7. VR - SunoikisisDC/SunoikisisDC-2023-2024 GitHub Wiki
Experiencing 3D: Virtual Reality and Sketchfab
SunoikisisDC Digital Approaches to Cultural Heritage: Session 7
Date: Thursday February 29, 2024. 16:00-17:30 GMT.
Convenors: Gabriel Bodard (University of London), Florence Felsheim (University of St Andrews)
Youtube link: CANCELLED
Slides:
Outline
This session introduces the concepts of virtual reality (VR) and augmented reality (AR), alongside web-presentation of 3D models, as the main methods of disseminating and experiencing 3D representations of cultural heritage and historical materials.We discuss some technical definitions and hardware, issues around VR as a research and publication tool, and ethical questions in the use of VR in cultural heritage. We end with a brief tutorial around the 3D publication site SketchFab, and suggested practical exercise for students to think through the questions we raise in this session.
Required readings
- …
Further readings
- Collar, Anna and Eve, Stuart James. 2021. "Fire for Zeus: using Virtual Reality to explore meaning and experience at Mount Kasios." World Archaeology 52.3, 521-538. Available: https://doi.org/10.1080/00438243.2021.1920458
- Jeremy Huggett. 2020. "Virtually Real or Really Virtual: Towards a Heritage Metaverse." Studies in Digital Heritage 4(1), 1–15. Available: https://doi.org/10.14434/sdh.v4i1.26218
- Akrivi Katifori, Maria Roussou, Sara Perry, George Drettakis, Sebastian Vizcay, and Julien Philip. 2018. "The EMOTIVE Project-Emotive Virtual Cultural Experiences through Personalized Storytelling." In Cira@ euromed, pp. 11-20. Available: http://vcg.isti.cnr.it/Publications/2018/%20RPCMPDV18/paper2.pdf
- Hannah Scates Kettler. 2021. “Linked Open Data for 3D Models and Environments.” in Linked Open Data for the Ancient Mediterranean: Structures, Practices, Prospects (edd. Bond, Dilley, Horne). ISAW Papers 20. Available: http://dlib.nyu.edu/awdl/isaw/isaw-papers/20-5/
- Xiaocheng Ma. 2021. "VR and Cultural Heritage Recreation." Arts Management & Technology Laboratory 2021-10-26. Available: https://amt-lab.org/blog/2021/10/vr-and-cultural-heritage-recreation
- Dinusha Mendis, Davide Secchi & Phil Reeves. 2015. A Legal and Empirical Study into the Intellectual Property Implications of 3D Printing: Executive Summary. Project Report. London: Intellectual Property Office. Available: http://eprints.bournemouth.ac.uk/21874/
- Colleen Morgan. 2016. "The Lessons of Pokémon Go for Heritage." Available: https://colleen-morgan.com/2016/07/22/pokemon-go/
- Isabel Pedersen, Nathan Gale, Pejman Mirza-Babaei & Samantha Reid. 2017. “More than meets the eye: The benefits of augmented reality and holographic displays for digital cultural heritage.” Journal on Computing and Cultural Heritage 10.2. Available: https://uxrlab.ca/wp-content/uploads/papers/2017-cultural-ar-jcch.pdf
- Reinhard, Andrew Douglas. 2019. Archaeology of Digital Environments: Tools, Methods, and Approaches. PhD thesis, University of York. (Esp. ch. 1 "Introduction"; ch. 2 "Video Games.") Available: https://etheses.whiterose.ac.uk/26499/
- Giorgio Verdiani. 2015. "Bringing Impossible Places to the Public: Three Ideas for Rupestrian Churches in Goreme, Kapadokya Utilizing a Digital Survey, 3D Printing, and Augmented Reality." Open Archaeology 1.1. Available: https://www.degruyter.com/document/doi/10.1515/opar-2015-0007/pdf
Resources
- …
Exercise
- …