Flag Canvas - SuedOnAIM/RF_CustomHUD_Edits GitHub Wiki

Overlay

Currently doesn't work lmao
It's supposed to replace the "EAGLES CAPTURED FLAG B" text that appears on screen.
But for now, I recommend disabling it by unticking the check box. image

Capture Indicator

_captureIndicator is the main game object for displaying the flag capture indicator.
If you want to change the team color, you must enter the hexadecimal code in the data container's string parameter. You can use the color parameter to choose a color and find the hexadecimal code. image

Flag

Flag is the flag icon that will display which team owns the current flag. The original flag image must be white to support team colors. image

Name

Name is the name of the current capture point. It does not have team color support and will be whatever color you assign it.
Text is currently unused and can stay disabled. image

FlagBG is a background sprite I used for the Battlefield 3 HUD. You can enable it if you want a background for the capture point name.
I assigned a material to the background that makes it look like a glow. The material will need to be removed if you don't want this effect.
gif

Fill

Fill displays the flag's capture progress. In the prefab, it is the blue, smaller circle circle.
You can change how the sprite is filled by adjusting the fill settings. Make sure the image type is set to "filled" to work. image

Flag Outer is just a sprite of a circle. I made it for aesthetic purposes.

Mutator Configuration

Flag indicator elements do not need a configuration.