Flag Canvas - SuedOnAIM/RF_CustomHUD_Edits GitHub Wiki
Overlay
Currently doesn't work lmao
It's supposed to replace the "EAGLES CAPTURED FLAG B" text that appears on screen.
But for now, I recommend disabling it by unticking the check box.
Capture Indicator
_captureIndicator is the main game object for displaying the flag capture indicator.
If you want to change the team color, you must enter the hexadecimal code in the data container's string parameter. You can use the color parameter to choose a color and find the hexadecimal code.
Flag
Flag is the flag icon that will display which team owns the current flag. The original flag image must be white to support team colors.
Name
Name is the name of the current capture point. It does not have team color support and will be whatever color you assign it.
Text is currently unused and can stay disabled.
FlagBG is a background sprite I used for the Battlefield 3 HUD. You can enable it if you want a background for the capture point name.
I assigned a material to the background that makes it look like a glow. The material will need to be removed if you don't want this effect.
Fill
Fill displays the flag's capture progress. In the prefab, it is the blue, smaller circle circle.
You can change how the sprite is filled by adjusting the fill settings. Make sure the image type is set to "filled" to work.
Flag Outer is just a sprite of a circle. I made it for aesthetic purposes.
Mutator Configuration
Flag indicator elements do not need a configuration.