Map Making: Setup - Subject9x/battleMETAL GitHub Wiki
-
Trenchbroom Mapmaker.
-
Get a copy of the
Q3map2.exeBSP compiler tools over here q3map2 -
Install
Trenchbroom. -
From the battleMETAL repo -> download the
/data_dir_backup/maps/BattleMETAL_trenchbroomfolder. -
Place the contents of that folder in
/<trenchbroom>/games/battleMETAL. -
Place
CompilationProfiles.cfginC:\Users\<user>\AppData\Roaming\TrenchBroom(WINDOWS) -
Create a folder in your
battleMETAL/root calledbaseq3-Q3map2reads from this folder for shader scripts and textures. -
Start
Trenchbroomand selectbattleMETALas the game type. -
Go to
->Run->Compileand you should see all of theCompilationProfiles- update the compiler paths to where you putQ3MAP2in Step 2. -
You will need some texture images, I recommend:
- After install, run
TrenchbroomwithbattleMETALas the game type. - Open
Run->dialog. You will need to configure your build paths to compile the maps properly.
- make sure the paths to each
Q3map2.exepoints to where you put the compile tools.
- Now you should be able to compile maps to
.bspformat, the compiled maps go inbattleMETAL/id1/maps/
- Always plunk down an
info_player_startentity somewhere inside the brush volume.