Map Making: Setup - Subject9x/battleMETAL GitHub Wiki
-
Trenchbroom Mapmaker.
-
Get a copy of the
Q3map2.exe
BSP compiler tools over here q3map2 -
Install
Trenchbroom
. -
From the battleMETAL repo -> download the
/data_dir_backup/maps/BattleMETAL_trenchbroom
folder. -
Place the contents of that folder in
/<trenchbroom>/games/battleMETAL
. -
Place
CompilationProfiles.cfg
inC:\Users\<user>\AppData\Roaming\TrenchBroom
(WINDOWS) -
Create a folder in your
battleMETAL/
root calledbaseq3
-Q3map2
reads from this folder for shader scripts and textures. -
Start
Trenchbroom
and selectbattleMETAL
as the game type. -
Go to
->Run->Compile
and you should see all of theCompilationProfiles
- update the compiler paths to where you putQ3MAP2
in Step 2. -
You will need some texture images, I recommend:
- After install, run
Trenchbroom
withbattleMETAL
as the game type. - Open
Run->
dialog. You will need to configure your build paths to compile the maps properly.
- make sure the paths to each
Q3map2.exe
points to where you put the compile tools.
- Now you should be able to compile maps to
.bsp
format, the compiled maps go inbattleMETAL/id1/maps/
- Always plunk down an
info_player_start
entity somewhere inside the brush volume.