Entities - StormDragon77/Stormilla GitHub Wiki

Passive

  • Cat's eyes are all consistent now, tuxedo cat has actual shading in black areas of fur, collars match wolves'
  • Chicken given tail, smaller beak and comb (the red thing on head) and lean forward slightly*, baby chickens are chicks*, vanilla texture tweaked
  • Cow spots no longer abruptly end at edge of faces, remodeled with snout, animated tail, ears and larger horns while having 6 variants that appear in all biomes* , babies no longer have horns*
  • Donkey's, mule's, llama's chests changed to bag
  • Horse's black dots pattern changed to not be on legs
  • Mooshroom spots changed to pink, has cow remodel as well*
  • Parrots have new textures
  • Pigs have piglin ears that are animated*
  • Rabbits are now pixel consistent with slight redesign with longer head*, palettes and patterns tweaked
  • Saddles of all rideable mobs changed to brown
  • Sheep have entire wool texture colored so you can tell what color sheared sheep are* (remodeled with snout, given tail on texture and other smaller changes)
  • Snow golem's arms and pumpkin head are pixel consistent, model fixes minor pixel consistency issue on arms*
  • Squids now have a more glow squid-like texture
  • Strider's legs are purple when cold
  • Villager babies have large heads to match zombie forms and other baby mobs*
  • Wandering trader fixed having 2 hoods, shading is less contrasty

Neutral

  • Enderman given new texture with more shape to their body and a purple hue, has model that makes legs and arms have different texture*
  • Iron golem is now white with poppies growing on it's vines
  • Piglins that are babies don't have tusks*, eyes are emissive*
  • Pufferfish at medium and large sizes now have the tail the small one has
  • Wolf given new texture with gray back and white underside. Tails wag back and forth and snout is wider*, 4 wolves have an extra variant (ashen, woods, snowy and black)
  • Zombified piglin's skin color changed to piglin's and wear torn piglin clothes, sometimes spawns with torn brute's clothes*

Hostile

  • Blaze remade to look more like breeze*
  • Cave spiders have green eyes and are pixel consistent*
  • Creepers now camouflage with their environment*, lots of variants are based on common ground blocks in different biomes and areas*, their vanilla texture is the jungle variant which is inspired by promotional art's cleaner creepers, charged creepers have a unique texture with a glowing face*, charged texture is posterized and cyan
  • Elder guardian is pixel consistent, eyes are emissive*
  • Endermite looks more like a mite or beetle, has pincers and legs*
  • Ghast is pixel consistent and reshaded, has emissive*
  • Guardian have 2D pupils, eyes are emissive*
  • Hoglins that are babies don't have tusks
  • Illagers have their nose changed
  • Illusioner looks like how it does in Dungeons
  • Magma cubes are more netherrack colored, ones that spawn in basalt deltas are blackstone colored*
  • Piglin brute's shield is on the outer layer of the skin
  • Shulkers given new texture, head now hovers up and down*
  • Silverfish looks more like a real silverfish, has antenna and legs*
  • Stray's necklace is diamond
  • Zombie villagers have black eyes like zombies
  • Vindicator's arm's have minor issues fixed
  • Warden's chest souls are animated*
  • Witch is pixel consistent*
  • Wither is pixel consistent and spine is centered* spine looks more like a spine in texture
  • Zoglin's skin color changed to hoglin's
  • Zombie villager occupations: leatherworker, weaponsmith, mason, armorer now have gloves

Block Entities

  • Armor stand given unique texture instead of just pasting oak planks onto it
  • Banner base is dark oak colored
  • Beds have unique bottoms and 3D pillows*
  • Boats are more square*
  • Chests give spruce planks appearance, no longer clips into itself*, 3D when opened*, have updated Christmas texture
  • Conduit made pixel consistent*, palette changed
  • Ender chests are purple, 3D when opened*
  • Glow item frames are glow squid colored
  • Item frames are brown, empty parts of map have a map background, frame uses stripped birch instead of birch planks
  • Paintings have all received tweaks, uses spruce as it's frame
  • Signs are pixel consistent and texture is a large plank of wood, model fixes minor pixel consistency issues
  • Wither painting given a soulsand valley background
  • Zombie's clothes are torn up and colors are faded and dark

Misc

  • Armor trims palettes tweaked
  • Arrows have their tips tweaked, look like their items
  • Beacon beam is pixel consistent
  • Chainmail boots now have a bottom
  • Chainmail helmet had texture inconsistencies that are fixed
  • Dragon fireball matches bedrock and is pixel consistent
  • Elytra side fixed stretching
  • Enchanting table book looks more like book item, enchanting book is purple and lectern is red*
  • End crystal is now a purple orb, glass color uses glass palette, bedrock base changed to match block changes
  • Experience orbs are pixel consistent
  • Fire on entities now has rounded corners on the bottom of the texture
  • Fishing bobber is iron colored
  • Guardian beam is pixel consistent
  • Iron horse armor matches palette of iron armor
  • Leather helmet has nose guard
  • Leather leggings are overalls
  • Minecart given new palette to look shiny, minecarts with blocks in them are pixel consistent*
  • Netherite leggings and all other armor pieces given consistent palette
  • Shield handle is 3D instead of having a black hole*
  • Shield banner patterns have been improved, colored like spruce wood
  • Shulker bullet is more pixel consistent
  • Trident riptide texture now matches bedrock's