Extracting game files - Stellar-Blade-Modding-Team/Stellar-Blade-Modding-Guide GitHub Wiki

Important

We will mainly use Fmodel for model extraction with it's .uemodel format, since the extracted models from it supports fixes for serval known bugs during import while Umodel extraction gives neck seams by incorrect bone positions. We also use Fmodel for inpsecting asset details later on so definitely have it installed.

Required Extraction Tools

FModel

• AES key: Not Required.

• Mapping file (.usmap): Full released Usmap

Extraction Settings

Step 1: Input AES Key

Tip

Skip this step for Stellar blade since the game doesn't requires it for Fmodel.

Launch Fmodel on your device.

Click Directory > AES

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Copy the Key in the Main static key bar.

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Step 2: General Setting

Click Setting > General

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Archive Directory : Your game file location. example*D:\Steam\steamapps\common\StellarBladeDemo

UE versions : Change to GAME_UE_4_26

Local Mapping file : Enable the option by click in the box.

Mapping File Path : Locate it to where the usmap file is stored on your device.

Step 3: Model Setting

Click Setting > Model

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Model Export Directory: make it default or relocate it to where you find it best.

Mesh Format: Recommended to use .uemodel as extracted format.

Texture format: TGA

Warning

If you select .psk for Mesh Format, you need to select Don't Export Bone Sockets for Socket Format.

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Note

If this is your first time launching the app then click ok on the setting menu. Your app should require a restart. If nothing happens it means your fmodel is updated and new setting is applied.

Extraction Tips

Once app is restarted after setting changes or new launch:

Click Archive

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You should be able to see name.pak and name.utoc

Click the name.utoc folder section

There you can finally browse uassets from the game.

You can preview most meshes and textures by double click on the uasset. A new window will appear and content the output of the selected model.

If you want to extract any contents you looking for:

Right Click on the subfolder that includes the model/texture.uasset>

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Click Save folder's packages Textures / Save folder's packages Models

Click Save folder's packages properties (.json) for materials

Go back to step 3 and find where your extracted file are located.

Warning

Make sure your Fmodel is always updated to the latest version to avoid unknown errors.

Important

You can still use Umodel for extraction. Although it was not recommended for model extraction for modding Stellar Blade, If you are using PSK this app is still available.

Required Extraction Tools

Umodel

Step 1: Umodel Setting

Warning

Make sure you have any mods removed from ~mods folder before you launch Umodel or it will extract your installed mod asset instead of the games.

Launch Umodel:

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Path to game files: \Steam\steamapps\common\StellarBlade

Tog on Override game detection

Engine: Unreal Engine 4 Unreal Engine 4.26

Press Ok

Step 1: Asset extraction

Browse to the asset you looking for:

Right click > Export folder content

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You can change export folder in your favor on your disk. Follow the setting in the image:

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Press Ok

You should be able to find extracted asset in the folder you selected from the setting.

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