Extracting game files - Stellar-Blade-Modding-Team/Stellar-Blade-Modding-Guide GitHub Wiki
Important
We will mainly use Fmodel for model extraction with it's .uemodel
format, since the extracted models from it supports fixes for serval known bugs during import while Umodel extraction gives neck seams by incorrect bone positions. We also use Fmodel for inpsecting asset details later on so definitely have it installed.
• FModel
• AES key: Not Required.
• Mapping file (.usmap): Full released Usmap
Tip
Skip this step for Stellar blade since the game doesn't requires it for Fmodel.
Launch Fmodel on your device.
Click Directory > AES
Copy the Key in the Main static key
bar.
Click Setting > General
Archive Directory : Your game file location. example*D:\Steam\steamapps\common\StellarBladeDemo
UE versions : Change to GAME_UE_4_26
Local Mapping file : Enable the option by click in the box.
Mapping File Path : Locate it to where the usmap file is stored on your device.
Click Setting > Model
Model Export Directory: make it default or relocate it to where you find it best.
Mesh Format: Recommended to use .uemodel
as extracted format.
Texture format: TGA
Warning
If you select .psk
for Mesh Format, you need to select Don't Export Bone Sockets
for Socket Format.
Note
If this is your first time launching the app then click ok on the setting menu. Your app should require a restart. If nothing happens it means your fmodel is updated and new setting is applied.
Once app is restarted after setting changes or new launch:
Click Archive
You should be able to see name.pak and name.utoc
Click the name.utoc folder section
There you can finally browse uassets from the game.
You can preview most meshes and textures by double click on the uasset. A new window will appear and content the output of the selected model.
If you want to extract any contents you looking for:
Right Click on the subfolder that includes the model/texture.uasset>
Click Save folder's packages Textures / Save folder's packages Models
Click Save folder's packages properties (.json) for materials
Go back to step 3 and find where your extracted file are located.
Warning
Make sure your Fmodel is always updated to the latest version to avoid unknown errors.
Important
You can still use Umodel for extraction. Although it was not recommended for model extraction for modding Stellar Blade, If you are using PSK this app is still available.
• Umodel
Warning
Make sure you have any mods removed from ~mods folder before you launch Umodel or it will extract your installed mod asset instead of the games.
Launch Umodel:
Path to game files: \Steam\steamapps\common\StellarBlade
Tog on Override game detection
Engine: Unreal Engine 4
Unreal Engine 4.26
Press Ok
Browse to the asset you looking for:
Right click > Export folder content
You can change export folder in your favor on your disk. Follow the setting in the image:
Press Ok
You should be able to find extracted asset in the folder you selected from the setting.