Extracting Game Files - Stellar-Blade-Modding-Team/Stellar-Blade-Modding-Guide GitHub Wiki

We will manually use Fmodel since its required for uemodel format mesh extraction. It will also work for most file type extraction.

Required Extraction Tools

FModel

• AES key: None yet (Might change on Release)

• Usmap file: To be added on release.

Extraction Settings

Step 1: Input AES Key

-Tips: skip this step if game doesn't requires it.

Launch Fmodel on your device.

Click Directory > AES

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Copy the Key in the "Main static key" bar.

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Step 2: General Setting

Click Setting > General

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Archive Directory : Your game file location. example*D:\Steam\steamapps\common\StellarBladeDemo

UE versions : Change to GAME_UE_4_26

Local Mapping file : Enable the option by click in the box.

Mapping File Path : Locate it to where the usmap file is stored on your device.

Step 3: Model Setting

Click Setting > Model

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Model Export Directory: make it default or relocate it to where you find it best.

Mesh Format: Recommented to use uemodel as extracted format.

Texture format: TGA

Step 4: Update Setting

If this is your first time launching the app then click ok on the setting menu. Your app should require a restart. If nothing happens it means your fmodel is updated and new setting is applied.

Extraction Tips

Once app is restarted after setting changes or new launch:

Click Archive

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You should be able to see name.pak and name.utoc

Click the name.utoc folder section

There you can finally browse uassets from the game.

You can preview most meshes and textures by double click on the uasset. A new window will appear and content the output of the selected model.

If you want to extract any contents you looking for:

Right Click on the subfolder that includes the model/texture.uasset>

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Click Save folder's packages textures / Save folder's packages models

Go back to step 3 and find where your extracted file are located.

-Tips: Make sure your Fmodel is always updated to the latest version to avoid unknown errors.