Extracting Game Files - Stellar-Blade-Modding-Team/Stellar-Blade-Modding-Guide GitHub Wiki
We will manually use Fmodel since its required for uemodel format mesh extraction. It will also work for most file type extraction.
Required Extraction Tools
• FModel
• AES key: None yet (Might change on Release)
• Usmap file: To be added on release.
Extraction Settings
Step 1: Input AES Key
-Tips: skip this step if game doesn't requires it.
Launch Fmodel on your device.
Click Directory > AES
Copy the Key in the "Main static key" bar.
Step 2: General Setting
Click Setting > General
Archive Directory : Your game file location. example*D:\Steam\steamapps\common\StellarBladeDemo
UE versions : Change to GAME_UE_4_26
Local Mapping file : Enable the option by click in the box.
Mapping File Path : Locate it to where the usmap file is stored on your device.
Step 3: Model Setting
Click Setting > Model
Model Export Directory: make it default or relocate it to where you find it best.
Mesh Format: Recommented to use uemodel as extracted format.
Texture format: TGA
Step 4: Update Setting
If this is your first time launching the app then click ok on the setting menu. Your app should require a restart. If nothing happens it means your fmodel is updated and new setting is applied.
Extraction Tips
Once app is restarted after setting changes or new launch:
Click Archive
You should be able to see name.pak and name.utoc
Click the name.utoc folder section
There you can finally browse uassets from the game.
You can preview most meshes and textures by double click on the uasset. A new window will appear and content the output of the selected model.
If you want to extract any contents you looking for:
Right Click on the subfolder that includes the model/texture.uasset>
Click Save folder's packages textures / Save folder's packages models
Go back to step 3 and find where your extracted file are located.
-Tips: Make sure your Fmodel is always updated to the latest version to avoid unknown errors.