Creating Uproject - Stellar-Blade-Modding-Team/Stellar-Blade-Modding-Guide GitHub Wiki
To make a mod for Stellar Blade you need to make an Unreal Engine Project (.uproj).
Step 1: Installing Unreal Engine
Install the Epic Game Launcher and install UE 4.26 under the Unreal Engine Tab
Go Library tab. Click on the Plus and choose 4.26 from the list on the new Entry it generated. Click Install.
Keep only the following options togged on.
-Tips: You can go back to Epic launcher and change these options anytime.
After installing is completed you can launch the UE.
Step 2: Creating Uproject
Create a new project inside the Launcher with following steps:
New Project Categories: Games >
Select Template: Blank
In Project Setting window:
Select a location for your project to be stored on your disk.
Name the project SB.
Click Create Project and wait for the project to be loaded.
Step 3: Project Settings
Once the uproject window is loaded you need to change two settings inside Project Settings.
Go Edit > Project settings
Stellar Blade is an iostored UE game. You also need to enable Generate Chunks feature for later Mod Packaging
In packaging section :
Tog on "Generate Chunks"
Tog on "Use Iostore"
-Tips: If you wanna zoom in image, right click on image and open image in new tab.
Tog on Allow chunk ID assignment feature in editor preferences. This will allow you to do manual Chunk ID assignment for your asset in UE.
Edit> Editor Preference> search chunk in search-bar> General Experimental > Tog on "Allow Chunk ID Assignment"
Next you want to delete existed StarterContent in project:
File> New level> Select Default in the New level window
Then you can delete the StarterContent folder without getting stopped by UE with a notification of "Unable to delete level while it is opened".
Now go Edit> Plugins and type in VR in searchbar> Disable Steam VR and Oculus VR
Once done just save and close all setting windows. Now you are ready for your Stellar Blade modding journey.
This is the same workflow game developers use to make Unreal Engine games. You should think as the Mod you gonna create is a small fragment you are adding to the existing game.
Next you can begin to setup your mod inside the Engine. More details in Importing asset in UE.