Supported Games - SteamServerUI/SteamServerUI GitHub Wiki
Games Weβve Tested (So Far)
- π Satisfactory: Build factories, crash servers, repeat.
- π§ Project Zomboid: Survive zombies, not server crashes.
- π Stationeers: Space is hard, server management isnβt.
Games You Could _possibly _ run
- π« Counter-Strike 2: The king of FPS. Frag, flash, and manage servers with retro flair.
- βοΈ Rust: Build bases, break trust, and run servers without breaking a sweat.
- π§ ARK: Survival Evolved: Dino-taming chaos. Config via
.ini
files for max roar. - ποΈ Arma 3: Military sims with less βoperation: fix the server.β Needs
.cfg
tweaks. - π£ Team Fortress 2: Hats, rockets, and Source engine goodness, UI-managed.
- βοΈ Valheim: Viking epicness. SkΓ₯l to simple server setups!
- π§ DayZ: Survive zombies and server woes. Config files for extra grit.
- πͺ Garryβs Mod: Sandbox insanity, from TTT to DarkRP, all UI-controlled.
- πΉ 7 Days to Die: Zombie hordes meet easy server launches. Tweak
.xml
for details. - π° Conan Exiles: Barbarian servers with more loincloths, less manual config.
- π Space Engineers: Build starships, not server scripts. Minimal args, in-game setup.
- πͺ No Manβs Sky: Infinite worlds, one server. In-game config for galaxy hopping.
- π§βπ Astroneer: Planet exploration without config file black holes.
- π‘οΈ Mount & Blade II: Bannerlord: Lead armies, not error logs.
.cfg
for fine-tuning. - π¦ Eco: Save the planet, one server at a time. In-game or
.json
config. - ποΈ Assetto Corsa: Race servers that outpace your lap-time crashes.
- πͺ Squad: Tactical FPS with less tactical server fiddling.
.cfg
tweaks needed. - π§ V Rising: Vampire servers that donβt suck (except blood). In-game setup.
- ποΈ Hurtworld: Outback survival, minus outback setup woes.
- ποΈ The Forest: Cannibals are scary; server setup isnβt. Minimal args, in-game config.
- π οΈ Factorio: Automate factories, not server maintenance.
.json
for extras. - π¦ The Isle: Dino servers where the only thing extinct is manual setup.
- π΄ββ οΈ Blackwake: Pirate battles, no need to walk the config plank.
- πͺ Dead by Daylight: Scream at killers, not errors. In-game server settings.
- π Wreckfest: Smash cars, not keyboards over configs.
- ποΈ MX Bikes: Dirt bike servers that donβt leave you in the mud.
- π‘οΈ Mordhau: Medieval mayhem with modern server ease.
.ini
for details. - π¦ Depth: Sharks vs. divers, with UI-managed servers.
- π Unturned: Blocky survival with unblocky server management.
- πΈ Empyrion - Galactic Survival: Conquer galaxies, not command lines.
- π Stellaris: Rule the stars, let SteamServerUI rule the server. In-game config.
- ποΈ Outpost Zero: Sci-fi survival without sci-fi setup pain.
- π¦ Planet Zoo: Manage animals, not server zoos. In-game or
.cfg
tweaks. - πΉ Pavlov VR: VR shootouts with non-virtual server simplicity.
- β½ Rocket League: Car soccer servers, UI-managed for epic goals.
- πͺ Hell Let Loose: WWII battles with less server-side warfare.
.cfg
needed. - π§ Left 4 Dead 2: Zombie co-op with Source engine server ease.
- π° Chivalry 2: Medieval brawls, UI-managed for knightly glory.
- π οΈ Satisfactory: Factory-building chaos, already tested and UI-approved!
- π§ Project Zomboid: Zombie survival with UI-managed servers, tested and true.
- π Stationeers: Space survival, our OG love. LTS version for diehards.
- πͺ Insurgency: Sandstorm: Tactical firefights with less server friction.
- ποΈ Miscreated: Post-apocalyptic survival, UI-managed for less doom.
- π§ Barotrauma: Submarine horrors with surface-level server ease.
- πΉ Blade & Sorcery: VR swordfights with non-VR server simplicity.
- π¦ Zoo Tycoon: Animal parks without server parkour. In-game config.
- ποΈ iRacing: Sim racing servers that donβt spin out on setup.
- πͺ SCUM: Island survival with less server struggle.
.ini
for details. - π§ Avorion: Space sandbox servers, UI-managed for galactic fun.
- π° Stronghold: Crusader: Castle sieges with modern server ease.
- π οΈ Stormworks: Build and Rescue: Save lives, not servers. In-game config.
- π¦ Natural Selection 2: Alien vs. marine servers, UI-managed for bites.
- πΉ KΔdomon: Hyper Auto Battlers: Auto-battler servers with auto-easy setup.
But what about ThisUnknownGame.exe?
The "plan" is to have a community-driven runfile library, where users can submit generalized, basic working versions of runfiles for games they love. This will 99% be a github branch or repo where the repo admins merge community runfiles into the main branch when tested and ready for broader use.