T_Furcadia_Net_Utils_CommandQueueManager_QueueEventHandler - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

CommandQueueManager.QueueEventHandler Delegate

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

Event Handler to notify calling class data has been sent to the game server

Namespace: Furcadia.Net.Utils
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43

Syntax

C#

public delegate void QueueEventHandler(
	Object sender,
	EventArgs args
)

VB

Public Delegate Sub QueueEventHandler ( 
	sender As Object,
	args As EventArgs
)

VB Usage

Dim instance As New QueueEventHandler(AddressOf HandlerMethod)

C++

public delegate void QueueEventHandler(
	Object^ sender, 
	EventArgs^ args
)

F#

type QueueEventHandler = 
    delegate of 
        sender : Object * 
        args : EventArgs -> unit

Parameters

 

sender
Type: System.Object
raw client to server instruction
args
Type: System.EventArgs
System.EventArgs. (Unused)

See Also

Reference

Furcadia.Net.Utils Namespace

⚠️ **GitHub.com Fallback** ⚠️