T_Furcadia_Net_Utils_CommandQueueManager_QueueEventHandler - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki
This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]
Event Handler to notify calling class data has been sent to the game server
Namespace: Furcadia.Net.Utils
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43
C#
public delegate void QueueEventHandler(
Object sender,
EventArgs args
)
VB
Public Delegate Sub QueueEventHandler (
sender As Object,
args As EventArgs
)
VB Usage
Dim instance As New QueueEventHandler(AddressOf HandlerMethod)
C++
public delegate void QueueEventHandler(
Object^ sender,
EventArgs^ args
)
F#
type QueueEventHandler =
delegate of
sender : Object *
args : EventArgs -> unit
- sender
- Type: System.Object
raw client to server instruction - args
- Type: System.EventArgs
System.EventArgs. (Unused)