M_Furcadia_Text_Base95_ConvertToBase95 - StarShip-Avalon-Projects/FurcadiaFramework GitHub Wiki

Base95.ConvertToBase95 Method (UInt32)

This stuff is still in the planning stages. Any questions or Comments are welcome. [This is preliminary documentation and is subject to change.]

[Missing

documentation for "M:Furcadia.Text.Base95.ConvertToBase95(System.UInt32)"]

Namespace: Furcadia.Text
Assembly: FurcadiaLib (in FurcadiaLib.dll) Version: 2.19.PreAlpha 43

Syntax

C#

[CLSCompliantAttribute(false)]
public static string ConvertToBase95(
	uint num
)

VB

<CLSCompliantAttribute(false)>
Public Shared Function ConvertToBase95 ( 
	num As UInteger
) As String

VB Usage

Dim num As UInteger
Dim returnValue As String

returnValue = Base95.ConvertToBase95(num)

C++

public:
[CLSCompliantAttribute(false)]
static String^ ConvertToBase95(
	unsigned int num
)

F#

[<CLSCompliantAttribute(false)>]
static member ConvertToBase95 : 
        num : uint32 -> string 

Parameters

 

num
Type: System.UInt32
[Missing documentation for "M:Furcadia.Text.Base95.ConvertToBase95(System.UInt32)"]

Return Value

Type: String
[Missing documentation for "M:Furcadia.Text.Base95.ConvertToBase95(System.UInt32)"]

See Also

Reference

Base95 Class
ConvertToBase95 Overload
Furcadia.Text Namespace

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