Patchnotes - StarEngine/engine GitHub Wiki
Patchnotes
Index
Patches
[19/11/2013] 0.0.1
- Initial version of the engine;
- From now on we'll record patch notes;
- The official repository is now also protected and people can start forking and improve the engine;
[20/11/2013] 0.0.2
- The GLM classes and functions have been embedded in the engine;
- Math functions can be found in the Helpers/Math.h file;
- Typedefs have been made for portability reasons and should be available everywhere.
- It is recommanded not to use any members of vector and matrices besides the data related members (e.g. x, y, z, w, ...)
- Code reviews have been applied.
- Camera Culling has now been implemented and can be used.
- Components can be enabled/disabled;
- First version of the colission system, the beginning of the physics part of the engine, has been implemented!
[24/11/2013] 0.0.3
- Further implementation of OOBB - Circle collision;
- Improved implementation of the Object and Basescene class
- Tags, Groups and Names can now be used;
- More easy and flexible ways to reach objects/childs;
- (2D) Culling system debugged and improved;
- Implementation of the UserInterface system:
- Lots of predefined classes that are easily extendable;
- Custom cursor defined globally or per scene, interactive with the UISystem;
- Bugfix for Swipe Gesture + made it customizable;
- Font colors work (again) and sprites can now be multiplied with a color;
- StarEngine has now a Quit function that can be used to exit the application;
- Logger::Log replaces ASSERT from now on;
[02/12/2013] 0.0.4
- Culling bugfixes are solved;
- Action System has been implemented. A new and easy way to extend your objects on runtime;
- Several base classes provided and 2 ready-to-use actions (timed fade and move);
- Template implementations have been moved to inline files;
- AudioManager has gotten several new functionalties;
- Some small bug fixes for sound on Android;
- The Stopwatch System has been improved and has gotten new functionality;
- Bug fixes related to the reading of files;
- As an introduction scene the user can now use both the SlideScene and SplashScreen;
- A lot of bugfixes related to the text, which is now more accurate and correct;
- Logs are now logged by default with the [GAME] tag, logs from engine use the [STARENGINE] tag;
- Bugfix related to the UISlider;
- GameData Helper class has been added and can be used to quickly load/save game data;
[13/12/2013] 0.1.0
- Spritebatching has been optimized and depth sorting works;
- Debug Drawing functionalities work properly and are always on top;
- Text rendering has been optimized;
- UISystem has been improved:
- All constructors are now consistent related to the name of an image;
- Scaling of buttons now get taken into account for their hitregion check;
- GarbageSystem for the SceneManager and Object has been debugged and improved;
- Every entity can now be destroy itself correctly;
- First comments have been added;
- Dictionary now also has an equal_range function;
- SafeDelete has been debugged and now works properly;
- TiledScene has been implemented and tested succesfully;
- Culling of UI Objects has been debugged and works properly now;
- Hotfixes for both colliders and the audiomanager have been applied;
- Object now has functionality to disable, freeze and set the visibility of all children;
- UIElement now has the functionality to disable the UI functionality of all children;
- UISlider has been improved:
- The slider can now have an offset;
- The alignment of the slider can be set to satisfy personal preferences;
- The centerpoint of the slider can be adepted;
- The range of the slider can now be changed both in the positive and negative direction;
- First tick timer bug has been resolved;
- Objects can now be mirrored;
- Safety for adding of components have been implemented, you can only add 1 graphics component per object;
- Collision callback now also has the colliding object's pointer as a parameter;
- Debug drawing of collision components has been improved and increased in functionality;
[17/12/2013] 0.1.1
- Hotfixes for the CameraComponent, PosTexShader and Cursor input;
- TiledScene now has build-in functionallity to extend tiles;
- UIElements can now be rotated correctly (#58);
- Code has been improved by removing duplicate code and unused header files;
- UIElements pressed-lock bug has been resolved (#78);
- UIElements now all have build-in debugDrawing for debugging purposes;
- CameraComponent now uses world values and has a custom Translate function;
- TimedScaleAction and DelayedFramesAction have been added to the list of build-in action classes;
- Hotfix for culling of object has been applied;
- BaseCamera and CameraComponent have both a ScreenToWorld function;
- 2D Cross product has been added to the Math library;
- TextComponent, SpriteComponent and SpriteSheetComponent now have comments;
- SpritesheetComponent has been renamed to SpriteSheetComponent;
- UIElement::SetSelectCallback has been renamed to UIElement::SetReleaseCallback;
- UISlider::SetSelectedCallback has been renamed to UISlider::SetReleasedCallback;
- XMLFileParser now has the function ReadOrCreate;
- Helper Read function now all have a safe version with a no crash guarantee;