Developer Notes - StarEngine/engine GitHub Wiki

Note: this is not a manul, but rather a page containing snippets/articles, each describing a part of the engine.

Developer notes

Replay System

The replay system, when activated, captures each frame information such as input and time intervals. At the end it will serialize it in a compressed format. This information can be used for debugging purposes (replaying a test version that crashed, straight from a tester) or as a base to implement your own replay system for your game.

Other

  • We might want to implement this library in our engine, to support immutable strings!