Shaders (how to make it work) - SrRapero720/waterframes GitHub Wiki
CAN BE COMPATIBLE
All shaders in this section have a tweak configuration to be fixed, still look nicely and show your god-bless pictures If you found any "can be" compatible shader tell me on my Discord
[!WARNING] 2.1.0 REWRITES THE RENDERER, MAKING THIS SECTION OUTDATED, PLEASE REPORT ANY NEW SHADER ISSUE HERE
BSL Shaders (most compatible)
One of my prefer shaderpacks to test with waterframes and use on my game You can keep default config and looks great. of course pictures can look much better with this changes
- Enter into ShaderPack Settings -> Color -> Blocklight color
- Put all RGB values to max (255)
- Intensity to 0.5
Screenshot
MakeUp-Ultrafast (most compatible)
Another of my prefer shaderpacks Keeping default config make frames warm tinted and is simple to solve
- Enter into ShaderPack Settings
- Disable Bloom
- Enter into AdvanceOptions
- Set Blocklight Temp to White light
Screenshot
projectLUMA (most compatible)
Another of my prefer shaderpacks, (cool, fast and fancy) Like Makeup-Ultrafast Keeping default config make frames warm tinted and is simple to solve
- Enter into ShaderPack Settings -> Enviroment
- Set torchlight temperature to 0
Screenshot
Chocapic13' Shaders
The only thing i hate about this shaderpack... is the 4 versions just to separate shaderpack profiles but still keeps the same lighting configuration in all profiles Keeping default config make frames warm tinted and is simple to solve
- Enter into ShaderPack Settings -> Lighting -> Torch
- Set
TORCH_RTORCH_GTORCH_Bto max value - Set
TORCH_AMOUNTto 0.75
Screenshot
Sildur's Vibrant shaders
Keeping default config make frames warm tinted and is simple to solve
- Enter into ShaderPack Settings -> Emissive Light
- Set
redgreenblueto 1.0
Screenshot
Chocapic13' Shaders
The only thing i hate about this shaderpack... is the 4 versions just to separate shaderpack profiles but still keeps the same lighting configuration in all profiles Keeping default config make frames warm tinted and is simple to solve
- Enter into ShaderPack Settings -> Lighting -> Torch
- Set
TORCH_RTORCH_GTORCH_Bto max value - Set
TORCH_AMOUNTto 0.75
Screenshot
Complementary Reimagined
This shaderpack have bocklight properties and isn't customizable so you can't modify blocklight intensity to enhance frames, but can be still half-solved
- Enter into ShaderpackSettings
- Change RP Support to another option EXCEPT Integrated PBR+
- (Optional) Enter into Lighting
- (Optional) Change Blocklight Color to Natural
Screenshot
CANNOT BE COMPATIBLE
No exists any change to be compatible WATERFrAMES with shaderpacks listed here tweak configuration to make pictures looks good breaks other visual aspects of the shaderpack or aren't recomendable You have to talk with the shaderpack creator to fix it (i can't do nothing on my side)
Complementary
This shaderpack is completly incompatible (compatibility mode do nothing). Of course if you want to use this shader with waterframes (you can) you have 2 options:
- Reduce brightness on frames (also reduces brightness for all without the shaderpack or using other different)
- Reduce blocklight intensity to 0.10 (also reduces light of all blocks like glowstone)





