Map Boundaries - SquarerFive/bf3-bots GitHub Wiki

Map grid bounds are defined as [min_x, min_y, min_z], [max_x, max_y, max_z](/SquarerFive/bf3-bots/wiki/min_x,-min_y,-min_z],-[max_x,-max_y,-max_z). The Y value must be the same for both ends as the mod takes a top-down approach onto the level.

  • CQ Wake Island: [-768, 2048, -768], [768, 2048, 768](/SquarerFive/bf3-bots/wiki/-768,-2048,--768],-[768,-2048,-768)
  • TDM Noshahr Canals: [-512, 2048, 128], [-128, 2048, 512](/SquarerFive/bf3-bots/wiki/-512,-2048,-128],-[-128,-2048,-512)