en - SpriteStudio/SSPlayerForCCH GitHub Wiki

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SpriteStudio Player For Cocos2d-x/CoronaSDK/HTML5 v1.0.6

Copyright(C) Web Technology Corp. All rights reserved.

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Introduction

This software package contains a converter to use ssax files exported from SpriteStudio on Cocos2d-x / CoronaSDK / HTML5 and a player program to play data exported by the converter.

Notice

  • Web Technology will not update this software.
  • You can modify and use this software as you like.
  • Please confirm the license agreement before you use.
  • Refer to How to build converter if you want to modify the converter.
  • There is a new player for Cocos2d-x.
    This new version supports new OPTPiX SpriteStudio 5 features and will be up-to-date, so please use the version unless you have any special reason.
  • SSAX files earlier than version 4 are not supported for input.

Configuration

  1. Go to "File" menu -> "Project Settings..."
    1-1. Go to "Export" page -> "Animation data format" and select "SSAX".
    1-2. Go to "Compatibility" page.
    1-2-1. Check "Limit to Ver.4 compatible functions".
    1-2-2. Select a Player in the followings which you use in "Playback target platform".
    • SSP for Cocos2d-x
    • SSP for Corona SDK
    • SSP for HTML5
  2. Push OK button.

Please take a look at the compatibility sheet between SpriteStudio 5 and SSPlayer for ~

Export

  1. Select "Export" via Project menu.
  2. Select animations you want to playback.
  3. Specify Export folder and push OK button.

Convert

  1. Convert .ssax file. For more information, see How to convert.
    If you have already used with another animation format, see here.

Playback

  1. On player program, specify the animation data and playback it.
    For more information, see the description below which you use.

File structure

There are three folders: Cocos2dx, CoronaSDK, and HTML5. They each contain the following folders.

Converter/
  bin/
    The converter.
    mac win  Each folder has an executable file.

Player/
  Source and header file group to play animation data exported by the converter on the user program.

Samples/
  Contains sample data and examples of incorporating in the user program.

Samples folder contains the data for an each player.

Cocos2d-x/

  c/     Using "C language table" format.
  ssba/  Using .ssba binari format.

CoronaSDK/

HTML5/
  Using .json format and rendering with HTML5 canvas.

EditableData/
  Source animation data for an each player sample.

  ss5_projects/
    OPTPiX SpriteStudio 5 project files.
  ssax/
    SSAX files exported from projects inside ss5_projects folder.
    They are converted to an each player format.

Notes

All of sample data are converted with v1.0.6 converter.
Therefore, if you want to playback sample on other version, you need to reconvert the source data with the version you want to use.
Source data are inside "EditableData" folder.

About Pull Request

Pull Request is always welcome!
You do not need to make an issue before you request, instead of it, please write a comment about changes when you commit.

[](注意:"inquiry" doesn't work as anchor so added "_")

Show questions only in Issues.
Show bugs only in Issues.
Show requests only in Issues.
Please write a comment if you have some additional information when you find the same issue.

How to post a question/bug report/request.

Please read the followings before you post.

  • (IMPORTANT)About subject
    The all of contents you post are public and anybody can see it.
    Therefore, please be careful to post personal and/or secret information.
  • Your GitHub account is required to post an issue.
  • If you don't have your account, create your account referring to GitHub Account Setup.
  • About the other players, tools, visit here.

Steps To Post

  1. Write a summary in "Title" with version number (e.g. v1.2.3) at the beginning.
  2. Write a description in "Leave a comment".
  3. Push [Submit new issue] button to finish.

Create a new Issue.

Please be patient and wait for a while until support person gives an answer to you.

With an attachment

Send an email to Web Technology Support address [email protected] with a file attachment.

Click here to open your mailer.

  • Please make sure that "To" address equals the above address.
  • If the attachment contains important data, please zip it and send us the password separately.
  • CCSpriteBatchNode support is provided by L.T.SOFTWARE.

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Web Technology Corp.
http://www.webtech.co.jp/
Copyright(C) Web Technology Corp.

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  • SpriteStudio and Web Technology are the registered trademarks of Web Technology Corp.
  • Other product names are registered trademarks or trademarks of their respective companies.
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