Turrets - Spitfire-Cluster-Community/ase-pe-pvp GitHub Wiki
You just spent all that time making your base, better get some defences up!
Turret Info
Turret | Base Damage | Range | Target | Features |
---|---|---|---|---|
T1 Turret | 1M | 3000,8000,10000 | Single | - |
T2 Turret | 5M | 3000,8000,10000 | Single | - |
T3 Turret | 50M | 3000,8000,10000 | Single | - |
T4 Turret | 150M | 3000,8000,10000 | Single | All ammo is considered AP. Does not need power. |
Laser Turret | 45% of Max Health | 3000,8000,10000 | Single | Slow fire rate (charges up to fire) |
LRM Turret | 75K | 10000,150000,200000 | AOE | BUG: Does zero damage. |
Ice Cannon | 1M | 4000,4000,4000 | AOE | Applies an 80% slow buff on hit. |
Bola Turret | <100 | 3000,8000,10000 | Single | Can bola any creatures and players. |
T1 Flame Turret | ? | 2000,2000,2000 | AOE | BUG: Does not shoot. |
T2 Flame Turret | ? | 2000,2000,2000 | AOE | BUG: Does not shoot. |
Tranq Turret | ? | ? | Single | BUG: Does not shoot. |
[!TIP] A basic strategy is mostly T2 with AP ammo and spread in some Laser, Ice and Bola turrets.
[!IMPORTANT] Set LRM to target
Players/Tames/Players&Tames Only
or it targets wilds in huge AOE and causes server lag.
[!NOTE] Spitfire turrets account for armor from a saddle or stone, but resistance from the creature does not count. A creature with 90% resistance and a Dodo with 0% will get hit the same.
Ammo Types
Ammo | Features |
---|---|
Normal | Normal ARB |
AP | Ignores all Saddle/Player armor (can be resisted with potions) |
Ice | Slows on hit (can be resisted with potions) |
Fire | Burns on hit (can be resisted with potions) |
Electric | Stuns on hit (can be resisted with potions) |
Arcane | Drug Effect on hit (can be resisted with potions) |
[!TIP] S+ Autocrafters can make ammo quickly and the
/fill
command can move ammo from your inventory to nearby compatible turrets.