Turrets - Spitfire-Cluster-Community/ase-pe-pvp GitHub Wiki

You just spent all that time making your base, better get some defences up!

Turret Info

Turret Base Damage Range Target Features
T1 Turret 1M 3000,8000,10000 Single -
T2 Turret 5M 3000,8000,10000 Single -
T3 Turret 50M 3000,8000,10000 Single -
T4 Turret 150M 3000,8000,10000 Single All ammo is considered AP. Does not need power.
Laser Turret 45% of Max Health 3000,8000,10000 Single Slow fire rate (charges up to fire)
LRM Turret 75K 10000,150000,200000 AOE BUG: Does zero damage.
Ice Cannon 1M 4000,4000,4000 AOE Applies an 80% slow buff on hit.
Bola Turret <100 3000,8000,10000 Single Can bola any creatures and players.
T1 Flame Turret ? 2000,2000,2000 AOE BUG: Does not shoot.
T2 Flame Turret ? 2000,2000,2000 AOE BUG: Does not shoot.
Tranq Turret ? ? Single BUG: Does not shoot.

[!TIP] A basic strategy is mostly T2 with AP ammo and spread in some Laser, Ice and Bola turrets.

[!IMPORTANT] Set LRM to target Players/Tames/Players&Tames Only or it targets wilds in huge AOE and causes server lag.

[!NOTE] Spitfire turrets account for armor from a saddle or stone, but resistance from the creature does not count. A creature with 90% resistance and a Dodo with 0% will get hit the same.

Ammo Types

Ammo Features
Normal Normal ARB
AP Ignores all Saddle/Player armor (can be resisted with potions)
Ice Slows on hit (can be resisted with potions)
Fire Burns on hit (can be resisted with potions)
Electric Stuns on hit (can be resisted with potions)
Arcane Drug Effect on hit (can be resisted with potions)

[!TIP] S+ Autocrafters can make ammo quickly and the /fill command can move ammo from your inventory to nearby compatible turrets.

Links