22.04.2018 Equipment slots - Spikeone/WaS_Server GitHub Wiki
22.04.2018 - Equipment slots
Deciding what equipment slots are used is quite important as a lot relys on that. For example having two ring slots cause the question if you wear the same ring twice, does one ring even exist twice or (random items vs. non random). Also if you want to uneqip the ring or switch it, which slot should be changed. Next question is if some piece of equipment should be shown or not. Most games have a good mix of both.
To make a decision I defined some basic requirements which ware fairly simple: Slots only for visible items (so if there is a helmet slot, that helmet should be visible). And only one slot for one type of item (you can not equip different gloves for each hand). This also solves some questions like auto uneqip offhand if a two handed weapon is equiped, should some classes uses some weapons (melee wizard with a spell offhand?). So the result is the following:
Slot | Description | Variations |
---|---|---|
Weapon | This is the slot where weapons go. There are two handed weapons and single handed weapons. Single handed weapons come in pairs like sword & sword | Shield & Sword, Sword & Sword, Spear, Bow, Handgun, Sword, Staff, Wand & Tome |
Helmet | This is the head armor slot. | Helmet |
Gloves | This is the hand armor slot. | Gloves |
Body | This is the body armor slot. | Body |
Shoulder | This is the shoulder armor slot. | Shoulder |
Charm | This is a slot like trinkets but you wear it on your virtual belt (left). Those items may be used in combat (depending on type) | Tome, Horseshoe, rabbits foot, horn |
Potion | This is for potions. There will be mana and healt potions and buff potions which you wear on your virtual belt (right). That way you can grab them infight and use them | Any Potion |