Mage - Spike3180/Project-Diddle GitHub Wiki

Mage

  • Ranged magic user who uses spells to do damage and support allies

Mage has the lowest starting bases at...

  • 7 HP
  • 5 Atk
  • 4 Spd
  • 4 Def

Weapons

  • Heavy Type - Tome(Book) - High Atk modifier, adds 1 to cooldown (CD) on spells
  • Medium Type - Staff - Low Atk Modifier, Can also Melee Atk (Range 0)
  • Light Type - Wand - Low Atk Modifier, subtracts 1 to CD on spells

All magic has a range of .5 (unless otherwise specified)

Spells

  • Lightning Bolt - high damage, single hit, 2 CD
  • Fireball - low damage, group hit, 2 CD
  • Poison Cast - Low damage, single hit, damage over time, 2 CD
  • Ice Bolt - high damage, single hit, lowers enemy spd, 3 CD
  • Shine - medium damage, group hit, half damage against Humans, 4x damage against Monsters, 2 CD
  • Specter - no damage, single hit, ignores enemy def, 3 CD
  • Rock Slam - high damage, group hit, stuns enemies for 1 turn, 4 CD
  • Teleport - no damage, used to escape or move quickly for 1 unit, any place you have been or seen, 4 CD
  • Group Teleport - no damage, used to escape or move quickly for group, and place you can currently see, 5 CD
  • Absolute Light - no damage, stuns enemies for 3 turns, 5 CD
  • Fly - no damage, allows 1 unit to fly for 4 turns, 6 CD
  • Protect - Negates Damage for 1 Unit, 2 CD
  • Group Protect - Negates 1/2 Damage for Group, 3 CD
  • Heal - Heals 1 unit by units atk 1 CD
  • Group Heal - Heals group by 1/4 units atk 2 CD
  • Rally Atk - Buffs 1 unit's atk by 8 2 CD
  • Rally Group Atk - Buffs group atk by 4, lasts 1 action, 4 CD
  • Rally Spd - Buffs 1 unit's spd by 8, lasts 1 action, 2 CD
  • Rally Group Spd - Buffs group spd by 4, lasts 1 action, 4 CD
  • Rally Def - Buffs 1 unit's def by 8, lasts 1 action, 2 CD
  • Rally Group Def - Buffs group def by 4, lasts 1 action, 4 CD
  • Rally Spectrum - Buffs 1 units atk, spd, def by 4, lasts 1 action, 3 CD
  • Rally Group Spectrum - Buffs group's atk, spd, def by 2, lasts 1 action, 6 CD

Passive Skills - Always Active Skills, No CD

  • Healing Aura - Automatically Heals all Allies by 10% of Max Health
  • Life or Death - +3 to Atk and Spd, -3 to Def and HP
  • Fortress - +3 to Def and HP, - 3 to Atk and Spd
  • Enraged - +3 to Atk, Spd, Def, -3 HP after Combat
  • Magic Resistance - Negates 50% of all magic Attacks

At Lvl 1 a mage has two spells and gains a new spell every 4 lvls Unit gains 1 skill of there choosing every 5 lvls