Mage - Spike3180/Project-Diddle GitHub Wiki
Mage
- Ranged magic user who uses spells to do damage and support allies
Mage has the lowest starting bases at...
- 7 HP
- 5 Atk
- 4 Spd
- 4 Def
Weapons
- Heavy Type - Tome(Book) - High Atk modifier, adds 1 to cooldown (CD) on spells
- Medium Type - Staff - Low Atk Modifier, Can also Melee Atk (Range 0)
- Light Type - Wand - Low Atk Modifier, subtracts 1 to CD on spells
All magic has a range of .5 (unless otherwise specified)
Spells
- Lightning Bolt - high damage, single hit, 2 CD
- Fireball - low damage, group hit, 2 CD
- Poison Cast - Low damage, single hit, damage over time, 2 CD
- Ice Bolt - high damage, single hit, lowers enemy spd, 3 CD
- Shine - medium damage, group hit, half damage against Humans, 4x damage against Monsters, 2 CD
- Specter - no damage, single hit, ignores enemy def, 3 CD
- Rock Slam - high damage, group hit, stuns enemies for 1 turn, 4 CD
- Teleport - no damage, used to escape or move quickly for 1 unit, any place you have been or seen, 4 CD
- Group Teleport - no damage, used to escape or move quickly for group, and place you can currently see, 5 CD
- Absolute Light - no damage, stuns enemies for 3 turns, 5 CD
- Fly - no damage, allows 1 unit to fly for 4 turns, 6 CD
- Protect - Negates Damage for 1 Unit, 2 CD
- Group Protect - Negates 1/2 Damage for Group, 3 CD
- Heal - Heals 1 unit by units atk 1 CD
- Group Heal - Heals group by 1/4 units atk 2 CD
- Rally Atk - Buffs 1 unit's atk by 8 2 CD
- Rally Group Atk - Buffs group atk by 4, lasts 1 action, 4 CD
- Rally Spd - Buffs 1 unit's spd by 8, lasts 1 action, 2 CD
- Rally Group Spd - Buffs group spd by 4, lasts 1 action, 4 CD
- Rally Def - Buffs 1 unit's def by 8, lasts 1 action, 2 CD
- Rally Group Def - Buffs group def by 4, lasts 1 action, 4 CD
- Rally Spectrum - Buffs 1 units atk, spd, def by 4, lasts 1 action, 3 CD
- Rally Group Spectrum - Buffs group's atk, spd, def by 2, lasts 1 action, 6 CD
Passive Skills - Always Active Skills, No CD
- Healing Aura - Automatically Heals all Allies by 10% of Max Health
- Life or Death - +3 to Atk and Spd, -3 to Def and HP
- Fortress - +3 to Def and HP, - 3 to Atk and Spd
- Enraged - +3 to Atk, Spd, Def, -3 HP after Combat
- Magic Resistance - Negates 50% of all magic Attacks
At Lvl 1 a mage has two spells and gains a new spell every 4 lvls Unit gains 1 skill of there choosing every 5 lvls