General Idea - Spike3180/Project-Diddle GitHub Wiki
General Idea
Player
- 3 Main Classes (Mage, Fighter, Archer)
- Mages have Spells
- Fighters have Skills
- Archers have Arrows
- All Classes have Passive Skills
- Spells, Skills, Arrows all have Cooldowns (CD)
- Passive Skills do not have CDs
- Three Weapon Types per Class (Heavy, Medium, Light)
- Level (Lvl) System with a max Lvl of 20
- 10 slot extra equipment inventory
Enemy
- Two Types of Enemies (Monsters, Humans)
- Monsters have Strengths and Weaknesses
- Humans have Spells, Skills, Arrows (According to Class)
- Both carry Equipment
Stats - there are 4 main stats
- Health Points (HP) - Unit's Life, if it reaches 0, the unit dies
- Attack (Atk) - Units Damage Output
- Speed (Spd) - Compares to the rest of the group and enemies to see which goes first
- Defense (Def) - Units Protection
- Atk minus Def equals How many Life points are subtracted
Range
Range also determines who goes first, the 4 main ranges are...
- 0 (Melee)
- .5 (Spells)
- 1 (Crossbows, Bows)
- 2 (Longbows)
- Highest Range and Highest Spd go first
- Certain Spells, Skills, and Weapons may effect range
Equipment
- 4 Equipment slots (Helmet, Weapon, Chest, Boots)
- Helmet adds HP
- Weapon is specific for each class and adds Atk
- Chest adds Def
- Boots add Spd
- Three ranks for all equipment (Common, Rare, Legendary)
- Weapons have hit rates (Percentages)
- Meme Equipment
- Some Equipment (Probably legendary) have special effects
- Legendary also have a break chance (Percentages)