General Idea - Spike3180/Project-Diddle GitHub Wiki

General Idea

Player

  • 3 Main Classes (Mage, Fighter, Archer)
  • Mages have Spells
  • Fighters have Skills
  • Archers have Arrows
  • All Classes have Passive Skills
  • Spells, Skills, Arrows all have Cooldowns (CD)
  • Passive Skills do not have CDs
  • Three Weapon Types per Class (Heavy, Medium, Light)
  • Level (Lvl) System with a max Lvl of 20
  • 10 slot extra equipment inventory

Enemy

  • Two Types of Enemies (Monsters, Humans)
  • Monsters have Strengths and Weaknesses
  • Humans have Spells, Skills, Arrows (According to Class)
  • Both carry Equipment

Stats - there are 4 main stats

  • Health Points (HP) - Unit's Life, if it reaches 0, the unit dies
  • Attack (Atk) - Units Damage Output
  • Speed (Spd) - Compares to the rest of the group and enemies to see which goes first
  • Defense (Def) - Units Protection
  • Atk minus Def equals How many Life points are subtracted

Range

Range also determines who goes first, the 4 main ranges are...

  • 0 (Melee)
  • .5 (Spells)
  • 1 (Crossbows, Bows)
  • 2 (Longbows)
  • Highest Range and Highest Spd go first
  • Certain Spells, Skills, and Weapons may effect range

Equipment

  • 4 Equipment slots (Helmet, Weapon, Chest, Boots)
  • Helmet adds HP
  • Weapon is specific for each class and adds Atk
  • Chest adds Def
  • Boots add Spd
  • Three ranks for all equipment (Common, Rare, Legendary)
  • Weapons have hit rates (Percentages)
  • Meme Equipment
  • Some Equipment (Probably legendary) have special effects
  • Legendary also have a break chance (Percentages)