Fighter - Spike3180/Project-Diddle GitHub Wiki
Fighter
- Melee Unit whose Def and HP are used to Tank hits and get close enough to deal damage
Fighter has high base Def and HP at...
- 10 HP
- 6 Atk
- 4 Spd
- 8 Def
Weapons
- Heavy Type - Axes - High atk modifier, Always attacks last
- Medium Type - Swords - Medium atk modifier
- Light Type - Daggers - Low atk modifier, attacks twice
All Melee weapons have a range of 0 (unless otherwise specified)
Skills
- Sweep Attack - Hits all enemies at 1/2 damage, 1 CD
- First Strike - Attacks First, 2 CD
- Pierce - Ignores 1/2 of Def, 2 CD
- Bash - 1/2 damage, stuns target for 1 turn, 1 CD
- Brash Attack - Attacks Twice, 3 CD
- Magic Shield - Negates a Magic Attack, 3 CD
- Weapon Throw - 1/2 Hit rate, 1 range, 3 CD
- Body Slam - Adds Def to Atk, 4 CD
Passive Skills - Always Active Skills, No CD
- Great Shield - Ignores 10% of all Damage (Rounded Down, Minimum of 1)
- Life or Death - +3 to Atk and Spd, -3 to Def and HP
- Fortress - +3 to Def and HP, - 3 to Atk and Spd
- Enraged - +3 to Atk, Spd, Def, -3 HP after Combat
- Intimidating Stance - Debuffs Enemies Atk, Spd, and Def by 1
Unit gains 1 skill of there choosing every 5 lvls