Fighter - Spike3180/Project-Diddle GitHub Wiki

Fighter

  • Melee Unit whose Def and HP are used to Tank hits and get close enough to deal damage

Fighter has high base Def and HP at...

  • 10 HP
  • 6 Atk
  • 4 Spd
  • 8 Def

Weapons

  • Heavy Type - Axes - High atk modifier, Always attacks last
  • Medium Type - Swords - Medium atk modifier
  • Light Type - Daggers - Low atk modifier, attacks twice

All Melee weapons have a range of 0 (unless otherwise specified)

Skills

  • Sweep Attack - Hits all enemies at 1/2 damage, 1 CD
  • First Strike - Attacks First, 2 CD
  • Pierce - Ignores 1/2 of Def, 2 CD
  • Bash - 1/2 damage, stuns target for 1 turn, 1 CD
  • Brash Attack - Attacks Twice, 3 CD
  • Magic Shield - Negates a Magic Attack, 3 CD
  • Weapon Throw - 1/2 Hit rate, 1 range, 3 CD
  • Body Slam - Adds Def to Atk, 4 CD

Passive Skills - Always Active Skills, No CD

  • Great Shield - Ignores 10% of all Damage (Rounded Down, Minimum of 1)
  • Life or Death - +3 to Atk and Spd, -3 to Def and HP
  • Fortress - +3 to Def and HP, - 3 to Atk and Spd
  • Enraged - +3 to Atk, Spd, Def, -3 HP after Combat
  • Intimidating Stance - Debuffs Enemies Atk, Spd, and Def by 1

Unit gains 1 skill of there choosing every 5 lvls