How to Play - Spencer-Kotys/Welcome-to-ROM GitHub Wiki
How to Win
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You win the game by making it to day 14 without losing all your morale or catching covid.
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Morale goes up by doing activities such as talking to friends, going on walks, working out, etc.
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Morale goes down doing things like colors, waiting in your room, interacting with your company officer, etc.
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Your chance of getting covid increases by doing certain activities, generally the ones that also increase morale.
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Your goal as a player is to keep your morale up, while also avoiding activities that increase your chance
of catching COVID-19. These are two intentionally conflicting goals.
The HUD This is the Heads up Display which will always be viewable to you as the player.
- The Morale Meter keeps track of your current morale, which can be any value from 0 to 100.
- The Next Task tells you what to do next in the game. You cannot move on to another task
until the one being shown is completed. - Time displays the current in-game time. Certain activities can only be done during specific time windows.
For example, Dry Dock is only available (in free time) to the player between the hours of 16:00 and 19:00. - Day displays the current in-game day.
Workday, Free Time, and Bedtime
- Everyday, between 06:00 and 16:00 is considered the "Workday"
- During the workday, the player will be given specific tasks to complete that must be done in that order. For instance, every morning the player will have to fill out their medical sheet, turn it into the HS, and then go to breakfast/colors.
- From 16:00 to 22:00 is considered "Free Time," and the next task will simply say "Do as you wish." This opens up dialogue options with the friend NPC and the player can do any of the available activities they want by going to the ladderwell. They can also interact with the window in their room in order to simply "wait" 1 hour of in game time.
- 22:00 is considered "Bedtime" and all activities are closed off the player. The only way to advance from here is to interact with the bed in the player's room and go to sleep.