Field Name |
Data Type |
Description |
Default Value |
enableHealthDroprates |
Boolean |
Should the entity health affect the rarity of coins? |
false |
minimumHealthDroprateMultiplier |
Whole Number |
The minimum amount of health required for more coins to drop. If the health goes over this number then it will drop this value/2 (closest to the lowest 10) coins |
20 |
copper |
Whole Number |
Droprate for copper coins |
80 |
iron |
Whole Number |
Droprate for iron coins |
10 |
gold |
Whole Number |
Droprate for gold coins |
4 |
platinum |
Whole Number |
Droprate for platinum coins |
1 |
tin |
Whole Number |
Droprate for tin coins |
0 |
nickel |
Whole Number |
Droprate for nickel coins |
0 |
silver |
Whole Number |
Droprate for silver coins |
0 |
steel |
Whole Number |
Droprate for steel coins |
0 |
bronze |
Whole Number |
Droprate for bronze coins |
0 |
brass |
Whole Number |
Droprate for brass coins |
0 |
osmium |
Whole Number |
Droprate for osmium coins |
0 |
diamond |
Whole Number |
Droprate for diamond coins |
0 |
emerald |
Whole Number |
Droprate for emerald coins |
0 |
ruby |
Whole Number |
Droprate for ruby coins |
0 |
sapphire |
Whole Number |
Droprate for sapphire coins |
0 |
topaz |
Whole Number |
Droprate for topaz coins |
0 |
dropboostHealth |
Whole Number Array |
If healthDroprates are enabled, drop rates will change according to the calculation outlined on the wiki home page. This correlates to the "coinConversionOrder" configuration option |
[20,40,60,80] |
lootingBonusMax |
Whole Number |
Maximum bonus affected by the looting enchantment |
1 |
shouldDropRandomExtra |
Boolean |
Should the mod drop a random amount of extra coins? |
false |
dropExtraLimit |
Whole Number |
If shouldDropRandomExtra=true, what is the limit for amount of coins dropped? |
3 |