Scripting Engine - SourceCE/Source-SP GitHub Wiki
Getting Started
#include "SourceCE/scripto.h"
Adding Hooks
Hooks are global functions that get called by C++ code. First, register your hook:
g_scriptManager.AddHook("HookName");
Typically, it's good practice to do this all in one place, like DLLInit
.
Calling hooks from your game code is very easy.
g_scriptManager.Call("HookName");