0035 Clefairy, 0036 Clefable, 0173 Cleffa - SortaSideEffect/Pockefinder-Exploration-Society GitHub Wiki
Note for GMs and Players : This Pocket Creature's Design is Generic and based on multiple basic PF2e Abilities.
While it is perfectly suited for NPCs in a combat Encounter, it may feel lackluster compared to the more Unique Ancestries of the Module.
HIT POINTS : 8
SIZE : Work with your GM to choose a Size between Tiny and Large. This may be changed if you evolve during your campaign.
SPEED : 25 feet
ABILITY BOOSTS AND FLAWS : 3 Free Boosts and 1 Flaw (Or just 2 Free Boosts)
Magic Guard
[one-action]
Frequency once per day
Requirements You're afflicted by a disease or poison, or are taking persistent damage.
Choose one of the following two effects. The Frequency is for the Magic Guard ability, not just one or the other. Disease or Poison Attempt a saving throw against the affliction at its current stage. On a failure, the affliction's stage doesn't increase, but you suffer the effects of the stage you were already on. On a critical failure, the stage only increases by 1. Persistent Damage Attempt a DC 10 flat check to recover from the persistent damage.
Cute Charm
You become trained in Diplomacy and can use the Following Reaction.
- Cute Charm [Reaction]
Traits : Visual, Mental
Trigger : You are attacked by a creature that you haven't yet acted hostile toward. You must use this reaction before the creature rolls its attack.
The Pokémon may infatuate attackers that get a little too close. Attempt a Diplomacy check against your attacker's Will DC.
- Critical Success The creature pulls its attack, wasting its action, and can't use hostile actions against you until the beginning of its next turn.
- Success The creature takes a -2 circumstance penalty to damage on the triggering Strike and all its Strikes against you until the beginning of its next turn. The penalty is -4 if you're an expert in Diplomacy, -6 if you're a master, and -8 if you're legendary.
- Failure The creature's attack is unaffected, and the creature is temporarily immune to your Cute Charm attempts for 24 hours.