Building for Linux - Sonicadvance1/dolphin GitHub Wiki
Introduction
Dolphin runs on 64-bit Linux distributions. These instructions explain how to build Dolphin on Linux using the cmake build system.
Step 1 – Install the Correct Dependencies
Ubuntu 12.04 and newer
sudo apt-get install cmake git g++ wx2.8-headers libwxbase2.8-dev libwxgtk2.8-dev libgtk2.0-dev libsdl1.2-dev libxrandr-dev libxext-dev libao-dev libasound2-dev libpulse-dev libbluetooth-dev libreadline-gplv2-dev libavcodec-dev libavformat-dev libswscale-dev
Ubuntu 11.04
sudo apt-get install cmake git g++ wx2.8-headers libwxbase2.8-dev libwxgtk2.8-dev libgtk2.0-dev libsdl1.2-dev libxrandr-dev libxext-dev libao-dev libasound2-dev libpulse-dev libbluetooth-dev libreadline5-dev libavcodec-dev libavformat-dev libswscale-dev
Other Linux versions
See the build dependencies below for a list of packages you will need to install.
Step 2 – Get the Dolphin Repository
Get a local copy of the dolphin-emu repository:
git clone https://github.com/dolphin-emu/dolphin.git dolphin-emu
Change to the directory created:
cd dolphin-emu
Later, if you wish to update your local copy:
git pull origin master
Step 3 – Building Dolphin
Create a build subdirectory, and change into it:
mkdir Build && cd Build
Configure the build:
cmake ..
You may also want to change the install prefix by adding -D CMAKE_INSTALL_PREFIX=/new/path
.
Note that this path does not need to be absolute. cmake will complete it to its absolute equivalent.
The default prefix is /usr
. This means that the executable will be installed as /usr/bin/dolphin-emu
, the plugins will be installed into /usr/lib/dolphin-emu
, and the shared data files will be installed into /usr/share/dolphin-emu
.
From here build and install in the standard make way:
make && make install
Note that you may need superuser privileges for the last command.
Step 4 – Run Dolphin!
You can run dolphin from anywhere by typing:
dolphin-emu
If you changed the prefix and $prefix/bin
is not in your path, then you will have to precede this with the path to the executable.
FAQ
Where can I get help?
Go to the forums. Lots of Dolphin users use Linux, and they are very experienced with this process.
My build failed, but I did nothing wrong!
Most of the time, any problems in the build process are due to user error. It's understandable, it is a complicated process and can be quite daunting for a first timer. But sometimes even with everything right, triple checked, and it's still not working. It's rare, but sometimes a build will just be bugged. But many of Dolphin devs are Linux users, so just wait a day or so, and it will be sorted out.
Build Dependencies
- git
- cmake
- g++
- wx2.9-headers (wx3.0-headers work too, and are perhaps preferred!)
- libwxbase2.8-dev
- libwxgtk2.8-dev
- libgtk2.0-dev
- libbluetooth-dev (optional, for real Wiimotes)
- libxrandr-dev (optional, for switching desktop resolution in fullscreen mode)
- libxext-dev
- libreadline-dev
- libasound-dev (optional, for ALSA sound backend)
- libpulse-dev (optional, for PulseAudio sound backend)
- libao-dev (optional, for AO sound backend)
- libopenal-dev (optional, for OpenAL sound backend)
- libavcodec-dev (optional, for dumping frames in AVI format)
- libavformat-dev (optional, for dumping frames in AVI format)
- libswscale-dev (optional, for dumping frames in AVI format)
- liblzo2-dev (optional, if not found will be built statically)
- libsdl1.2-dev (optional, if not found will be built statically)
- libsoil-dev (optional, if not found will be built statically)
- libsfml-dev (optional, if not found will be built statically)