Tutorial: Ship move & whitelists - SonicTHI/SaveOurShip2Experimental GitHub Wiki

When a ship is moving a flag is set that you can use to prevent despawn or spawn effects from triggering:

ShipInteriorMod2.MoveShipFlag

SOS2 has whitelists in ShipInteriorMod2 that can be added to for:

Quest defs that are allowed to trigger in on the player space home map: string[] allowedQuests

WorldObject defs the player can observe with sensors (with no pawns present): string[] allowedToObserve

With harmony you can easily access these like this:

if (ModLister.HasActiveModWithName("Save Our Ship 2"))
{
  bool moveShipFlag = Traverse.Create(typeof(ShipInteriorMod2)).Field("MoveShipFlag").GetValue<bool>();
  string[] allowedQuests = Traverse.Create(typeof(ShipInteriorMod2)).Field("allowedQuests").GetValue<string[]>();
  string[] allowedToObserve = Traverse.Create(typeof(ShipInteriorMod2)).Field("allowedToObserve").GetValue<string[]>();
}
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