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1. - Badlands Dryad

A strange and powerful dryad, probably modified by the chaotic magic of the Badlands.

Alignment: Unaligned

Dungeon Maker: YES

Size: Medium

AC HD CR
13 07 D6 02.0
Str Dex Con Int Wis Cha
10 16 12 14 14 18

Features:

  • Damage Affinity Cold Resistance
  • Walk 6
  • Advantage on saving throws against spells
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Venomous Spike A bone spike that pierces and poisons its target.
1 Entangle Creatures in a four-cell square area are restrained if they fail a STR saving throw
1 Color Spray Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect.
2 Hold Person Paralyze a humanoid you can see for a limited time.
3 Counterspell Interrupt an enemy's spellcasting.
3 Slow Slows and impairs the actions of up to 6 creatures.

Attacks:

Type Reach Hit Bonus Max Uses
Shillelagh 1 6 1

2. - Badlands Dryad

A strange and powerful dryad, probably modified by the chaotic magic of the Badlands.

Alignment: Unaligned

Dungeon Maker: NO

Size: Medium

AC HD CR
13 07 D6 02.0
Str Dex Con Int Wis Cha
10 16 12 14 14 18

Features:

  • Damage Affinity Cold Resistance
  • Walk 6
  • Advantage on saving throws against spells
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Venomous Spike A bone spike that pierces and poisons its target.
1 Entangle Creatures in a four-cell square area are restrained if they fail a STR saving throw
1 Color Spray Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect.
2 Hold Person Paralyze a humanoid you can see for a limited time.
3 Counterspell Interrupt an enemy's spellcasting.
3 Slow Slows and impairs the actions of up to 6 creatures.

Attacks:

Type Reach Hit Bonus Max Uses
Shillelagh 1 6 1

3. - Dryad

A fey typical of the forests and jungles of Solasta.

Alignment: Unaligned

Dungeon Maker: YES

Size: Medium

AC HD CR
11 05 D8 01.0
Str Dex Con Int Wis Cha
10 12 11 14 15 18

Features:

  • Walk 6
  • Advantage on saving throws against spells
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Venomous Spike A bone spike that pierces and poisons its target.
1 Entangle Creatures in a four-cell square area are restrained if they fail a STR saving throw
2 Barkskin Gives you or an ally you can touch an AC of at least 16.

Attacks:

Type Reach Hit Bonus Max Uses
Shillelagh 1 6 1

4. - Dryad

A fey typical of the forests and jungles of Solasta.

Alignment: Unaligned

Dungeon Maker: YES

Size: Medium

AC HD CR
11 05 D8 01.0
Str Dex Con Int Wis Cha
10 12 11 14 15 18

Features:

  • Walk 6
  • Advantage on saving throws against spells
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Venomous Spike A bone spike that pierces and poisons its target.
1 Entangle Creatures in a four-cell square area are restrained if they fail a STR saving throw
2 Barkskin Gives you or an ally you can touch an AC of at least 16.

Attacks:

Type Reach Hit Bonus Max Uses
Shillelagh 1 6 1

5. - Dryad

A fey typical of the forests and jungles of Solasta.

Alignment: Unaligned

Dungeon Maker: NO

Size: Medium

AC HD CR
11 05 D8 01.0
Str Dex Con Int Wis Cha
10 12 11 14 15 18

Features:

  • Walk 6
  • Advantage on saving throws against spells
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Venomous Spike A bone spike that pierces and poisons its target.
1 Entangle Creatures in a four-cell square area are restrained if they fail a STR saving throw
2 Barkskin Gives you or an ally you can touch an AC of at least 16.

Attacks:

Type Reach Hit Bonus Max Uses
Shillelagh 1 6 1

6. - Dryad Queen

A large and powerful dryad, who seems to lead a pack of lesser dryads.

Alignment: Unaligned

Dungeon Maker: YES

Size: Medium

AC HD CR
15 13 D8 07.0
Str Dex Con Int Wis Cha
14 14 14 16 18 20

Features:

  • Walk 6
  • Advantage on saving throws against spells
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Venomous Spike A bone spike that pierces and poisons its target.
1 Entangle Creatures in a four-cell square area are restrained if they fail a STR saving throw
1 Color Spray Spray a luminous cone that briefly blinds your enemies. Roll 6d10: the total is how many hit points of creatures this spell can affect.
1 Healing Word Heal an ally you can see.
2 Hold Person Paralyze a humanoid you can see for a limited time.
3 Counterspell Interrupt an enemy's spellcasting.
3 Slow Slows and impairs the actions of up to 6 creatures.
4 Confusion Creates confusion and erratic behavior in a creature, possibly leading it to attack its allies.
5 Insect Plague Summons a sphere of biting insects.
6 Harm Inflicts devastating necrotic damage and reduces the maximum hit points accordingly. Cannot drop the target below 1 hit points

Attacks:

Type Reach Hit Bonus Max Uses
Shillelagh 1 8 1
Poisonous Spine 1 5 1

7. - Fey Ape

An enormous and powerful ape, found only in the deepest and most ancient forests of Solasta.

Alignment: Neutral

Dungeon Maker: YES

Size: Large

AC HD CR
14 11 D10 06.0
Str Dex Con Int Wis Cha
21 14 20 04 10 08

Features:

  • Walk 8
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Punch 2 8 1
Rock 1 8 5

8. - Fey Bear

An old and powerful bear, found only in the deepest and most ancient forests of Solasta.

Alignment: Neutral

Dungeon Maker: YES

Size: Large

AC HD CR
13 10 D10 04.0
Str Dex Con Int Wis Cha
22 10 22 02 12 07

Features:

  • Keen Smell
  • Walk 8
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Bite 1 8 1
Claws 1 8 1

9. - Fey Eagle

An enormous and powerful eagle, found only in the deepest and most ancient forests of Solasta.

Alignment: Unaligned

Dungeon Maker: YES

Size: Medium

AC HD CR
16 11 D8 05.0
Str Dex Con Int Wis Cha
16 22 12 10 10 10

Features:

  • Keen Sight
  • Condition Affinity Prone Immunity
  • Damage Affinity Bludgeoning Resistance
  • Damage Affinity Piercing Resistance
  • Damage Affinity Slashing Resistance
  • Movement Affinity No Climb
  • Movement Affinity No Special Moves
  • Fly 12
  • Walk 2
  • Advantage on saving throws against spells
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Beak 1 9 1
Talons 1 9 1

10. - Fey Wolf

An enormous and powerful wolf, found only in the deepest and most ancient forests of Solasta.

Alignment: Unaligned

Dungeon Maker: YES

Size: Large

AC HD CR
12 06 D10 02.0
Str Dex Con Int Wis Cha
18 14 14 09 13 11

Features:

  • Keen Hearing and Smell
  • Pack Tactics
  • Movement Affinity No Climb
  • Movement Affinity No Vault
  • Walk 10
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Bite 1 6 1

11. - Green Hag

A fey witch who can change her appearance and vanish into the darkness of the night.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
17 11 D8 03.0
Str Dex Con Int Wis Cha
16 10 14 18 12 18

Features:

  • Walk 6
  • Invisibility
  • Darkvision
  • Normal Vision

Attacks:

Type Reach Hit Bonus Max Uses
Claws 1 6 1

12. - Swamp Hag

A degenerate fey who learned the arts of arcane magic in the darkness of the swamps.

Alignment: Chaotic Evil

Dungeon Maker: YES

Size: Medium

AC HD CR
17 11 D8 06.0
Str Dex Con Int Wis Cha
16 12 14 18 12 18

Features:

  • Condition Affinity Calm Emotion Charmed Immunity
  • Condition Affinity Calm Emotion Frightened Immunity
  • Condition Affinity Charm Immunity
  • Condition Affinity Charm Immunity Hypnotic Pattern
  • Damage Affinity Bludgeoning Resistance Except Silver
  • Damage Affinity Piercing Resistance Except Silver
  • Damage Affinity Slashing Resistance Except Silver
  • Walk 6
  • Darkvision
  • Normal Vision

Spells:

Level Spell Description
0 Fire Bolt Launch a fire bolt.
1 Sleep Put a number of creatures to sleep for a limited time. Roll 5d8: the total is how many hit points of creatures this spell can affect.
1 Hideous Laughter Make an enemy helpless with irresistible laughter.
1 Magic Missile Strike one or more enemies with projectiles that can't miss.
1 Shield Increase your AC by 5 just before you would take a hit.
2 Hold Person Paralyze a humanoid you can see for a limited time.
2 Blindness Blind an enemy for one minute.
2 Misty Step Teleports you to a free cell you can see, no more than 6 cells away.
3 Counterspell Interrupt an enemy's spellcasting.
3 Slow Slows and impairs the actions of up to 6 creatures.
3 Call Lightning Conjures a storm cloud from which you can call a vertical bolt of lightning to strike targets, dealing 3D10 lightning damage. Another bolt can be repeated every turn by using an action.
4 Blight Drains life from a creature, causing massive necrotic damage.
4 Ice Storm Causes bludgeoning and cold damage in the area, and turns the ground into difficult terrain.
5 Cloudkill Creates an obscuring and poisonous cloud. The cloud moves every round.
5 Insect Plague Summons a sphere of biting insects.
5 Blinding Sickness The creature has disadvantage on Wisdom checks and Wisdom saving throws, and is blinded.
5 Filth Fever The creature has disadvantage on Strength checks, Strength saving throws, and attack rolls that use Strength.
5 Flesh Rot The creature has disadvantage on Charisma checks and is vulnerable to all damage.
6 Harm Inflicts devastating necrotic damage and reduces the maximum hit points accordingly. Cannot drop the target below 1 hit points

Attacks:

Type Reach Hit Bonus Max Uses
Claws 1 7 1