Problem Risks - SoenCapstone/GameOn GitHub Wiki
Societal Risks and Mitigations
1. Unfair Access to Sports Opportunities
Smaller community leagues with fewer resources may struggle to use the platform, potentially widening the gap between well-funded and under-resourced teams.
Mitigation:
- Provide a free tier.
- Keep onboarding and usage simple and accessible.
2. Privacy Concerns for Players and Coaches
Personal information (names, ages, schedules, teams) may expose users — especially minors — to unwanted contact or misuse if not properly protected.
Mitigation:
- Limit public visibility of personal data.
- Restrict sensitive information to verified league staff.
3. Potential Harassment or Toxic Behaviour
Digital communication channels can be used for bullying or inappropriate interactions.
Mitigation:
- Add reporting and moderation tools.
- Provide clear behaviour guidelines.
4. Over-Reliance on the Platform
If leagues depend entirely on the platform, outages could disrupt real-world games and communication.
Mitigation:
- Offline-friendly schedules.
- Encourage backup communication methods.
5. Excluding Non-Technical Users
Users unfamiliar with digital tools may struggle to access important league information.
Mitigation:
- Keep the interface simple.
- Easy instructions.
6. Misinterpretation of Player Data
Incorrect or context-free stats could lead to unfair player evaluation, especially for minors.
Mitigation:
- Present data with context.
- Avoid competitive ranking systems for young players.
7. Pressure on Young Athletes
Digital tracking can increase pressure, anxiety, or competitiveness among minors.
Mitigation:
- Avoid ranking minors.
- Promote development-focused and positive communication.