Monetary Projections - SoenCapstone/GameOn GitHub Wiki

App Revenue Projections

This section presents the projected revenue model for the platform based on its launch strategy, pricing structure, and expected user adoption. The model reflects the seasonal nature of amateur sports leagues while supporting recurring revenue through team subscriptions.

The projections assume a growth-first rollout targeting student organizations and amateur leagues, with a goal of reaching at least 50 public teams within the first year.


Pricing Structure

The platform distinguishes between leagues (seasonal by definition) and teams (which may participate across multiple seasons).

Public Leagues (Seasonal)

  • Flat price: $25 per season
  • Covers public visibility, scheduling, and league management
  • One-time payment per 4–6 week season

Public Teams

Teams can choose one of two pricing options:

  • Flat seasonal price: $30 per season
  • OR subscription: $15 per month

This dual-option model supports both casual teams and long-term recurring users.


Revenue Streams

Private Leagues and Teams

  • Completely free
  • No public visibility
  • Designed to reduce onboarding friction and seed future public participation

Public League Admins

  • Pay a flat seasonal fee per league
  • No recurring subscription, aligned with league duration
  • May receive trial access via Pro tokens during early adoption

Assumed conversion rate: 70%
Payer: League Admin


Public Teams

  • Required to pay for public visibility
  • Can choose between:
    • Seasonal flat fee ($30), or
    • Monthly subscription ($15)

Assumed conversion rate: 60%
Payer: Team Admin


Monetization Scenario A – Flat Seasonal Pricing

This scenario assumes both leagues and teams pay once per season, matching the short duration of amateur leagues.

Assumptions

  • 50 public teams
  • 30 public leagues
  • 60% team conversion
  • 70% league conversion
  • 8 seasons per year (4–6 weeks each)

Revenue Per Season

Segment Paying Users Fee Revenue
Public Teams 30 $30 $900
Public Leagues 21 $25 $525

Total Revenue per Season: $1,425

Yearly Projection – Seasonal Growth

Season Paying Teams Team Revenue Paying Leagues League Revenue Total Revenue
1 10 $300 8 $200 $500
2 15 $450 10 $250 $700
3 20 $600 12 $300 $900
4 25 $750 15 $375 $1,125
5 28 $840 18 $450 $1,290
6 30 $900 21 $525 $1,425
7 30 $900 21 $525 $1,425
8 30 $900 21 $525 $1,425

Total Annual Revenue (Seasonal Model): $11,400 CAD


Monetization Scenario B – Team Subscription Model

In this scenario, leagues remain seasonal, but teams opt into monthly subscriptions.

Assumptions

  • 50 public teams
  • 60% of teams subscribe (30 teams)
  • 30 public leagues
  • 70% league conversion
  • Average active months per team: 10 months/year

Monthly Team Subscription Projection

Month Paying Teams Monthly Revenue
1 8 $120
2 12 $180
3 16 $240
4 20 $300
5 24 $360
6 28 $420
7 30 $450
8 30 $450
9 30 $450
10 30 $450
11 30 $450
12 30 $450

Total Team Subscription Revenue (Year): $4,500 CAD

Seasonal League Revenue (Yearly)

Season Paying Leagues Revenue
1 10 $250
2 12 $300
3 15 $375
4 18 $450
5 21 $525
6 21 $525
7 21 $525
8 21 $525

Total League Revenue (Year): $4,200 CAD

Total Annual Revenue (Subscription Scenario)

Source Annual Revenue
Team Subscriptions $4,500
League Seasonal Fees $4,200
Total $8,700 CAD

Yearly Revenue Projection Summary

Model Estimated Annual Revenue
Flat Seasonal Pricing ~$11,400 CAD
Team Subscription Model ~$8,700 CAD

Key Assumptions

  • Leagues are seasonal and charged per season
  • Teams may persist across seasons and benefit from subscriptions
  • Pro tokens delay early monetization but improve long-term conversion
  • Conservative conversion rates reflect early-stage adoption
  • Growth is driven by campus outreach and amateur leagues

Strategic Outlook

The flat seasonal model generates higher short-term revenue, while the subscription model prioritizes retention and predictable cash flow. A hybrid strategy may be used in practice, allowing teams to choose the pricing option that best fits their participation level.

As adoption grows beyond Year 1:

  • Additional sports and regions will increase team density
  • Subscription conversion is expected to improve
  • The public API enables future B2B and partnership-based monetization

This model supports sustainable growth while maintaining accessibility for amateur sports communities.