Right click menu Display Object - Snow1226/CameraPlus GitHub Wiki
Force Upright
Enable disables first-person screen roll rotation. (Prevention of screen sickness)
Track NoodleExtension
Enable is recommended.
When Enable is selected, the camera will follow the player position when the player position moves in a score that uses NoodleMod.
PreviewCamera
Display - Show a preview camera with a white cube at the camera position (like a video camera)
Hide - Hide preview camera.
PreviewCameraVROnly
VROnly - The shader feature allows the preview camera to appear only on the VR screen (HMD) and not on the desktop screen.
DisplayAll - The preview camera can be viewed from both the VR screen (HMD) and the desktop screen.
PreviewQuadPosition
You can choose where in the white cube to attach the PreviewQuad (preview screen attached to the white cube).
CubeScale
The size of the white cube can be varied from 0.1-1.0.
It cannot be set to 0 to avoid losing sight of it.
Also, if you set it to 0, you will not be able to grab the camera and move it.
QuadStretch
Enable - (a display type that has been around for some time) PreviewQuad size in 16:9 (depending on the CameraPlus screen size, the image may be stretched out).
Disable - Displays a preview adapted to the CameraPlus screen size.
Display Debri
Link InGame - Follow the game settings.
Forced Display - Display regardless of in-game settings.
Forced Hide - Hide regardless of in-game settings.
Display UI/Avatar/Saber/Notes/Wallframe
If set to Hide, it will not appear on the CameraPlus screen, but will not affect the VR screen.
Display Wall Inside
When set to Trans, the wall will be transparent on the CameraPlus screen. It does not affect the game.