Camera Effect (Post Effect) - Snow1226/CameraPlus GitHub Wiki

Camera Effect (Post Effect)

Effects can now be applied to the cam+ screen.
Currently implemented are:

  • Depth of Field Effect
  • Outline(Edge) Effect
  • Wipe Effect

Since the drawing process increases more than usual, the operation may become heavy.

1. Depth of Field Effect

This is an effect that blurs out-of-focus areas.
Because it is a pseudo-reproduction, the settings are different from the actual camera.

  • Focus Distance : Specify the distance to focus from the camera. If Auto Distance is enabled, the distance to the HMD will continue to be calculated automatically.
  • Focus Range : Specify the distance of the focus range centered on Focus Distance. The range of Focus Range * 2 centered on Focus Distance will be in focus.
  • Blur Radius : Blur strength. It is recommended to operate between 0.1 and 5.0. 5.0 or higher can be used as a screen effect without focusing. DoF

2. Outline(Edge) Effect

An effect that emphasizes the outlines of objects in the game, or only draw the outlines.

  • Outline Only : If set to 0, the outline will be added to the original screen. If set to 1, the area other than the outline will be dyed with the Background Color. Since it is variable between 0 to 1, you can adjust the degree of mixing.
  • Outline Color : Change the outline color in RGB.
  • Outline Background Color : Change the color other than the outline in RGB.

3. Wipe Effect

Cut the camera plus window round or from the top, bottom, left and right, this effect switches to the window behind it or fills it with a single color.

According to Unity's specifications, the front window to apply the effect must not cover all the back window.

WipeWork

  • Wipe Type :
  • "Circle" Cuts the outside of the circle.
  • "Left to Right", "Right to Left", "Top to Bottom", "Bottom to Top" Cut the screen in the specified direction.
  • Wipe Progress : Indicates the progress of wiping. 0 is no effect, 1 is completely cut.
  • Center : You can change the center of the circle only when Type is Circle. (0,0) points to the center, (-0.5, -0.5) points to the top left, and (0.5, 0.5) points to the bottom right. This is a constant value regardless of the size or shape of the window.