Config - SniperFodder/DispNameChanger GitHub Wiki
This has the config settings used by the plugin.
# Message settings change the behavior of DNC in regards to
# the login/logout, kick, and death messages including the
# display name.
# true: message should be changed to include display name.
# false: message should be left alone.
# ----
# Global-Announce sets whether a global announcement of display
# names to users should be made whenever one is changed.
# Target represents either Admins only, or All users.
# ALL: All users will recieve the name change broadcast.
# ADMIN: Only users with the permission node 'dispname.announce'
# will recieve broadcasts.
# ----
# Prefix toggles whether a character is prepended to display
# names. The default character is +. If a string is provided,
# the first character in the string is used as the prefix.
# If the string is blank, the default is used.
# The prefix character MUST BE ENCLOSED IN SINGLE QUOTES (' ')!
# The color code allows you to change the color of the prefix
# to be used. You do not have to put a & or # to specify the color
# code.
# Color Codes can be found here:
# http://www.minecraftwiki.net/wiki/Classic_server_protocol#Color_Codes
# ----
# Scoreboard toggles the use of the scoreboard integration.
# Note: Integration into scoreboard will force the player
# display names to be unique. Names longer than 16 characters
# will be truncated on the player list. Each color code counts
# for two characters.
# ----
# Language is used to set the language that the plugin will
# use for it's messages.
# Valid values: en_US, fr
# ----
# Save sets when you want DNC to save the Display Names to the
# database. This allows you to adjust DNC's saving behaviour to
# match your plugin configuration. An example of this is if you
# use MobDisguise on your server. If you quite while disguised,
# your Display Name will be erased or changed if you have save
# on quit enabled. Another Example is if you have a plugin that
# colors DisplayNames seperatly from DNC. If you color your display
# name after changing it, you will lose those changes if saving is
# disabled on quit.
# Valid Values: True or False
# Rename: Save whenever a player is renamed.
# Quit: Save whenever a player leaves the server.
# ----
# Commands allows a user to filter out commands from going under the
# display name replacement process that allow the use of display
# names in commands. i.e /msg SuperBob heya SuperBob how are you?
# In the example, SuperBob would normaly be replaced by userbob225,
# SuperBob's actual user name.
# To use this feature, add a command followed by how many replacements
# should be allowed. i.e. msg: 0 would completly prevent any names
# from being replaced. msg: 1 would allow 1 name to be replaced, and
# so on and so forth.
# Valid Values: Command followed by any integer between 0 and N where
# N is infinite. If an invalid value or negative number is used, 0 is
# used by default.
# Example:
# commands:
# msg: 1
Node | Definition | Default value | Valid Values |
---|---|---|---|
messages.death | Enables display name replacement for death messages. | true | True/False |
messages.kick | Enables display name replacement for kick messages. | true | True/False |
messages.quit | Enables display name replacement for quit messages. | true | True/False |
global-announce.enabled | Enables global announcement of display name changes. Now you can follow them pesky griefers! | true | True/False |
global-announce.target | The target to which you global announce messages are printed to. | ALL | ALL, ADMIN |
prefix.enabled | Enable the use of prefixes before display names for distinguishing changed names. | true | True/False |
prefix.character | A single character surrounded by single quotes ' ' that will be used as the prefix. Double and single quotes are disallowed. | '+' | Any character except " and ' |
prefix.color.enabled | Enable the use of colors with the prefix. | true | True/False |
prefix.color.code | The color that you can use for the prefix excluding the color character. | e | 0-9, a-f, k |
scoreboard | Enables player list integration. | false | True/False |
language | Changes the language that the plugin will use for it's messages. | en_US | en_US, fr |
save.rename | Enables saving the displayname to the DB on rename. | True | True/False |
save.quit | Enables saving the displayname to the db on quit/kick. | False | True/False |
commands.[command] | Allows user to list commands + maximum replaces of display names. | N/A | 0-N on Integer Arg |