Full change log (SD) - SkyrimLL/SDPlus GitHub Wiki

v3.6.2 - 2018-12-20

  • Added: Detect available cages at new locations

  • Added: Fix cage quest alias in dream destination and enslavement quests

  • Added: Repurpose choking collar effect for new cage scene

  • Added: When travel package stops, scan the area for new cages and update Cage alias.

  • Added: Tweaks to the Thugs Slave travel package and handoff in Mistwatch

  • Added: Tweaks to Dreamworld quest stages and dialogues

  • Added: After first dragon soul absorbed, get 25% chance of going to Sanguine on sleep (until first visit)

  • Added: Check issue with water flow in pond (moonshadow)

  • Added: Add topic to Crassius to give keys from inventory as gift

  • Added: Crassius Curio can help with Sanguine's drinks

  • Added: Add new Sanguine Figurine mesh provided by Skitamine

  • Added: Change Sanguine Artifact to slot 50 (DD vag piercing)

  • Added: Set up new slavery task system (humanoid masters only for now)

  • Added: Successful completion of punishment tasks should give a trust points boost

  • Added: Suspend trust points decrease if player is engaged in a sexlab animation

  • Added: Skip hourly trust loss if player is caged or sleeping while enslaved

  • Added: Change Overall Disposition calculation to number of consecutive days with good disposition

  • Added: Increase time before master follows Slave outside based on level

  • Added: Don’t assign a new task if player is busy, on horse, crafting ...

  • Added: 'why me' should grant +/- points after a day equal to slave level

  • Added: Update slavery exposure and master trust after vampire feeding

  • Added: Add devices from DD Extension as punishment

  • Added: Make sure Chaurus and Web collar can be removed after enslavement

  • Added: If player removes collar, owner should add it back on sight

  • Added: Issue with armbinder effect from SD+ and DDi 4.0

  • Added: Update surrender key menu to separate debug options (unstuck)

  • Added: Add detection of ‘mer’ in race name for elves

  • Added: Creatures/Animals should only attack/enslaved submissive players

  • Added: Add warning to reload the game on first install

  • Fixed: Abusive calls to EvaluatePackage() are causing stack dumps and save bloat bug

  • Fixed: "Payback's a Bitch" loops after hand off at Mistwatch

  • Fixed: Thugs are friendly to player if player is already enslaved

  • Fixed: Fix cages scene

  • Fixed: Issue with updates for state 'caged' of slave alias

  • Fixed: Investigate issues with Cages and days count not updated

  • Fixed: Meadery Shipping manifest doesn't trigger a quest stage

  • Fixed: No teleport to dreamworld on trap kill while enslaved

  • Fixed: Prevent 'Last Place' in Sanguine dialogues if player is coming back from Moonshadow

  • Fixed: Fixed missing trigger for Dreamworld related to mead bottles and 'pray to the gods'

  • Fixed: Add safeguards to prevent reaching Moonshadow before main quest stages are completed

  • Fixed: Prevent sanguine from sending player to Oblivion locations

  • Fixed: Gold target in quest objective is not updated correctly when earning gold

  • Fixed: Update objective for gold is incorrect

  • Fixed: Make sure value of items brought to master increase Gold task even for weapons or ingredients

  • Fixed: Removing armbinders items in ‘May I have my hands free?' is not working

  • Fixed: RewardSlave mod event should clear device immediately

  • Fixed: Player cannot change from standing to kneeling and crawling before first enslavement

  • Fixed: Armbinders removed before dance and punishment scenes without updating queue

  • Fixed: 'I need a strong hand...' doesn't register new races like the surrender key does

  • Fixed: Check improper detection of collars for 'you are not wearing a collar' message

  • Fixed: Fix chances of 'cowgirl' animation for female master

  • Fixed: Player owned keys are lost when enslaved

  • Fixed: Shaved head from YPS fashion never seems to happen anymore

  • Fixed: Trolls 'speaks' when slave gives items ('good slave')

  • Fixed: Reports of ghosts 'master' scripts after they die

  • Fixed: Spriggan roots are not removed by Temple of Kynareth priests or hidden spring

  • Fixed: Current owner should not trigger forced enslavement (you have to be mine!)

v3.6.1 - 2018-02-10

  • Added: Test Sanguine's main quest for male player characters

  • Added: Provide an (optional) sex change event for male characters during Sanguine's quest (Hormones compatibility)

  • Added: Make wearing Sanguine's genital piercing a requirement to the Coveted effect

  • Added: safeguards to stop Dreamworld visit early if player cannot teleport

  • Added: Allow other destinations from Dreamworld after first visit to 'safe place'

  • Added: Force clearing of Sanguine devices after one day

  • Added: Force reset of travel quest (thugs quest) after a day without enslavement

  • Added: Disable final part of 'Payback's a bitch' (no item retrieval anymore)

  • Added: More diverse answers to 'can you help me with these...' topic

  • Added: Disable block of transfer to potential masters based on ZAP slave factions

  • Added: Cooldown for all speechcraft checks (release and submit)

  • Added: Reduce cooldown of device removal attempts to 1 hour

  • Added: Change difficulty of speech test for device removal based on gold/cloth/armor worn

  • Added: Make min/max trust dependent of slavery level to improve range of action

  • Added: Support for pose override from new bound devices (straitjacket, cuffs front, yoke BB)

  • Added: Separate giving gold from giving gifts to master

  • Added: Prevent auto equip when master received a lockable item

  • Added: Speechcraft test before 'I need help with these...' release

  • Added: Speechcraft test for 'I need a strong hand' dialog

  • Added: Force equip of plain generic device if device wasn't found for provided tags

  • Added: Cancel option with no action to Surrender menu

  • Fixed: Various tweaks and fixes to improve compatibility with Devious Devices 4.0

  • Fixed: Various tweaks and bug fixes to Chapter 1 of the main Dreamworld quest

  • Fixed: Various tweaks and bug fixes to enslavement system

  • Fixed: Check keywords on sanguine artifact; should be removable as a generic device

  • Fixed: Device removal options are missing if Hardcore option is unchecked

  • Fixed: Factions not properly cleared for followers after release from enslavement

  • Fixed: Game goes out of first into 3rd person mode regularly after enslavement

  • Fixed: Issues with removal of spectral devices (non generic devices)

  • Fixed: Mage in Mistwatch not recognized as potential master during handoff

  • Fixed: Master travel package is broken after second enslavement

  • Fixed: Punishment items are not re-equipped if their timer is still running

  • Fixed: Status of punishment items isn't updated properly

  • Fixed: 'I need a strong hand' dialog is missing with DDi 4.0

  • Fixed: SD+ can still remove non generic devices in certain conditions

v3.6 - 2017-12-22

  • Added: Add starting quest stages and objectives for ‘The Truth'

  • Added: Make Crassius Curio a Deus Ex Machina scribe of Sanguine

  • Added: Add more triggers for the start of the main quest with Dreamworld

  • Added: Prevent child followers from being enslaved

  • Added: Rewrite add/remove punishment using proper queue with duration for each item

  • Added: Improve control over kneeling and crawling poses

  • Added: Switch kneeling, crawling, standing to manual only

  • Added: Add empty state to prevent script spam if player is released from dead master

  • Added: Add speechcraft test before NPC can help player escape master

  • Added: Add a way to allow any race to serve as masters

  • Added: Rebalance trust points allowance system

  • Added: Implement ideas from SDPatches

  • Fixed: Fix compatibility issues with Devious Devices 4.0

  • Fixed: Fixes to master travel package and handoff bug Enslavement quest

  • Fixed: Disable creature interaction menu when creature master is dead bug Dialogues

  • Fixed: Owner can't take off punishment bug Enslavement quest

  • Fixed: Add checkbox to set _SD_state_isCoveted through MCM bug Enslavement quest

  • Fixed: Vampire slavery is reset after one night bug Enslavement quest

v3.5.9 - 2017-06-04

  • Added: Reset master monitoring slave status on slave transfer enhancement

  • Added: Various cosmetic tweaks to dream world npcs

  • Added: Make sex from Resist option optional after enslavement attack from creatures enhancement

  • Added: Auto-equip items received from the master's inventory enhancement

  • Added: Replace multiple travel package with one package plus quest alias enhancement

  • Added: Reduce impact of hourly allowance reduction at higher slavery levels enhancement

  • Added: Find solution when master inventory is full enhancement

  • Added: Disable Bounty hunter side quest for now Compatibility enhancement

  • Added: Tweak master monitoring/searching states enhancement

  • Added: Make SexlabForbiddenActors part of the faction exclusion list by default enhancement

  • Added: Only transfer player items away if player is enslaved after killing master enhancement

  • Added: Make the 'no enslavement' faction a StorageUtil FORM list enhancement

  • Added: Add more daedric feel to Dreamworld and Shrine

  • Fixed: Enslavement breaks dreamworld visits OnSleep events

  • Fixed: Stack dump spam in error log after 'OnHit' events from attack by spells (fire,frost,spark)

  • Fixed: Spectral devices won't clear properly from court wizard

  • Fixed: Change of dreamworld on sleep is not initialized correctly

  • Fixed: Missing dialogues with master on Falmer enslavement

  • Fixed: Make sure quest checkboxes still work for Gold wicked/Train run/Coveted

  • Fixed: Slavery exposure rises too quickly

v3.5.8 - 2017-03-20

  • Added: Remove Frostfall addon - Move SD compatibility into SexLab Warmbodies patch

  • Added: Frostfall - Improve compatibility with spriggan armor

  • Added: Implement basic structure for a daily task for slave

  • Added: Only assign new daily task if master is nearby

  • Added: item filters to OnItemAdded event in master script

  • Added: chance master will equip items given by player

  • Added: Link gain/loss of allowance points from tasks to master's personality profile

  • Added: Add/remove punishments based on more slave actions

  • Added: Heretic Resources items as slavery gear for Argonians and Khajiit masters

  • Added: option to disable limits of time if slider is set to maximum.

  • Added: option for female on top when male player is enslaved by mistress

  • Added: MCM slider for chance to be sent to Dreamworld on Sleep

  • Added: MCM option to make dreamworld optional / skipped at random

  • Added: Set 'Start after a Night to Remember' to OFF by default

  • Fixed: Transfer procedure between master often fails (stops after release from one master)

  • Fixed: Slave buyout value keeps being reset

  • Fixed: Creature masters should not keep track of gold when receiving items

  • Fixed: When giving valuables, buyout objective is marked as completed and not just updated

  • Fixed: Spriggan armor doesn't scale with body weights (untested)

  • Fixed: Errors in log when payment made for empty master crime factions

v3.5.7 - 2017-03-13

  • Added: Heal player when swimming/wet and wearing Spriggan roots Compatibility

  • Added: Allow changing slave rags configuration during enslavement

  • Added: Select alternative slave outfit

  • Added: Missing slave rags when player asks for heat and enslavement is not running

  • Added: Disable slave pose on sleep if enslaved by beast

  • Added: Improve performance of enslavement sequence

  • Added: Make blackout duration after enslavement variable

  • Added: Disable blackout on enslavement for consensual submission

  • Added: Replace mod events by function calls in submit/enslave/transfer actions

  • Added: Sex acts improve slavery allowance

  • Added: Add SDModMasterTrust mod event

  • Added: Make earned allowance variable based on value of item given to master

  • Fixed: Spriggan root armor elements cannot be removed

  • Fixed: Spriggan root mask is invisible

  • Fixed: Slider for spriggan infection is broken

  • Fixed: Check Frostfall updates when master is in combat

  • Fixed: Earned gold not updated correctly when giving item to master

v3.5.6 - 2017-03-04

  • Fixed: Link version numbers between load script and mcm script
  • Fixed: Investigate storageUtil issues after enslavement
  • Fixed: Issue with initialization to trust allowance

v3.5.5 - 2016-12-23

  • Updated: Refactor Trust Pool into Slavery Allowance points

  • Updated: Add menu slider for Sanguine gender

  • Updated: Add code to disable cage scene if needed API

  • Updated: Add menu checkbox to disable cage scene

  • Updated: Release player if already enslaved and master is no longer eligible for a slaver

  • Updated: Improve item removal from enslaved followers

  • Updated: Extend the sliders to longer periods of time for the PC to attain her freedom

  • Updated: Add option to join Master at level 6

  • Updated: SexLab Hormones or YPS Fashion are now required to shave player head during enslavement

  • Fixed: Improve faction release after enslavement (Maria Eden compatibility)

  • Fixed: Enslaved follower becomes mute

  • Fixed: Update tracking of enslaved followers

v3.5.4 - 2016-12-16

  • Fixed: Enforce nudity of enslaved followers (fix issue with gag)
  • Fixed: Enslaved follower is never used by master
  • Fixed: Surrender mode is not working out of combat anymore
  • Fixed: Player is not properly released from ZAP slavery factions when enslavement ends
  • Fixed: Sanguine armbinders are not equipped when player sent to Dreamworld

v3.5.3 - 2016-11-15

  • Added: Updated download for SD+ configuration addon

  • Added: Replace DA master file dependency with another esm (Heretical Resources)

  • Added: Move DA dependency into its own add-on Compatibility

  • Added: Add a global variable to disable cage scenes

  • Added: Make sure a follower cannot be enslaved when submitting to them willingly

  • Added: Add support for player override for slavery gear selection

  • Fixed: Find solution to 'stack dump' in error logs after enslavement starts

  • Fixed: Add 'none' tag to prevent equip of generic devices when no overrride is selected

  • Fixed: Camera jumps to 3rd person mode when changing cells while bound

  • Fixed: Mod fails to start if FNISSexyMoves is not installed

v3.5.2 - 2016-09-04

  • Added: Allow dialogue to remove slave bindings/gag from follower or slave NPC

  • Added: Allow for manual follower release

  • Added: Add missing sneakwalkright and sneakwalkleft anim overrides

  • Added: Disable popup for enslavement attempts after being defeated

  • Added: Add quick release from enslavement to Sanguine until full quest is available

  • Added: Master should react to bound combat

  • Added: Add support for FNIS sexy moves when idles overrides are reset

  • Added: Add chance of punishment if too many 'resist' selected during enslavement

  • Added: Add support for new ZAP Slavery

  • Added: Add support for Maria Eden

  • Added: Check potential faction issues if player joins after enslavement by follower

  • Added: Move whip marks slavetat to end of punishment scene

  • Added: Force reset of idle after sleeping anywhere

  • Added: Add check for armbinders or yoke before kneeling or poses on sleep anywhere

  • Added: Disable 'can I join' when slavery level is 6

  • Added: Spriggan head mask is still not equiping

  • Added: Fix descriptions of spriggan armors

  • Added: Update keywords on spriggan items

  • Added: Recompile slavetat event bridge + bundle with SD+

  • Added: Remove gender check when testing for potential creature slaver

  • Added: Add support for yoke as punishment item

  • Fixed: Slaver creature race detection returns True for all supported races (even humanoids)

  • Fixed: Check initialization of anim overrides

  • Fixed: Missing properties on DA quests after update (DA 7.0+ is now required)

  • Fixed: Bad faction detection during simplified DA events

  • Fixed: Fix expiration of slave tattoos

  • Fixed: Disable stance keys while in menus

  • Fixed: Followers are not opening their mouth around gag

v3.5.1 - 2016-08-14

  • Added: Investigate FNIS Sexy Move to enable full crawling animation

  • Added: Add more randomness to destinations from dreamworld

  • Added: Add support for lasting slavetats whip marks after punishment scenes

  • Added: Extend cooldown of random animal attacks when enslaved or crawling

  • Added: Fix messages for punishments with non speaking creatures

  • Added: Allow dialogue to remove slave bindings/gag from follower or slave NPC

  • Added: Allow for manual follower release

  • Added: Allow ‘I need a strong hand’ if no collar and kneeling or crawling

  • Added: Disable enslaved follower forced kneeling if engaged in sexual anim

  • Added: Remove Estrus anims from solo shows after Dance scene

  • Added: Add submit/resist menu to gangbang queue

  • Added: Add submit/resist menu for normal enslavement

  • Added: Set separate endgame if master is beast and annoyed (release and attack)

  • Added: Set up kneeling, crawling on demand

  • Added: Player is sliding in kneeling position

  • Added: Clear choking image space when freed from enslavement

  • Added: Add saber cats and bears races

  • Added: Remove female only condition for beast enslavement

  • Added: Add chance of random punishment if master if not happy

  • Added: Enable full crawl animations with humanoid masters

  • Added: Add storageUtil variable to toggle gender of Sanguine API

  • Added: Cleaned up potential issues with abusive event loops enhancement SD+ Core

  • Added: Fixed several glitches with standing/kneeling conditions

  • Fixed: Shock effect from collar was not updating arousal correctly

  • Fixed: Fix arm clipping when standing idle with leather armbinder

  • Fixed: Reset player pose after dance

  • Fixed: Check enslavement after removal of custom factions from creatures

  • Fixed: NPC mouth doesn't open properly for ZAP gags

  • Fixed: Punishment and whipping scenes do not start anymore

  • Fixed: Visits to dreamworld are not incremented correctly

  • Fixed: Issue with mod event to increment visits to sanguine world

  • Fixed: Spriggan enslavement is not working anymore

  • Fixed: Spriggan Roots mask is not equipped anymore

  • Fixed: Spectral collar not detected by court wizard if spriggan roots are on

  • Fixed: Check why trust pool always starts at -10

v3.5 - 2016-07-15

  • Added: Add racial slavetats overrides

  • Added: Removed bad edits from mod enhancement

  • Added: Make spectral collar and armbinders permanent

  • Added: Set up basic quest for Alicia player start (1 quest stage)

  • Added: Improve faction and slavery gear for enslaved followers

  • Added: Streamline enslavement scripts for performance

  • Added: Add default faction based on Race if master has no useful faction

  • Added: Improve dialogues to ask for removal of collars from smiths/court wizards

  • Added: Add selection of potential master using the crosshair

  • Added: Add being sold to Red Wave from SexLab Stories as an end game option for slavery

  • Added: Improve responsiveness of enslavement sequence

  • Added: Improve faction detection for generic / custom race NPCs

  • Added: Display list of joined slavery factions in MCM menu

  • Added: Add bounty when escaping

  • Added: Give a different effect to each sanguine device

  • Added: Destroy slavery devices when removed by NPC or script

  • Added: Use mod events to equip devious devices on followers

  • Added: Use new mod events to force punishments

  • Added: Change slavery gear to race based list

  • Added: Failed enslavement should result in sex anim

  • Added: Add organic collar mesh for spider/chaurus enslavement

  • Added: Move bound/kneeling effect out of spell and into slave script

  • Added: Add support for enslavement by select races

  • Added: Add falmer/dwemer cuffs

  • Added: Falmer should not use generic devices

  • Added: Refactor kneeling/bound effect

  • Added: Fix issue with constant kneeling with DDi 3.0

  • Added: Add custom falmer collar (based on falmer bikini mod)

  • Fixed: Dance spell doesn't work properly

  • Fixed: Make sure collars get removed after paying blacksmith

  • Fixed: Falmer collar not removed by smith

  • Fixed: Incomplete detection of factions from master

  • Fixed: Surrender key is not responsive

  • Fixed: Initialize punishment counter on enslavement for mods like Immerslave

v3.4.3 - 2016-04-03

  • Added: Frostfall 3.0 compatibility

  • Added: Allow Dreamworld to start if player exposed to daedric influence through Hormones

  • Added: Fix gender restrictions based on SexLab preference

  • Added: Pacify effect from DA isn't triggered properly on enslavement/surrender

  • Added: Updated calculation of slavery exposure cooldown

  • Added: chance of whipping if player selects 'Resist' options

  • Added: expiration date to slave faction management

  • Added: storageUtil variable to configure delay before master travel package kicks in API

  • Added: mod events to suspend/resume dreamworld visits altogether

  • Added: notes/journal about secret shrines to Sanguine

  • Added: vanilla keyword to player alias during enslavement Compatibility

  • Added: Remove armbinder before dance

  • Added: Improve arousal effect of collar

  • Added: More immersive collar effect messages

  • Added: Prevent release from Blacksmith or Guard if Master is nearby

  • Added: short term option to leave your master without joining factions

  • Fixed: Clean up creature skeletons packaged in BSA file

  • Fixed: Enslavement quest ended without warning

  • Fixed: Make sure 'Coveted' effect can be disabled during enslavement

  • Fixed: Hand free message displayed when player is not having sex with master

  • Fixed: During enslavement the papy-log is full of these messages: SEXLAB - NOTICE: ValidateActor(playername) -- TRUE -- HIT

  • Fixed: Wrong calculation of delay outside before master travel

v3.4.2 - 2016-02-07

  • Added: Fixed issues with Sanguine Blessings global variable and storageUtil

  • Added: boost to arousal with collar shocks Compatibility

  • Added: Global variable switch for travel routine

  • Added: removal of parasites when drinking from Kynes grove spring as a backup.

  • Added: Improveed USKP compatiblity

  • Added: Global variable toggle for parasites effect

  • Added: Make 'A night to remember' optional by default

  • Added: Fix male sounds for choking collar

  • Added: several mod events

  • Added: API call to let another mod manage restraints

  • Added: API call to disable travel package for specific masters.

  • Fixed: Check out removal of parasites

  • Fixed: Make sure spectral devices are deleted after spell expired bug Dreamworld questSpriggan hands cannot be removed after the quest

  • Fixed: Daedric slave gear doesn't always clear successfully

  • Fixed: Check out boot and harness removal bug

v3.4.1 - 2015-12-22

  • Added: details of debauchery around meadery shrine

  • Added: Improve error handling to Frostfall addon

  • Fixed: Player regularly loses access to menu after sex while wearing Devices

  • Fixed: Many bad edits to creature factions are causing issues

  • Fixed: spriggan item not removed even when talking to Danica Pure-Spring

  • Fixed: Master key doesn't release slave bindings

  • Fixed: Remove debug statements for player control issue after animations

  • Fixed: situation where DA trigger would time out and stop without enslavement

v3.4 - 2015-12-01

  • Added: chance to add / remove punishments based on dialogue options (defiant/insult/plea)

  • Added: Restored use of custom slave rags

  • Added: Fixed discontinuity with Sisterhood of Dibella

  • Added: Make sure zad_BlockGeneric keyword is applied

  • Added: Prevent removal of Deviously Cursed Loot devices

  • Added: API option to force dreamworld sequence

  • Added: Improve master follow slave after lost of Line of Sight

  • Added: Cast DA pacify effect during transfer of ownership

  • Added: Disable 'let me go please' if enslaved to Sanguine

  • Added: Support for sending slave to Simple Slavery Compatibility

  • Fixed: Player cannot be re-enslaved by former master

  • Fixed: 'Can you help me with these...' doesn't appear for Sanguine

  • Fixed: Counter of visits to dreamworld is reset to 0 regularly

  • Fixed: Spriggan infection still happening when slider set to 0% chance

  • Fixed: Infinite loop when entering Dreamworld

v3.3 - 2015-10-10

  • Added: Test compatibility with Zaz Animation Pack 6.0

  • Added: Check for compatibility with SexLab 1.60+

  • Added: Remove abusive message about weapon unequipped when enslaved

  • Added: Block Coveted events from triggering if player or NPC are already animating

  • Added: Support for SlaveTat mod event

  • Added: reset of surrender flag to 'Resist' option of surrender menu

  • Added: Safeword as a mod event

  • Added: Improve detection of Pickpocket events

  • Added: better topics as replies to 'can you help me with these..' (thanks Content Consumer!)

  • Added: simple release scenario

  • Added: Clarify release notifications

  • Added: special dialogues to Sanguine for 'get me out of these things'

  • Added: Improve master following slave at low trust/dispostion

  • Added: Exclude current master from DA enslave blackout event

  • Added: number of enslavement by NPC

  • Added: Trigger DA calming mod event on manual surrender

  • Added: Surrender flag needs to be reset on load and after simple assault (not enslavement)

  • Added: Make trust easier to predict

  • Added: Trigger owner travel package after min days outside

  • Added: Hormones compatibility - Add a schlong to Sanguine female at random if transgender is ON

  • Added: Reduce sanguine bound FX based on slavery level

  • Added: MCM switch to disable Spriggan quest

  • Added: Spriggan root punishment should not happen during sex

  • Added: support for new Compression tags from devious devices Compatibility

  • Added: Decrease likelihood of spriggan infection from armor pieces with each infection

  • Added: Make spriggan armor infections less likely enhancement Spriggan quest

  • Added: Taproot is harder to find now that host armor pieces are in loot lists

  • Fixed: Make sure scenes cannot play if Master is dead

  • Fixed: Disable alerts about wearing invisible spells/weapons while enslaved bug

  • Fixed: Check if possible to delay end of summon for Sanguine minions

  • Fixed: Clear follower 'slave' name after they are released

  • Fixed: PC frozen in place after sex as a spriggan

  • Fixed: Shaved hair is not working anymore (for spriggan, falmer and slavery)

  • Fixed: Prevent competing events for enslavement from bleedout and surrender

  • Fixed: Outfit keyword can be null in some situations

  • Fixed: Fix missing schlong for Sanguine

  • Fixed: Timed Escape Shocks from collar bring down health to 0 but do not kill?

  • Fixed: Spriggan birth scene not working

  • Fixed: Spriggan faction preserved after quest completed

v3.2 - 2015-06-13

  • Added: Topics to sanguine if Bimbo or TG Compatibility Dreamworld quest enhancement

  • Added: Make slavery level cooldown more dynamic enhancement Enslavement quest

  • Fixed: 'You don't want to leave already...' topic needs a 'Goodbye' flag bug Dreamworld quest

  • Fixed: Whip causes too much damage at low levels bug Enslavement quest

  • Fixed: Issue with bra and boots removal topics

v3.1.6 - 2015-05-04

  • Fixed: DA event for Dreamworld on blackout is not working
  • Fixed: Make sure equip/unequip loop remains fixed after 'why me' update
  • Fixed: Find out why queue is limited to 1 threesome after dance bug Enslavement quest

v3.1.5a - 2015-04-18

  • Added: Blacksmith can now remove harness (under 'can you get rid of this belt').

  • Fixed: Corrected potential infinite loop with punishment from choking collar

  • Fixed: PC got infected with spider egg after watching a NPC having sex with a spider.

  • Fixed: Added more NPCs to removal of worms and eggs (lowered alchemy requirement)

  • Fixed: Remove worms moved to another topic branch

  • Fixed: Improved shock collar effect (slow down, reduced carry weight after a few shocks)

  • Fixed: Disable visits to dreamworld for transformed characters (vampire, werewolf...)

  • Fixed: Broken hair list with Racemenu 3.0

  • Fixed: Aligned removal of cuffs during sex with trust level

  • Fixed: Improved trust pool when master is in negative mood :: Give items to master to temporarily change trust

v3.1.4 - 2015-03-06

  • Added: Clean up spriggan roots at Kyne's Grove altar :: Use it if some root armor items remain stuck after the end of the quest

  • Danica Purespring will also remove residual roots after the spriggan quest is over

  • Added: Surrender to animals/creatures. :: Sex scene if aggressor cannot enslave after surrender

  • Added: Rewrote the punishment scene to play a larger selection of punishments from Zaz Animation Pack :: This will make it possible later to customize scenes to play in an add-on

  • Added: Blacksmith can now remove Devious Bras and Boots.

  • Added: Better detection of non speaking owners like Falmers :: Disabled most punishment items for falmers (gags, belts, blindfold) ... I will add custom punishments later :: Updated messages and comments to remove words coming from owner in case of creatures as owners.

  • Fixed: Missing texture on pumpkin in Dreamworld

  • Fixed: Exclude house mannequins from whore queue

  • Fixed: Bugs in rules to get release from devices with blacksmiths (removed morality and hardcore check)

  • Fixed: Falmer collar could not get removed by a Blacksmith

  • Fixed: Removal of a Belt by Blacksmith would also remove parasites

  • Fixed: Support for yokes :: Added detection of Yokes and removal of Cuffs :: Added removal of Yokes at Blacksmiths (under 'get rid of chains').

v3.1.3 - 2015-02-21

  • Added: Trust pool :: Trust points calculated when slavery status is updated can be cashed in to avoid punishment/whip :: Punishment items are still added but the whip is delayed as long as you have your master's trust > 0 :: If trust comes under 0, it will be recalculated at the next slavery status update based on your goals :: This is useful to go through doors or teleport to dreamworld without getting whipped each time

  • Added: Kyne's Child :: After the first spriggan quest, the player receives the Spriggan Call of the Wild power :: After the second spriggan quest, the player receives the Kyne's Child power, with a transformation into a real spriggan :: Each transformation lasts longer and longer (one more day for each transformation) :: If you want to stop the transformation early, go back to Kyne's Grove and drink at the waterfall.

  • Added: Compatibility with WolfClub as one of the destinations if your master is tired of you

  • Fixed: Issues with bad location for the final stage of the spriggan quest :: Go to the new Kyne's Grove (north of... Kynesgrove) to finish the quest regardless of the final location

  • Fixed: Broken Falmer enslavement

v3.1.2a - 2015-02-17

  • Added: Moved Falmer enslavement into its own DA scenario

  • Added: Global Variable to check current version more easily

  • Added: Support for Safeword to end the Spriggan quest (wait an hour or two for the safeword to trigger the end of the quest) :: I also added the new Knye's Grove as a permanent safety location to end the quest if your quest location is bad or in Solstheim :: I updated the story in the folklore book to match these changes and point you to the direction of Kynesgrove

  • Added: Chance the Owner will use enslaved followers for sex scenes if they are nearby :: Only one follower supported for now :: Sex scenes respect gender restrictions :: Sex scenes can be with the owner and follower, or with you and the follower while the owner is watching

  • Fixed: Follower kneeling behavior when enslaved :: Kneeling/standing is now properly disabled during sex

  • Fixed: Bug with teleport to dreamworld during first enslavement

  • Fixed: Replaced mesh for parasites by fluid effects from Zaz Animation Pack :: Infected player and NPC will be dripping all the time until the parasites are removed.

  • Fixed: Changed lighting of Dreamworld

  • Fixed: Check for SL Dialogues version and display warning if not installed.

  • Fixed: Male spriggan armor is not SOS compatible(check slots) :: A separate add-on contains a revealing version of the male armor for use with SoS (use the Revealing option in SoS while wearing the armor)

v3.1.1 - 2015-01-26

  • Added: Support for DA's BlackOut event in SD Frostfall patch to improve compatibility with Frostfall :: Make sure SD Frostfall add-on is installed and check 'Frostfall Mortality' ON

  • Added: New path to join your master :: Be released from your master but remain a slave to their cause (collar stays on) :: Linked choices of 'join' options to submissiveness and slavery level (a defiant slave can only ask to leave while a total submissive at slavery level 6 can only beg to stay as a slave).

  • Added: Master dialogue option to start and stop travel to slavery destination when outside :: Chance to start travelling during morning hours and chance to stop travelling during evening hours

  • Added: Support for color preferences for the owner's slavery gear

  • Added: Two new biological devices to torment your character (for those who enable sex with spiders and chaurus). :: Added matching mod events to trigger the parasite and to detect infection (player only for now)

  • Added: Tweaks to Dreamworld scene :: New topics for Sanguine and Crassius Curio (Thanks Content_Consumer!) :: Chance to play a punishment or sex scene upon arrival :: Enabled wait and sleep while in Dreamworld

  • Added: MCM checkbox to turn auto-kneeling on and off

  • Fixed: Improved Trust calculation :: Now based on submissiveness (answers to Resist/Submit menus) and goals accomplished (food, gold increase trust, punishment reduce it... sex doesn't count).

  • Fixed: Exclude cave worldspaces from master travelling behavior

  • Fixed: Several tweaks to punishment scene

  • Fixed: Custom dance animation

  • Fixed: Updated most internal calls to scenes to ModEvents / added a mod event to trigger a 'spriggan punishment'

  • Fixed: Dialogue line "Master please remove my chain so I can serve too" leads to nothing.

  • Fixed: Tunic equipped with Limited Removal On should not be removed automatically by the owner

  • Improved: Bound poses break orgy animations in train queue

v3.1a - 2015-01-18

  • Fixed: Bug with depleted stamina rate in v3.1

  • Improved master's AI packages :: If master is indoors, stays put with idles, eat, sleep schedule :: If master is outside, walks you to a slaver destination based on personality type (different location for each personality) :: Special cases have priority over personality types ; Imperial, Stormcloak, Thalmor, Vampire, Silver Hand, Forsworn, Falmer - march to Darwater Pass :: Master is added to a bandit friendly faction by default to avoid fights upon arrival :: A bed useable by the player is provided at the destination. :: See this wiki page for more details (and spoilers about the locations) - https://github.com/MinLL/SDPlus/wiki/ENSLAVEMENT

  • Improved choking collar teleport :: If both master and slave are outside or inside, master always teleports to slave :: If one is inside and one outside, master teleports to slave if slave has no punishment. Slave teleports to master if punishments are equipped (collar and cuffs are restraints, not punishments). :: There is a small chance master will teleport to slave when wearning punishments (if master is not paying attention or asleep when slave attempts to use a door) :: Master always adds a punishment after collar choked the slave :: In short, if you are not wearing a punishment, you have only one chance at deciding to go inside or outside

  • Added: Falmer blue effect and spriggan green skin cause hair loss (Hormones compatibility only)

  • Added: Detection of attacks against Master with a weapon (and punishment... collar will allow you to hold a weapon to defend your master)

  • Added: Slavery gear tags based on master personality type.

  • Added: Leather Choker from Zap as a new Devious Device for slavery collar.

  • Added for modders: Support for direct calls of mod events from actors :: for example: akSpeaker.SendModEvent("PCSubSex")

  • Fixed: Broken release from master's key

  • Fixed: Prevent chance of accidental hands release after masturbation.

  • Fixed: Coveted effect would not start

  • Fixed: Increased changes of running into a human flowering spriggan (in the woods mostly)

  • Fixed: Improved compatibility with Deviously Helpless during transfer to new owner

  • Fixed: Disable automatic kneeling when not wearing SD device (issues with armbinders, yokes and other special items).

  • Fixed: Collar shocks cause stamina drain instead of health (more and more difficult to run)

  • Fixed: Cuffs cause percent loss in pickpocket/lockpicking.. not fixed loss (should scale with player levels)

  • Fixed: Owner will punish you for wearing something or holding a weapon while standing next to him when you are not allowed.

  • Fixed: Force feeding of food and drinks

v3.04 - 2015-01-10

  • Added: Master teleports to the slave when choked by collar (this should allow to go through doors) :: Only when the master and the slave are in different cells (like one is outside and the other inside) :: When both are in the same cell, the slave will wake up next to the master to preserve the hopelessness of the leash

  • Added: Punishment duration variable based on type (short for gags, long for blindfold) :: Belt, anal plug and vaginal plug are now 3 separate punishments. :: Punishment applied after each failed escape attempt

  • Added: More diverse bound poses when sleeping anywhere as a slave

  • Added: Support for threesomes in whore queue

  • Fixed: Logic behind whore queue (NPCs should stand around the slave and stay until they are done).

  • Fixed: Added missing list of banned actors from slavery

  • Fixed: Spriggan mask and body stuck after end of spriggan quest

  • Fixed: Bound pose applied after dance outside of enslavement (using dance spell)

  • Fixed: Armbinders removed before sex outside of enslavement

v3.03 - 2014-12-28

  • Added: Automatic removal of cuffs during sex (with a small chance they will remain off if sex with another NPC than Master)

  • Added: Random vampiric feeding when owned by a vampire (count toward food goals)

  • Fixed: Bad calculations of master trust and disposition

v3.02 - 2014-12-22

  • Added: option to start dreamworld manually (no automatic trigger)

  • Fixed: Made food and gold needs optional (no penalties if they are not completed)

  • Fixed: Tweaked calculation of master's Trust

  • Fixed: Limit checks on items received by Master to only coming from Slave

  • Added: Set gender of Sanguine upon entering in Dreamworld

  • Added: Get rid of list of outfit parts in fct_outfit

  • Added: Chance of timed collar if master is asleep when changing cells (leaving a room)

  • Added: Dwarven Automatons added to forbidden slaver factions

  • Added: All sexlab events with master count toward the slave's sex goal

  • Fixed: Easier option to enable wearing clothes

  • Fixed: Check if already enslaved to Belethor before being sent to... Belethor

  • Fixed: Balance difficulty for food and gold needs

  • Fixed: Calculations of master disposition, goals, gold and food counts.

  • Fixed: missing lockpicking penalties when wearing cuffs

  • Fixed: Maintenance script breaking Dream quest

v3.0 - 2014-12-09

  • 3.01: Fixed: Master key didn't release from enslavement properly Since this will be a large update, here is a summary of the main changes:

  • a new master/slave dynamics with better dialogues

  • daily needs for the master (sex, punishment, food, gold)

  • tracking of master mood and trust

  • personality profiles for the master (from caring to sadistic)

  • privileges granted by the master. The Player will have to work and ask for permission for anything from eating to being able to wield a weapon to protect your master.

  • a better leash system based on the collar (with fixed radius leash and timed roaming modes)

  • better interactions and dialogues with NPCs while enslaved

  • a progressive slavery level, from rebelious to totally submissive. This will track exposure to being a slave and cooldown after being released (if you are free for too long, you will have to start from scratch at the next enslavement)

  • an API for modders to trigger enslavement and control the dialogues from other mods

  • many bug fixes and small adjustments

Change Log:

  • Added: improved master/slave interaction :: Turned demerits into master's need, mood, trust and a task system with clear objectives

  • Added: changed how kneeling poses are handled and attached them to the collar :: That means there will be two kinds of collars - plain ones from DDi, Zaz Animation Pack or other mods (that will not force you to kneel) and enchanted slavery collars (that will force you to kneel or crawl).

  • Added: crawl pose in addition to kneeling. Eventually, I am hoping to turn it into a full 'crawling on all four' animation.

  • Added: New escape system centered on the collar. :: If your master has you in Leash mode, running away will strangle you. That mode is based on a distance, so running too far will teleport you back to your master with a beating waiting for you. :: If your master trusts you enough to give you free rein, running away will be based on a timer. Small vibrations and tingling from the collar will remind you that the timer is on. Waiting too long will activate random shocks that will hurt you until you actually escape, or you return to your master.

  • Added: Voluntary submission during combat (submit key) or triggered by other mods

  • Added: Better inventory management. :: Your items are sent to Dreamworld by default. If you are close to your owner when he/she dies, your items will be sent back to your master's corpse... except if ownership is transfered to another NPC who just killed your owner. :: Each owner NPC now has its own list of slavery gear for the player slave (for now, customizable by future mods).

  • Added: More options to ask certain NPCs to help you get rid of collars and punishment items.

  • Improved: Spriggan enslavement. :: In addition of now having a mod event to trigger that type of enslavement, you can also be infected by wearing a spriggan armor found on a dead human flowering spriggan or by standing close to your owner after being enslaved by a human flowering spriggan. :: Wearing a full spriggan armor will make you friendly to spriggans, animals and giants alike :: Added secret spriggan grove dedicated to the worship of Kynareth :: A new lore friendly location for the book and ending effect to the quest :: Made the quest easier to complete / roots are growing faster to compensate

  • Improved: Falmer enslavement :: Added immersion messages about glowing fluids during enslavement :: Forced enslavement to female player characters only (no anim for male characters anyway). For male characters, I recommend you install DA-Captured instead.

  • Added: new MCM menu options to customize slavery exposure cooldown and slavery level progression :: Replaced 'Sanguine Artefact' by new option to delay Dreamworld after 'A night to remember' ('Sanguine is Watching' now starts immediately)

  • Fixed: Punishment items (Gags, blindfold, belt) can be removed with Master Key.

  • Fixed: Restored automatic kneeling close to your master

  • Fixed: Moved default surrender key to ''

  • Fixed: Removed the gag quest from spectral gags (being spectral, they should not affect speech).

  • Fixed: Transfers to other masters respect the same rules as normal enslavement. That also covers 'I need a strong hand...'

  • Fixed: Compatibility with Deviously Helpless (thanks Min, Stobor and Srende) and improved integration with DDi.

  • Reviewed 'SD Patches' mod (up to version 0.70) and integrated most of the proposed patches :: Some patches were ignored because of differences of vision with what SD should do :: Some patches were implemented differently than in SD Patches, or made optional

  • This version includes many internal changes to allow SD to be controlled by other mods using Mod Event triggers and StorageUtil variables. :: Added flag to disable dreamworld on sleep (except for first time and for shrine) :: Added support for mod events (receiving events to trigger enslavement, release, transfer of ownership and sex/punishment scenes, as well as sending event to alert mods of presence of player in dreamworld, in transit with thugs, enslaved or infected by spriggans). See upcoming link to API documentation for details.

New dialogue system

  • Added: Beg and Gift options
  • Added: Dialogue tree - slavery level 1
  • Added: Support for 'sleep anywhere' at your master's feet (thanks BralorMarr!)

API (for modders)

https://github.com/MinLL/SDPlus/wiki/For-Modders

v3.1.4 - 2015-03-05

  • Added: Clean up spriggan roots at Kyne's Grove altar :: Use it if some root armor items remain stuck after the end of the quest

  • Danica Purespring will also remove residual roots after the spriggan quest is over

  • Added: Surrender to animals/creatures. :: Sex scene if aggressor cannot enslave after surrender

  • Added: Rewrote the punishment scene to play a larger selection of punishments from Zaz Animation Pack :: This will make it possible later to customize scenes to play in an add-on

  • Added: Blacksmith can now remove Devious Bras and Boots.

  • Added: Better detection of non speaking owners like Falmers :: Disabled most punishment items for falmers (gags, belts, blindfold) ... I will add custom punishments later :: Updated messages and comments to remove words coming from owner in case of creatures as owners.

  • Fixed: Missing texture on pumpkin in Dreamworld

  • Fixed: Exclude house mannequins from whore queue

  • Fixed: Bugs in rules to get release from devices with blacksmiths (removed morality and hardcore check)

  • Fixed: Falmer collar could not get removed by a Blacksmith

  • Fixed: Removal of a Belt by Blacksmith would also remove parasites

v3.1.3 - 2015-02-21

  • Added: Trust pool :: Trust points calculated when slavery status is updated can be cashed in to avoid punishment/whip :: Punishment items are still added but the whip is delayed as long as you have your master's trust > 0 :: If trust comes under 0, it will be recalculated at the next slavery status update based on your goals :: This is useful to go through doors or teleport to dreamworld without getting whipped each time

  • Added: Kyne's Child :: After the first spriggan quest, the player receives the Spriggan Call of the Wild power :: After the second spriggan quest, the player receives the Kyne's Child power, with a transformation into a real spriggan :: Each transformation lasts longer and longer (one more day for each transformation) :: If you want to stop the transformation early, go back to Kyne's Grove and drink at the waterfall.

  • Added: Compatibility with WolfClub as one of the destinations if your master is tired of you

  • Fixed: Issues with bad location for the final stage of the spriggan quest :: Go to the new Kyne's Grove (north of... Kynesgrove) to finish the quest regardless of the final location

  • Fixed: Broken Falmer enslavement

v3.1.2 - 2015-02-16

  • Added: Moved Falmer enslavement into its own DA scenario

  • Added: Global Variable to check current version more easily

  • Added: Support for Safeword to end the Spriggan quest (wait an hour or two for the safeword to trigger the end of the quest) :: I also added the new Knye's Grove as a permanent safety location to end the quest if your quest location is bad or in Solstheim :: I updated the story in the folklore book to match these changes and point you to the direction of Kynesgrove

  • Fixed: Replaced mesh for parasites by fluid effects from Zaz Animation Pack :: Infected player and NPC will be dripping all the time until the parasites are removed.

  • Fixed: Changed lighting of Dreamworld

  • Fixed: Check for SL Dialogues version and display warning if not installed.

  • Fixed: Male spriggan armor is not SOS compatible(check slots) :: A separate add-on contains a revealing version of the male armor for use with SoS (use the Revealing option in SoS while wearing the armor)

v3.1.1 - 2015-01-26

  • Added: Support for DA's BlackOut event in SD Frostfall patch to improve compatibility with Frostfall :: Make sure SD Frostfall add-on is installed and check 'Frostfall Mortality' ON

  • Added: New path to join your master :: Be released from your master but remain a slave to their cause (collar stays on) :: Linked choices of 'join' options to submissiveness and slavery level (a defiant slave can only ask to leave while a total submissive at slavery level 6 can only beg to stay as a slave).

  • Added: Master dialogue option to start and stop travel to slavery destination when outside :: Chance to start travelling during morning hours and chance to stop travelling during evening hours

  • Added: Support for color preferences for the owner's slavery gear

  • Added: Two new biological devices to torment your character (for those who enable sex with spiders and chaurus). :: Added matching mod events to trigger the parasite and to detect infection (player only for now)

  • Added: Tweaks to Dreamworld scene :: New topics for Sanguine and Crassius Curio (Thanks Content_Consumer!) :: Chance to play a punishment or sex scene upon arrival :: Enabled wait and sleep while in Dreamworld

  • Added: MCM checkbox to turn auto-kneeling on and off

  • Fixed: Improved Trust calculation :: Now based on submissiveness (answers to Resist/Submit menus) and goals accomplished (food, gold increase trust, punishment reduce it... sex doesn't count).

  • Fixed: Exclude cave worldspaces from master travelling behavior

  • Fixed: Several tweaks to punishment scene

  • Fixed: Custom dance animation

  • Fixed: Updated most internal calls to scenes to ModEvents / added a mod event to trigger a 'spriggan punishment'

  • Fixed: Dialogue line "Master please remove my chain so I can serve too" leads to nothing.

  • Fixed: Tunic equipped with Limited Removal On should not be removed automatically by the owner

  • Improved: Bound poses break orgy animations in train queue

v3.1a - 2015-01-18

  • Fixed: Bug with depleted stamina rate in v3.1

  • Improved master's AI packages :: If master is indoors, stays put with idles, eat, sleep schedule :: If master is outside, walks you to a slaver destination based on personality type (different location for each personality) :: Special cases have priority over personality types ; Imperial, Stormcloak, Thalmor, Vampire, Silver Hand, Forsworn, Falmer - march to Darwater Pass :: Master is added to a bandit friendly faction by default to avoid fights upon arrival :: A bed useable by the player is provided at the destination. :: See this wiki page for more details (and spoilers about the locations) - https://github.com/MinLL/SDPlus/wiki/ENSLAVEMENT

  • Improved choking collar teleport :: If both master and slave are outside or inside, master always teleports to slave :: If one is inside and one outside, master teleports to slave if slave has no punishment. Slave teleports to master if punishments are equipped (collar and cuffs are restraints, not punishments). :: There is a small chance master will teleport to slave when wearning punishments (if master is not paying attention or asleep when slave attempts to use a door) :: Master always adds a punishment after collar choked the slave :: In short, if you are not wearing a punishment, you have only one chance at deciding to go inside or outside

  • Added: Falmer blue effect and spriggan green skin cause hair loss (Hormones compatibility only)

  • Added: Detection of attacks against Master with a weapon (and punishment... collar will allow you to hold a weapon to defend your master)

  • Added: Slavery gear tags based on master personality type.

  • Added: Leather Choker from Zap as a new Devious Device for slavery collar.

  • Added for modders: Support for direct calls of mod events from actors :: for example: akSpeaker.SendModEvent("PCSubSex")

  • Fixed: Broken release from master's key

  • Fixed: Prevent chance of accidental hands release after masturbation.

  • Fixed: Coveted effect would not start

  • Fixed: Increased changes of running into a human flowering spriggan (in the woods mostly)

  • Fixed: Improved compatibility with Deviously Helpless during transfer to new owner

  • Fixed: Disable automatic kneeling when not wearing SD device (issues with armbinders, yokes and other special items).

  • Fixed: Collar shocks cause stamina drain instead of health (more and more difficult to run)

  • Fixed: Cuffs cause percent loss in pickpocket/lockpicking.. not fixed loss (should scale with player levels)

  • Fixed: Owner will punish you for wearing something or holding a weapon while standing next to him when you are not allowed.

  • Fixed: Force feeding of food and drinks

v3.04 - 2015-01-10

  • Added: Master teleports to the slave when choked by collar (this should allow to go through doors) :: Only when the master and the slave are in different cells (like one is outside and the other inside) :: When both are in the same cell, the slave will wake up next to the master to preserve the hopelessness of the leash

  • Added: Punishment duration variable based on type (short for gags, long for blindfold) :: Belt, anal plug and vaginal plug are now 3 separate punishments. :: Punishment applied after each failed escape attempt

  • Added: More diverse bound poses when sleeping anywhere as a slave

  • Added: Support for threesomes in whore queue

  • Fixed: Logic behind whore queue (NPCs should stand around the slave and stay until they are done).

  • Fixed: Added missing list of banned actors from slavery

  • Fixed: Spriggan mask and body stuck after end of spriggan quest

  • Fixed: Bound pose applied after dance outside of enslavement (using dance spell)

  • Fixed: Armbinders removed before sex outside of enslavement

v3.03 - 2014-12-28

  • Added: Automatic removal of cuffs during sex (with a small chance they will remain off if sex with another NPC than Master)

  • Added: Random vampiric feeding when owned by a vampire (count toward food goals)

  • Fixed: Bad calculations of master trust and disposition

v3.02 - 2014-12-22

  • Added: option to start dreamworld manually (no automatic trigger)

  • Fixed: Made food and gold needs optional (no penalties if they are not completed)

  • Fixed: Tweaked calculation of master's Trust

  • Fixed: Limit checks on items received by Master to only coming from Slave

  • Added: Set gender of Sanguine upon entering in Dreamworld

  • Added: Get rid of list of outfit parts in fct_outfit

  • Added: Chance of timed collar if master is asleep when changing cells (leaving a room)

  • Added: Dwarven Automatons added to forbidden slaver factions

  • Added: All sexlab events with master count toward the slave's sex goal

  • Fixed: Easier option to enable wearing clothes

  • Fixed: Check if already enslaved to Belethor before being sent to... Belethor

  • Fixed: Balance difficulty for food and gold needs

  • Fixed: Calculations of master disposition, goals, gold and food counts.

  • Fixed: missing lockpicking penalties when wearing cuffs

  • Fixed: Maintenance script breaking Dream quest

v3.0 - 2014-12-09

  • 3.01: Fixed: Master key didn't release from enslavement properly Since this will be a large update, here is a summary of the main changes:

  • a new master/slave dynamics with better dialogues

  • daily needs for the master (sex, punishment, food, gold)

  • tracking of master mood and trust

  • personality profiles for the master (from caring to sadistic)

  • privileges granted by the master. The Player will have to work and ask for permission for anything from eating to being able to wield a weapon to protect your master.

  • a better leash system based on the collar (with fixed radius leash and timed roaming modes)

  • better interactions and dialogues with NPCs while enslaved

  • a progressive slavery level, from rebelious to totally submissive. This will track exposure to being a slave and cooldown after being released (if you are free for too long, you will have to start from scratch at the next enslavement)

  • an API for modders to trigger enslavement and control the dialogues from other mods

  • many bug fixes and small adjustments

Change Log:

  • Added: improved master/slave interaction :: Turned demerits into master's need, mood, trust and a task system with clear objectives

  • Added: changed how kneeling poses are handled and attached them to the collar :: That means there will be two kinds of collars - plain ones from DDi, Zaz Animation Pack or other mods (that will not force you to kneel) and enchanted slavery collars (that will force you to kneel or crawl).

  • Added: crawl pose in addition to kneeling. Eventually, I am hoping to turn it into a full 'crawling on all four' animation.

  • Added: New escape system centered on the collar. :: If your master has you in Leash mode, running away will strangle you. That mode is based on a distance, so running too far will teleport you back to your master with a beating waiting for you. :: If your master trusts you enough to give you free rein, running away will be based on a timer. Small vibrations and tingling from the collar will remind you that the timer is on. Waiting too long will activate random shocks that will hurt you until you actually escape, or you return to your master.

  • Added: Voluntary submission during combat (submit key) or triggered by other mods

  • Added: Better inventory management. :: Your items are sent to Dreamworld by default. If you are close to your owner when he/she dies, your items will be sent back to your master's corpse... except if ownership is transfered to another NPC who just killed your owner. :: Each owner NPC now has its own list of slavery gear for the player slave (for now, customizable by future mods).

  • Added: More options to ask certain NPCs to help you get rid of collars and punishment items.

  • Improved: Spriggan enslavement. :: In addition of now having a mod event to trigger that type of enslavement, you can also be infected by wearing a spriggan armor found on a dead human flowering spriggan or by standing close to your owner after being enslaved by a human flowering spriggan. :: Wearing a full spriggan armor will make you friendly to spriggans, animals and giants alike :: Added secret spriggan grove dedicated to the worship of Kynareth :: A new lore friendly location for the book and ending effect to the quest :: Made the quest easier to complete / roots are growing faster to compensate

  • Improved: Falmer enslavement :: Added immersion messages about glowing fluids during enslavement :: Forced enslavement to female player characters only (no anim for male characters anyway). For male characters, I recommend you install DA-Captured instead.

  • Added: new MCM menu options to customize slavery exposure cooldown and slavery level progression :: Replaced 'Sanguine Artefact' by new option to delay Dreamworld after 'A night to remember' ('Sanguine is Watching' now starts immediately)

  • Fixed: Punishment items (Gags, blindfold, belt) can be removed with Master Key.

  • Fixed: Restored automatic kneeling close to your master

  • Fixed: Moved default surrender key to ''

  • Fixed: Removed the gag quest from spectral gags (being spectral, they should not affect speech).

  • Fixed: Transfers to other masters respect the same rules as normal enslavement. That also covers 'I need a strong hand...'

  • Fixed: Compatibility with Deviously Helpless (thanks Min, Stobor and Srende) and improved integration with DDi.

  • Reviewed 'SD Patches' mod (up to version 0.70) and integrated most of the proposed patches :: Some patches were ignored because of differences of vision with what SD should do :: Some patches were implemented differently than in SD Patches, or made optional

  • This version includes many internal changes to allow SD to be controlled by other mods using Mod Event triggers and StorageUtil variables. :: Added flag to disable dreamworld on sleep (except for first time and for shrine) :: Added support for mod events (receiving events to trigger enslavement, release, transfer of ownership and sex/punishment scenes, as well as sending event to alert mods of presence of player in dreamworld, in transit with thugs, enslaved or infected by spriggans). See upcoming link to API documentation for details.

New dialogue system

  • Added: Beg and Gift options
  • Added: Dialogue tree - slavery level 1
  • Added: Support for 'sleep anywhere' at your master's feet (thanks BralorMarr!)

API (for modders)

https://github.com/MinLL/SDPlus/wiki/For-Modders

v2.04.4 - 2014-08-31

  • Added german translation by Verodor r and Bodyslide version of slave rags by Saeros

  • Update requirements to Devious Devices 2.8.2 and Zaz Animation Pack 5.62

  • Added secret entrance to shrine

  • Add seeds for a dialogue with Haelga and Svana about teleport to their basement

  • Simplified progression of Spriggan quest (added dialogue topics for select NPCs)

  • Added Hormones compatibility for blue skin / breast growth effect during Falmer enslavement

  • Fixed: Updated slots for gags (44 only)

  • Fixed: Disabled DD animations during Dance and Static Punishment events

  • Fixed: Added support for new gag control factions

v2.04.3 - 2014-07-31

  • Updated german translation file

  • Recompiled all scripts

  • Spriggan Quest improvements :: Better handling of devious devices with spriggan armor :: Increased frequency of spriggan 'punishments' and likelihood to trigger a helpful comment for the quest :: Added chance of rape from friendly animals if wearing spriggan armor

  • Fixed: Bindings not released when player picks up Master Key after Master's death

  • Fixed: Sanguine spectral devices would unequip automatically after going to Dreamworld on sleep

Version 2.04.2 - fix for the timed removal of Sanguine spectral devices.

The clean up of devices happens now in stages.

v2.04.1 - 2014-08-03

  • When enslaved. human followers now have a chance of being sent to the Lost Knife Hideout arena in addition to Mistwatch :: Animal and Creature followers will be sent there by default (when they are sent away)

  • Allowed removal of spectral devices from court wizards, priests and vigilants (if enough magic)

  • Strip player (victim) if Resist after stumble from Naked comment

  • Updated victims in Dreamword with new spectral devices.

  • Enabled Frostfall Mortality by default (if you use Frostfall and the SD addon for Frostfall)

  • Fixed: Used libs. builtin keywords and variables for devices instead of hard coded form IDs in fct_outfit

  • Fixed: Reduced duration of Sanguine devices to 10 mins

  • Fixed: Inventory models of SD Devious Devices

  • Fixed: Simplified root armor dropped from Spriggan Hosts (fix CTD)

  • Fixed: very large demerit when paying gold to master (indentured servant)

  • Fixed: auto-expiration of Sanguine spectral items

v2.04 - 2014-07-27

  • New: Converted bondage items to Devious Devices :: Added support for bondage outfits (one for commoner masters, one for wealthy masters, one for magic practitioners and a primitive one for Falmers) :: Converted Spriggan Host armor into Devious Device as well :: Turned Sanguine's bondage items into spectral Devious Devices (spectral bondage items that will expire over time)

  • Rewrote handling of punishment items to use Devious Devices instead

  • Added chance of random encounter in Dreamworld to spice things up a little.

  • Revamped dialogues with Sanguine (Thanks skoalbite for the hilarious lines!) :: Extensive dialogues will be available after 1, 5, 7 and 10 visits to Dreamworld.

  • Sleeping in Haelga's bunk house gives you a better chance to visit Dreamworld (only after 1st visit)

  • Sleeping in Sanguine's Shrine gives you 100% chance of visiting Dreamworld

  • First visit to Dreamworld by sleep will trigger 'Sanguine is watching' if not started yet (even before 'A Night to remember')

  • Added test for slave gear on NPC before allowing 'I need a strong hand' :: You shouldn't be allowed to be the slave of a slave

  • Disabled forced enslavement after 'can you help me get away from my master' if NPC wearing a collar

  • Disabled begging from NPC with a collar

  • Added chance of assault from various creatures outside combat under the Coveted effect :: That will add a chance of SexLab content to situation like the new Falmer enslavement in DA

  • Added support for storageUtil flag to prevent certain followers from being stripped during enslavement :: Use ' StorageUtil.SetIntValue( , "_SD_iCanBeStripped", 0) '

  • Added support for DD_Restrained exclusion lists (to enable dialogues with Sanguine and Masters)

  • Rewrote all Death Alternative triggers to use less resources and only one script each

  • Rewrote 'functions' script into dedicated scripts for future developments

  • Add popup menu + stumble if raped after begging

  • Added: Male Spriggan armor conversion :: http://www.loverslab.com/topic/32890-spriggan-armor-for-males-wip/

  • Improved folder structure for Spriggan Host armor :: Should make it easier to customize the armor for other body types.

  • Reduced difficulty of infected Flowering Spriggans

  • Spriggan armor appears in stages (first hands and feet, then body, then mask)

  • Fixed: Make sure Demerits are set to 0 when sent to Dreamworld for high demerits

  • Fixed: Updated punishment items slots to match changes in the latest version of Zaz animation pack.

  • Fixed: Reduced changes in destinations from Sanguine before destination menu is enabled

  • Fixed: Added Goodbye flag to discussion topics with animations

  • Bug fixes (Thanks @jonjonzz!)

:: Fixed moaning on whipping :: Devious devices blocking the slaving devices are now removed (unless they are the slaving items themselves), more aggressive measures in place for harder to remove devices -- this might need to be on a toggle :: Whore queue improvements :: Cage scene is restored :: Master has a prototype for dialogue replacing the blocking from devious gags, this can be duplicated for multiple dialogue options when gagged. :: Cuffs no longer display armbinder messages -- they now display their own

  • Many smaller bug fixes

v2.03 - 2014-05-27

  • For modders :: Started adding 'API' calls using StorageUtil flags. :: You can now detect enslavement using these two flags (they return 1 if enslaved and 0 if not)

StorageUtil.GetIntValue(Game.GetPlayer(), "_SD_iSprigganInfected") StorageUtil.GetIntValue(Game.GetPlayer(), "_SD_iEnslaved")

  • Added SD event on bleedout to improve compatibility with Defeat + DA :: The new event adds a change of rape, just bleedout or a small chance of enslavement (1/10 of SD's Health Enslavement Trigger)

  • Fixed: Added safeguard to terminate enslavement if Master is essential and bleeding out. :: Set DA to dismiss followers in order to let go of an essential master bleeding out

  • Fixed: Removed a few sources of error log spam

v2.02 - 2014-05-26

  • Added German translation (thanks to Verodor)

  • Added Devious Devices Assets as a requirement :: Since I started a complete rewrite of the mechanics between master and slave, this is a good time to make that jump :: The SD/DDi patch is now integrated into this version of SD and is no longer necessary :: Wearing a Devious Device Collar will grant you the 'I need a strong hand' dialogue to ask NPCs to enslave you.

  • Added DA scenario to teleport to Sanguine's Dreamworld on Blackout and on Death :: This requires version 4.5 of Death Alternative

  • Added immersive status dialogue ('How am I doing?')

  • Followers have a random chance to be sent away to Mistwatch after capture :: You have to go there and rescue them

  • Disabled detection of attacks from slave on master :: Issues with some mods triggering false attacks (cloak spells?) :: I will have to properly detect real attacks (maybe checking if slave is holding a weapon)

  • Disabled sex animations filtering based on bondage items :: Kept only gender restrictions and forced 'Cowgirl' to Female dom/Male sub situations

  • Fixed: Ragdoll issues from DA (using a patch graciously provided by DA's author, thanks BralorMarr!!)

  • Fixed: Reworked 'surrender' key to fix some issues

  • Fixed: Improved tracking of amount of gold due for buyout

v2.01 - 2014-05-11

  • Added hidden Sanguine Shrine with a spectacular custom statue from @azmodan22 (Thanks!!)

  • Improved compatibility with latest version of Devious Devices Assets (v2.7.5) :: Updated slots values :: Fixed issue with DD collar during enslavement

  • Added chance of rape/ whipping/ punishment scene immediately after enslavement :: To make up from removing rape during enslavement

  • Added missing punishments after failed escape attempts and failed pickpocket

  • Added missing confirmation from the menu when clicking on SafeWord.

  • Fixed: Bad % label on 'chance of enslavement' menu

  • Fixed: Changed default value for Chance of Enslavement in SD menu to 100% to avoid confusions at the beginning

  • Fixed: DA enslavement scenario stealing items twice - once by DA and once by Sanguine :: Left only the Sanguine option

  • Fixed: Removed some useless message spam about objective updates :: Made useless by removal of demerits as a direct measure of progress

  • Fixed: Whore and client positions are reversed. Client appears bound for a while before sex.

  • Fixed: Hitting the K key in the console will not display the Surrender menu anymore

  • Fixed: Updated ambiguous text on Surrender menu :: The K menu is more about getting you unstuck in the middle of combat than automatically submitting to your aggressor (DA handles submission).

  • Fixed: Situation where Devious Devices would not be detected by SD housekeeping because they were still processed by DDi housekeeping after being taken out of inventory by Sanguine.

v2.0 - 2014-05-09

  • Brand new Manual / FAQ (thanks GrayElephant!!)

  • Added Death Alternative as a requirement :; Rewrote enslavement procedure as Death Alternative scenarios for visit to Dreamworld, Enslavement and Spriggan enslavement :: The Heath Threshold option has been repurposed as a Chance of enslavement (set it to 100 to maximize chances of enslavement on defeat). Same slider works for basic enslavement and Spriggan host. :: The surrender key (K) now opens a menu to teleport to Sanguine on demand or reset your state if DA scenarios are not triggering. The key will not work unless you are in bleeding or killed mode. Enslavement is not automatic - it will depend on Death Alternative's options. :: Make sure you set DA's Bleedout option to Bleedout only (no ragdoll) :: If using the SD Frostfall add-on, enable Frostfall mortality and let DA manage the PC being essential or not.

  • Changed inventory recovery :: Some items can be stolen from you through DA's default scenario :: The rest will be sent out to a storage locked in Sanguine's Dreamworld (for regular enslavement) or to a fertile husk in the spriggan breeding ground (for the Spriggan quest) :: Quest items are safely preserved and remain in your inventory

  • Turned Haelga's basement into a true place of Debauchery :: Bunhouse becomes friendly to PC after first visit to Dreamworld (food and beds are useable) :: To me, the mention of Daedric Boots about Haelga's prowess is a hint that she is in fact an agent of Sanguine, posing as a depraved worshipper of Dibella. It is Sanguine's way to start trouble between worshippers of Mara and Dibella :)

  • Tweaked the last scene of "A night to remember" to give it a better sense of debauchery

  • Begging :: Gold given to PC depends on Morality, Confidence and Assistance of NPC

  • Fixed: Added wait loop and mount detection to Coveted/Hate rape comments

  • Fixed: Removed enslavement text spam

  • Fixed: In some situations, hate rape or enslavement would apply between NPCs instead of NPC and Player (if NPC turned to talk to someone else before scripts would kick in)

  • Fixed: Random 'Call of the Wild' effect when not infected by Spriggan (seems to be working... hard to test)

  • Fixed: Missing faction condition for enslavement by Spriggans from Dawnguard

  • Disabled Cage scene for now. It wasn't working right anyway.

  • Removed sex scene upon enslavement

  • Removed some script spam

  • Removed calls to Start or End DeferredKill()

  • Removed requirement for gold in client inventory when whoring and dancing with 'Gold for the wicked' :: Gold is just added out of thin air :: Amount is related to speechcraft level

  • Added check for enslavement + Sanguine blessing to prevent premature teleport to dreamworld (or limit it at least)

  • Added check for spriggan host in housekeeping of enslavement

  • Added internal switch to turn housekeeping on and off as needed

  • Added popup menu to submit or skip coveted or hate rapes :: To prevent conflicts with too many SexLab scenes firing up at once from other mods :: Eventually, using 'resist' to skip a scene will have consequences on arousal and Master behavior

  • Added support for change of skin color if Hormones is enabled :: Spriggan Host only for now. Skin will turn pale green. Breasts will change size.

  • Scripts clean up for SexLab 1.55+ compatibility

v1.16- 2014-03-16

  • Fixed: Begging issues :: Removed requirement for enslavement when begging :: Removed begging dialog after 100 gold :: Added minimum of 1 gold if positive response 'Of course... ' when begging
  • Fixed: Minor tweaks with tags for sex animations
  • Fixed: Issue with bindings being added and removed repeatedly if you refuse to join your master's faction
  • Fixed: Reduced demerits during Cage scene. The scene is still broken but it will not make you spiral out of control anymore.

v1.15- 2014-03-09

  • Added: Begging dialog, with chance of rape depending on morality of NPC
  • Updated: Replaced 'Dirty' tag by 'Aggressive' on most Hate Rape scenes
  • Updated: Moved 'safe' teleport location to Haelga's Bunkhouse / made one of the beds player friendly
  • Updated: Moved entrance point to a more central location in Dreamworld (closer to Sanguine). This can take up to two weeks in-game for the area to re-spawn.
  • Fixed: Another cause of loop back to the entrance of Dreamworld instead of going back to Tamriel
  • Fixed: Added gender restrictions to sex scenes after escape

v1.14- 2014-03-02

  • Added random chance for slave gear to be removed after visit to dreamworld

  • Added gender preferences to 'I need a strong hand'

  • Tweaked conditions for voluntary submission to friendly NPC :: chains on + enslaved quest stopped + morality high + more than 10 visits to Dreamworld

  • Reduced carry weight and slow down effect when enslaved by half

  • Reduced aggressiveness of Master

  • Restored blindfold effect in 1st person (except for 90% and 100% values to keep it playable)

  • Removed check for scene for spriggan flares (trying to fix 'stuck' actors)

  • Removed 'Estrus' from masturbation animations caused by Spriggan host

  • Force unequip everything other than clothing when enslaved (improved inventory management)

  • In Train/Dance, added random chance for masturbation / masturbation moved to end of scene

  • Fixed: high cost of Falmer fungus extract

  • Fixed: Master walks to slave during whipping (should be running)

  • Fixed: Added Tsun - guardian in Sovengarde - to banned slaver faction

  • Fixed: Surrounding NPCs turn hostile when enslaved by friendly NPC (I need a strong hand - test with Jonassa in Whiterun)

v1.13- 2014-02-13

  • Added: detection of keyword for mind control devices :: Prevents removal of devices during enslavement

  • Fixed: Excluded followers from enslavement comments

  • Fixed: Reduced slow move from shackles

  • Fixed: PC doesn't equip default prisoner rags from Master

  • Fixed: Make sure punishment items (gags) are removed from inventory and not just unequipped

  • Fixed: Master too aggressive (chasing anything in sight).

v1.12 - 2014-02-08

  • New MCM logo (Thanks jbezorg!)

  • Fixed: Excluded Falmers and Chaurus from new Slavery comments

  • Fixed: Error in logs from 'limited removal' during enslavement

Coveted

  • Fixed: Check filters for hate rape and exclude creatures ("you might be in the wrong place friend...").

  • Make sure coveted effect doesn't start until first dreamworld visit

  • Enslavement :: More punishments added at high demerits :: Gave more weight to 'Please' comments to revert a bad trend :: Fixed: enslaved follower going up and down in infinite loop :: Fixed: Followers do not receive slave items anymore (gag, bindings)

:: Fixed: New punishment items (gags) not auto-equipped

v1.11 - 2014-02-02

This is still a test version and requires a fresh install of SD+ (on a game that doesn't have it already running).

Known issues:

  • Train run after dance still flaky
  • Prisoner clothes are not equipped when asking for clothing (but other kinds of clothing are).
  • Uninstall is still broken
  • Friendly fire enslavement can happen (but enslavement should be easier with other foes)

Changes:

  • Removed display of demerits value :: First step toward a more immersive, mood based enslavement

  • Disabled killmove detection for now :: Teleport to dreamworld will happen only on direct hits

  • Improved enslavement sequence / potential master ignoring you as a target :: Disabled Friendly fire detection

  • Fixed: Possible cause of no Naked comment

  • Fixed: Source for Master saying things like 'Lets not speak about this again'

  • Fixed: Impossible to give gold and finish 'Indentured servant' quest

  • Fixed: One possible cause of ignored enslavement

  • Fixed: Mute female form of Sanguine in Dreamworld

  • Added node shape inflation for Sanguine in Make and Female forms

  • SoS compatibility: Underwear is not removed anymore during enslavement

  • Fixed: MCM error with array size

  • Updated automatic removal of items in _sd_slave :: allow potions to be ingested :: prevent automatic removal of Devious Devices and Schlongs

  • Updated food, drink and clothing system using Gift menus for more options :: The gift menu will give you access to similar items in your Master's inventory :: This is a temporary fix to give you more clothing options as a slave.

  • Tweaks to dreamworld :: Fixes to dialogues and appearance of female sanguine :: Fixed access to inventory menu

:: Added condition on sanguine blessing value for dreams :: Fixed extra crossfade in dreamworld :: Fixed bug with destination back from dreamworld.

  • Added awareness of gender balance during sex :: If slave is male and master female, force cowgirl type of rape :: If slave is female and master male, force doggystyle :: if both female, force FF :: if both male, force MM

v1.10 - 2014-01-22

  • Added safety to force combat shutdown on hostile NPCs while enslavement is happening

  • Update condition of rape by creatures :: Helpless (bound) and no armor (clothing doesn't count)

  • Added dialogue options with Master :: Clarify status when close to join or be released :: Added hello dialogues based on demerits

  • Forced bound hands idle for captured followers

  • Stopped enslavement when sent to Dreamworld for high demerits

  • Added portal effect when Sanguine sends you back

  • Improved detection of Devious Devices during punishments

  • Fixed: Added gender requirement and device detection to whore / dance scenes

  • Fixed: Added Frostfall as master file to the Frostfall add-on for SD.

  • Fixed: Submit key registration was missing when game saved during enslavement

  • Fixed: Detection of hands released if Devious Devices equipped

  • Fixed: Positive demerits goal. Should be negative at all times. :: This also fixes the 'lets not talk about this anymore' lines of dialogues at early stages

  • New requirements :: SexLab Arousal :: PapyrusUtil

  • SexLab Aroused integration :: Set one Coveted reaction to trigger by any humanoid NPC when arousal is high enough

  • Dangerous night compatibility :: Added code to turn DN off while in Dreamworld v1.09 - 2014-01-15

  • Small atmospheric changes to dreamworld

  • Changed visual effect of dreamworld collar

  • Added gender restrictions and devious devices checks to sex scenes with Sanguine

  • Added 'sorry' effect to 'Please' dialogue :: Using this option will grat you temporary 'passive' option if you are deep in the red and want to change your way back

  • Fixed: Random selection of destinations from sanguine world :: Sanguine will send you back where you come from for awhile, then will send you back to a safe place, then a random place :: After 10 trips, Sanguine will be bored with that game and ask you where you want to go

  • Fixed: potential cause of log spam and crash in dreamworld

  • Fixed: added dialogues to Sanguine if PC gets to Dreamworld before being enslaved and released a first time

v1.08 - 2014-01-13

  • Remove dragons from lust attacks

  • Added distance requirement for enslavement for spell and direct hits :: Master needs to be close enough for enslavement (twice further for arrows)

  • Changed visual effect for dreamworld collar

  • Removed bindings after teleporting back from Dreamworld (and kept collar and gag for visual effect - both are just cosmetic and removable).

  • Added chance of either sex or punishment to the new 'Please?' dialogue

  • More tweaks to punishment scenes

  • Made sex and punishment scenes independant of slavery quest

  • Added devices detection to sex scenes (Coveted and punishments/sex)

  • 1.08a :: Fixed source of log spam from Devious Devices detection :: Fixed source of stuck whipping scenes :: Set whipping as punishment for first two days of enslavement. Zaz punishments come after that.

v1.07 - 2014-01-13

  • Added 'Can I go with you?' option to switch Master

  • Added more dialogues to Master (Please?) :: Not doing much for now... place holder for later

  • Fixed: Release hands at start of 'Indentured servant' :: Hands released only under -20 demerits. Master doesn't trust you enough before that.

  • Fixed issues with Coveted comments

  • Added naked option to Coveted :: If PC fully naked and NPC has low morality

  • PC sent back from dreamworld with full slave gear

  • Add dialogue option 'I have something for you' :: Open gift menu and give Master inventory

  • Set enslavement sex scenes to Aggressive

  • Set variable shackles slowdown effect :: Effect cut in half during enslavement (after 10 enslavements - slave getting used to chains) :: Effect cut down further escape (reduced influence from missing Master)

  • Restored chance of showracemenu on (anger) comments

  • Changed visual effect on bloody collar :: Not working for some people

  • Removed shackles and binds from punishment items

  • Test compatibility with Devious Devices :: Add smarter detection of Devices keywords and fill in with regular irons when possible. :: Assumption is that Master will not have keys to unlock already installed devices (and may be pissed about that) :: Fix detection of armbinders when adding bindgings to slave :: Unequip Devious Devices gag if in Dreamworld

  • Adjustments to Passive / Anger answers :: Corruption - chance of answer based on direction of demerits

v1.06 - 2014-01-10

  • Checked if SD is making use of custom animations or if is it using default files from FNIS.
  • Improved broken Dance and Torture scenes
  • Removed hate rape from Sanguine’s world and from Falmers
  • Balanced slowdown effect (reduce it a little)
  • Added gender checks on Coveted comments :: Both genders covered for all attacks types except for civil war factions (only men attack for now)

v1.05 - 2014-01-07

Highlights

  • Improved Sanguine's Dreamworld

  • Full 'no death' behavior, with visits back to Sanguine when you die (you can still die until you sleep after your first enslavement is done)

  • Many updates to enslavement scenes (Dance and punishments are back)

  • Added compatibility between Estrus Chaurus and Falmer enslavement

  • Many tweaks and bug fixes (see below)

  • Update 1.05a: Added missing translation files and MCM resources

  • Update 1.05b: Fixed broken release from slavery ('Help me' dialogue)

  • Update 1.05c: Tweaked 'Help me' dialogue [spoiler] Core updates

  • DLC add-ons are now enabled by default if they are found in your load order.

  • Added rape on failed enslavement attempts :: May happen while PC is in weakened state :: Enabled creatures only if PC is naked or wearing chains

  • Updated Sanguine Artifact behavior :: Only visible in Dreamworld (revealed by influence of Daedric world)

Sanguine's Dreamworld

  • Updated the look of Sanguine himself (closer to Lore) and made him drunk

  • Atmospheric updates to Sanguine's dream world :: SD has its own dream world based on Misty Grove with Human and Dremora victims

  • Restored original intent of the mod :: Until your first enslavement, you can die :: After your first enslavement, Sanguine brings you to his domain and starts toying with you :: After that, you will be brought back to Sanguine when you are near death (without a chance of enslavement) and on very high demerits during enslavement. Sanguine will eventually send you back to a selection of safe and less safe locations (surprise). Right now, he sends you back to where you were killed (with a safety teleport system hidden next to him)

  • Health is restored after teleporting to Dreamworld

  • 'Invisible dog fence' spell for slave collar to make escape harder

Enslavement

  • Added experimental willful submission to a new Master :: Only for runaway slaves in hardcore mode for now

  • Demerit goal and payout gold are now variable and based on master confidence and morality

  • Chains, shackles and collar were missing some keywords from Zaz

  • Added popup menu to make race menu changes optional

  • Added minimum of 3 days enslavement before asking to join or leave

  • Rebalanced demerits :: Made sure change is small when Masters change their mind

  • Added guards, cart drivers, couriers and ghosts to prohibited faction

  • Wrist bindings will negatively affect pickpocketing only if Hardcore option is on

  • Use Demerits value to decide randomness of sex vs punishment :: High demerit = high chance of punishment

  • Tracked down where bindings are added/removed after scenes :: In general, the whole system to make hands free / tied needed to be checked again

  • Indentured servant :: Removed wrist irons during quest / keep ankle irons or add them if missing :: When quest complete, added wrist irons again (do not remove ankle irons)

  • Falmer enslavement :: Increased brightness of falmer glow :: Reduced duration of falmer glow / added side effects :: Estrus Chaurus compatibility (now you are really a bug breeder)

  • Rewrote scenes with autopilot off :: Master whipping until action is complete :: Made intent more visible (Message box with current task expected by master - to your cage, now!) :: Sex scene - anger / passive dialogue still playing straight SexLab and not calls to scene :: Dance scene updated :: Added safety timers to most scenes to prevent infinite loops

  • Fixed: Prevent friendly fire enslavement

  • Fixed: Added ankle shackles by default (to prevent easy escapes)

  • Fixed: Added job / faction requirements to 'help me'. NPC needs to have tools to release you (to prevent asking other bandits to release you too easily) :: Special exception for followers and spouse with good morality.

  • Release / Help me dialogue :: Justification of two Help me dialogues :: While enslaved, 'help me get away from my Master' - easy release. Remove only punishment items / free from enslavement :: After enslavement, 'help with my chains and collar?' - tools required

  • Added shock and weakness effect to collar in case of escape. :: similar to invisible fence for dogs :: Weakness effect stacks as you stay away from your master (to allow them to catch up with you) :: Shock shield protects your master's investment during escape attempts (you) :: Both effect vanish when master is near you or after about 10 minutes of being released.

  • Dance and whoring options are reserved to enslavement only :: They cause issues out of enslavement. This filter is temporary until we find a solution.

Coveted

  • NPCs will hate rape you in these situations: :: randomly if their relationship rank is <0 (not friendly) :: if you are in windhelm, and you are not nord or breton, and you are not friendly with the Stormcloaks :: if you are in Solitude, and you are not imperial or high elf, and you are not friendly with the Legion :: if you belong to one faction in civil war and meet someone from the opposite faction :: Other surprise situations...

  • Response to nudity will be gradual once you visit Sanguine's realm :: At first, only drunk people will attack you :: More people will attack you after Nude comments after a few visits to Sanguine's realm :: Nude comments and attacks happen regardless of what you wear (that's the Sanguine effect :) )

  • Attacks are customized to match the personality of the attacker

  • PC is considered a Victim in SexLab animations [/spoiler]

v1.04 - 2013-12-27

  • Falmers enslavement :: Fixed broken sex options from Master :: Disabled 'join' option :: Fixed broken force feeding of falmer items :: Made PC glow in the dark temporarily as a by-product of sex

v1.03 - 2013-12-26

  • Renamed zip file to avoid issues with NMM identifying the wrong file

  • Updated the mesh of Sanguine Artifact to match the new equip slot for clothing compatibility

  • Simplified initialization :: Add on for DLC and Frostfall activated by default if enabled :: Default options tweaked

  • Removed sex light

  • Removed some debug messages

  • Master follows PC more easily in case of escape / not long enough yet

  • Clean up of Thugs slave quest :: Added shortcut to Mistwatch ('Are we there yet?'... nag the Master to get it to work).

  • Added Falmer enslavement :: Basic support for now (no quest yet and no ending except by escaping)

  • Changed conditions for release after escape (Help me) :: New options are based on Assistance and Morality of NPC (need more tests) :: 'Help me' now works with any NPC while you are on the run

  • 'Hungry' and 'Thirsty' options now work with any NPC

  • Spriggan quest :: Infected NPCs can trigger Flowering Spriggan quest. Either exclude them or handle them correctly (host armor missing)

Fixes provided by jonjonzz

  • If the thug quest is currently running, any new masters (including the one in mistwatch) will not evaluate any of their packages.

  • The current patch is not compatible with Devious mods and many other mods due to the way the items are removed from the player upon enslavement.

  • Make Vigilants of Stendaar hostile when wearing armor

  • Allow quest to progress if the book is found before hearing the magic comment.

  • If host armor is unequiped or removed, add it back immediately :: Check regularly and add it back again if missing (roots grow again)

v1.02 - 2013-12-16

  • Alleviated some issues with 'PC frozen in place' after enslavement scenes

  • Extended range of leash outdoors :: Removed 'pull back' effect from the leash :: After PC walks up to one leash length, Master follows PC for a while :: After PC walks up to two leash length, PC considered a runaway slave and countdown to release starts

  • Changed dynamic of hands bound / released :: Hands bound after whipping / released after sex (passive)

  • Disabled dance sequence / kept only train :: Dances broken for some reason / could be another mod or one of my tweaks

  • Fixed bad default value for spriggan enslaved variable

  • Fixed missing properties in some dialogue scripts (causing errors in logs)

  • Rewrite properties to avoid errors in log :: New array for use in _sd_snp script

  • Allow both passive and anger reactions in parallel

  • Master will follow if outside of range (instead of automatic leash) :: Lead / nudge master somewhere else :: Make sure last Master still follows after escape

  • Renamed 'Master' to gender neutral 'Owner'

  • Added messagebox to force pause on enslavement

  • Blacksmith can help remove chains

v1.01 - 2013-12-11

  • First release
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