Quick Reference Information - SkaterXLModding/skater-xl-mapping-wiki GitHub Wiki

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Table of Contents

Welcome

This is a quick and easy source of information that is commonly needed to refer back to in map creation.

Tags and Layers

Layers

Layer # Layer Name
12 Grindable
16 Coping

Tags

Tag # Tag Name
0 Concrete
1 Wood
2 Metal
3 SpawnPoint
4 AutoRevert
5 AutoPumpAndRevert
6 Grind_Concrete
7 Grind_Metal
8 Surface_Concrete
9 Surface_Wood
10 Surface_Brick
11 Surface_Tarmac
12 AutoRevert_Concrete
13 AutoPumpAndRevert_Concrete
14 Surface_Grass

Tag Preset

If not using a template project, you can save time from entering all the tags manually by using a tag preset. Go to the preset stored here, press Ctrl + A to select all, then copy the text. Next go to your Unity project in your windows explorer and create a new text file (can be titled anything). Next go File > Save As, and save the project as FileName.preset. Now go to your tags window in the Unity project. Click the presets button, and load the preset you've created.

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Map Previews

This is a short guide on how to create a map preview that will show in the main menu.

  1. Add a .png to the same folder your map is in
  2. Title the .png the exact same as the map
  3. You are done that was very easy

Map Titling

  • Never use a full stop, comma, or other punctuation in the name of your map
    • ✔️ MyMapV1
    • ❌ MyMapV1.0
  • Don't use special characters like slashes or asterix in map names, use underscores and hyphens instead if needed
    • ✔️ MyMap - Location
    • ❌ MyMap / Location
  • Add by UserName at the end to have it show the creator in the main menu screen
    • ✔️ MyMapV1 by UserName
    • ❌ MyMapV1 - Username