# include <Siv3D.hpp>
void Main()
{
if (!KinectV2::IsAvailable())
{
return;
}
if (!KinectV2::Start())
{
return;
}
DynamicTexture depthTexture;
std::array<Optional<KinectV2Body>, 6> bodies;
while (System::Update())
{
if (KinectV2::HasNewDepthFrame())
{
KinectV2::GetDepthFrame(depthTexture);
}
if (KinectV2::HasNewBodyFrame())
{
KinectV2::GetBodyFrame(bodies);
}
depthTexture.draw();
for (const auto& body : bodies)
{
if (!body)
{
continue;
}
for (const auto& joint : body->joints)
{
Circle(joint.depthSpacePos, 15).drawFrame(6.0, 0.0, Palette::Red);
}
}
}
}
# include <Siv3D.hpp>
String ToString(HandState handState)
{
switch (handState)
{
case HandState::NotTracked:
return L"Not Tracked";
case HandState::Open:
return L"Open";
case HandState::Closed:
return L"Closed";
case HandState::Lasso:
return L"Lasso";
default:
return L"Unknown";
}
}
Color CustomDepthColoring(uint16 depth)
{
return depth != 0 ? HSV(depth / 4.0, 1.0, 0.8) : Palette::Black;
}
void Main()
{
Window::Resize(1280, 860);
if (!KinectV2::IsAvailable())
{
MessageBox::Show(L"Kinect v2 は利用できません");
return;
}
const int dataTypeFlag =
KinectV2DataType::Default // RGB 画像, 深度画像, BodyIndex 画像, Body(関節)
| KinectV2DataType::Infrared // 赤外線画像
| KinectV2DataType::AudioBeam; // 音源方向
if (!KinectV2::Start(dataTypeFlag))
{
MessageBox::Show(L"Kinect v2 の起動に失敗しました。");
return;
}
DynamicTexture colorTexture, depthTexture, bodyIndexTexture, infraredTexture;
std::array<Optional<KinectV2Body>, 6> bodies;
KinectV2AudioBeam audioBeam;
const Font font(30, Typeface::Heavy), font2(20);
const double rgbScaling = 424.0 / 1080.0;
while (System::Update())
{
if (KinectV2::HasNewColorFrame())
{
KinectV2::GetColorFrame(colorTexture);
}
if (KinectV2::HasNewDepthFrame())
{
KinectV2::GetDepthFrame(depthTexture, CustomDepthColoring);
}
if (KinectV2::HasNewBodyIndexFrame())
{
KinectV2::GetBodyIndexFrame(bodyIndexTexture);
}
if (KinectV2::HasNewBodyFrame())
{
KinectV2::GetBodyFrame(bodies);
}
if (KinectV2::HasNewInfraredFrame())
{
KinectV2::GetInfraredFrame(infraredTexture);
}
if (KinectV2::HasNewAudioBeamFrame())
{
KinectV2::GetAudioBeamFrame(audioBeam);
}
depthTexture.draw(0, 0);
colorTexture.scale(rgbScaling).draw(512, 0);
bodyIndexTexture.draw(0, 424);
infraredTexture.draw(512, 424);
for (uint32 i = 0; i < bodies.size(); ++i)
{
const auto& body = bodies[i];
if (!body)
{
continue;
}
for (const auto& joint : body->joints)
{
Circle(joint.depthSpacePos, 15).drawFrame(6.0, 0.0, HSV(i * 60));
Circle(joint.colorSpacePos * rgbScaling + Point(512, 0), 10).drawFrame(6.0, 0.0, HSV(i * 60));
}
font(ToString(body->leftHand)).drawCenter(body->joints[V2JointType::HandLeft].depthSpacePos);
font(ToString(body->rightHand)).drawCenter(body->joints[V2JointType::HandRight].depthSpacePos);
font(L"傾き:", 2_dp, body->lean).drawCenter(body->joints[V2JointType::Head].depthSpacePos + Point(0, -40));
}
font2(L"音源方向: ", 1_dp, Degrees(audioBeam.angle), L"°").draw(1040, 460);
const Vec2 center(1152, 520);
Circle(center, 160).drawArc(Radians(90 + 40), Radians(100), 100, 0, Color(120));
Line(center, (center + Vec2(0, 160).rotate(-audioBeam.angle))).drawArrow(6, { 20, 20 });
Window::SetTitle(Profiler::FPS(), L"fps");
}
}