GUIのアニメーション - Siv3D/Reference-JP GitHub Wiki

メッセージボックス

メッセージボックス
# include <Siv3D.hpp>

void Main()
{
    const Font font(18);
    const Point center = Window::Center();
    const Rect messageBox = Rect(300, 150).setCenter(center);
    const Rect button1 = Rect(120, 40).setCenter(center.movedBy(-70, 30));
    const Rect button2 = Rect(120, 40).setCenter(center.movedBy(70, 30));

    EasingController<double> easing(0.0, 1.0, Easing::Quart, 500.0);

    while (System::Update())
    {
        Graphics2D::SetTransform(Mat3x2::Identity());

        const double e = easing.easeOut();

        if (e != 0.0)
        {
            Graphics2D::SetTransform(Mat3x2::Translate(-center).scale(e).translate(center));
            const ColorF uiColor = AlphaF(e);

            RoundRect(messageBox, 20).draw(ColorF(0.2, 0.6, 0.4, e));
            font(L"終了しますか?").drawCenter(center.movedBy(0, -30), uiColor);

            button1.drawFrame(2, 0, uiColor);
            font(L"はい").drawCenter(button1.center, uiColor);

            button2.drawFrame(2, 0, uiColor);
            font(L"いいえ").drawCenter(button2.center, uiColor);
        }

        if (!easing.isActive())
        {
            if (e == 1.0)
            {
                if (button1.mouseOver)
                    button1.draw(AlphaF(0.3));

                if (button2.mouseOver)
                    button2.draw(AlphaF(0.3));

                if (button1.leftClicked)
                    System::Exit();

                if (button2.leftClicked)
                    easing.start();
            }
            else if (Input::MouseL.clicked)
            {
                easing.start();
            }
        }
    }
}

タイトルメニュー

タイトルメニュー
# include <Siv3D.hpp>

void Main()
{
    const Font font(16, Typeface::Medium);
    const Rect messageBox = Rect(400, 320).setCenter(Window::Center());
    const Array<String> texts
    {
        L"はじめから",
        L"つづきから",
        L"オプション",
        L"クレジット",
        L"ゲームを終了"
    };

    Stopwatch stopwatch1, stopwatch2;
    uint32 selectIndex = 0;
    double start = 0, end = 0;

    while (System::Update())
    {
        Graphics2D::SetTransform(Mat3x2::Identity());

        if (Input::MouseL.clicked)
        {
            stopwatch1.start();
        }

        if (Input::MouseR.clicked)
        {
            start = end = selectIndex = 0;
            stopwatch1.reset();
        }

        if (Input::KeyUp.clicked)
        {
            start = selectIndex;
            end = selectIndex = static_cast<uint32>((selectIndex + texts.size() - 1) % texts.size());
            stopwatch2.restart();
        }

        if (Input::KeyDown.clicked)
        {
            start = selectIndex;
            end = (++selectIndex %= texts.size());
            stopwatch2.restart();
        }

        RoundRect(messageBox, 20).draw(Color(20, 30, 120));

        const double t0 = Min(stopwatch1.ms() / 500.0, 1.0);
        const double e0 = EaseOut(Easing::Quart, t0);

        if (e0 > 0.0)
        {
            {
                const double t = Min(stopwatch2.ms() / 300.0, 1.0);
                const double y = 140 + EaseOut(start, end, Easing::Quart, t) * 50;

                RectF(16 * e0, 16 * e0).setCenter(210, y).rotated(stopwatch1.ms() / 500.0).draw(AlphaF(0.9 * e0));
                RectF(180 * e0, 50).setCenter(320, y).drawShadow({ 0, 0 }, 10, 0, { 1.0, 0.2 * e0 });
            }

            for (auto i : step(texts.size()))
            {
                const double t = Saturate((static_cast<double>(stopwatch1.ms()) - i * 50) / 500.0);
                const double e = EaseOut(Easing::Quart, t);
                const Vec2 center(320, 140 + i * 50);

                Graphics2D::SetTransform(Mat3x2::Translate(-center).scale(e).translate(center));
                font(texts[i]).drawCenter(center);
            }
        }
    }
}
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