3D交差判定 - Siv3D/Reference-JP GitHub Wiki
# include <Siv3D.hpp>
void Main()
{
Array<Box> boxes;
for (auto i : step(50))
{
boxes.emplace_back(RandomVec3({ -20, 20 }, { -20, 20 }, { -20, 20 }), 3.0);
boxes[i].rotation.rotateRollPitchYaw(Random(Pi), Random(Pi), Random(Pi));
}
while (System::Update())
{
Graphics3D::FreeCamera();
for (auto& box : boxes)
{
box.rotation.rotateRollPitchYaw(0.01, 0.01, 0.01);
}
for (const auto& box : boxes)
{
box.draw(box.intersects(Mouse::Ray()) ? Palette::Yellow : Palette::White);
}
}
}