15パズル - Siv3D/Reference-JP GitHub Wiki
イラスト提供: 古古米 さん
# include <Siv3D.hpp>
bool Swappable(int32 a, int32 b)
{
return (a / 4 == b / 4 && Abs(a - b) == 1) || (a % 4 == b % 4 && Abs(a - b) == 4);
}
void Main()
{
const Texture texture = Dialog::OpenTexture(TextureDesc::Mipped);
const int32 pieceSize = 100;
Optional<int32> grabbed;
std::array<Optional<int32>, 16> pieces = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 };
for (int32 i = 0; i < 10000; ++i)
{
const int32 a = Random(0, 15);
const int32 b = a + RandomSelect({ -4, -1, 1, 4 });
if (pieces[a] && InRange(b, 0, 15) && !pieces[b] && Swappable(a, b))
{
std::swap(pieces[a], pieces[b]);
}
}
while (System::Update())
{
if (!Input::MouseL.pressed)
{
grabbed = none;
}
for (auto i : step(16))
{
const Rect pieceRect(i % 4 * pieceSize, i / 4 * pieceSize, pieceSize, pieceSize);
if (!pieces[i])
{
if (grabbed && pieceRect.mouseOver && Swappable(i, grabbed.value()))
{
std::swap(pieces[i], pieces[grabbed.value()]);
grabbed = none;
}
continue;
}
const int32 offset = pieces[i].value();
pieceRect(texture.uv(offset % 4 * 0.25, offset / 4 * 0.25, 0.25, 0.25)).draw();
if (pieceRect.leftPressed)
{
grabbed = i;
pieceRect.draw({ 255, 0, 0, 80 });
}
pieceRect.drawFrame();
}
texture.resize(200, 200).draw(440, 200);
}
}