Home - SirDuck1296/idle-game GitHub Wiki
Welcome to the idle-game wiki!
Goals:
- Create something interesting
- Practice javascript/html5
- Enjoy
Big picture idea:
- An incremental game driven by random events
- Events are equipped with rarity levels and affinities, and event spawn chances can be influenced with player experience/stat points, items, concurrent events, etc.
- High dimensionality -- game stays interesting by having a multitude of different stats/affinities that affect the game, so that even if a player gets effectively infinite levels of one stat, there are still areas of the game that remain interesting
- Built in prestige mechanic -- events time out after a given amount of time, and so subsequent events that rely on previous ones need to occur in a sufficiently timely manner if the player is going to experience them. When events time out, experience of some type is awarded that helps these events remain active for a longer period of time, enabling deeper progression into a particular quest line.