Home - SirDuck1296/idle-game GitHub Wiki

Welcome to the idle-game wiki!

Goals:

  • Create something interesting
  • Practice javascript/html5
  • Enjoy

Big picture idea:

  • An incremental game driven by random events
  • Events are equipped with rarity levels and affinities, and event spawn chances can be influenced with player experience/stat points, items, concurrent events, etc.
  • High dimensionality -- game stays interesting by having a multitude of different stats/affinities that affect the game, so that even if a player gets effectively infinite levels of one stat, there are still areas of the game that remain interesting
  • Built in prestige mechanic -- events time out after a given amount of time, and so subsequent events that rely on previous ones need to occur in a sufficiently timely manner if the player is going to experience them. When events time out, experience of some type is awarded that helps these events remain active for a longer period of time, enabling deeper progression into a particular quest line.