Blacklisted Pawn Kinds - SineSwiper/RimWorld-FactionBlender GitHub Wiki
Blacklisted Pawn Kinds
These races are filtered out by default in the Faction Blender options. These can be changed or added in the configuration options.
Vampires
A vampire's favorite past-time is digging holes in the dirt, attacking their friends while in Rötschreck, or turning to ash in the sunlight, so they're not very useful in a raid (or anywhere else). Also, the standard vampire pawns bugged out because of how custom some of the RoMV code is, so I took them out.
Random vampire hybrids will still appear if the Vampire mode is set to Standard, but they have the same problem with daytime raids.
Star Vampires
Star Vampires aren't well-suited to cooperative combat. They will attack any human-like on sight, which would include their own faction.
Xenomorphs
Xenomorphs have a similar cooperation problem. Some types sort-of behave, but then they start attacking other kinds of Xenomorphs of the same faction.
Insect Queens from Better Infestations mod
The Queens don't like attack the base or follow the raid leader at all. They just wander around, gather resources, hunt nearby creatures, and pretend to ignore their own faction. This isn't very becoming of a trained Faction Blender animal.
Boats
Boats aren't animals, despite the mod pretending they are. Boats can't exactly raid a base on land, either.
Golems from RimWorld of Magic
These pawns really don't have any code for hostilities, as it assumes they are always under your control.