Item Files - Simplicitee/BendingItems GitHub Wiki

Required Config Values

Usage: <possess, wearing, or holding>
Element: <element to modify abilities for, or Avatar for all/any>
Material: <the type of the item>

Optional Config Values

Display: '<display name for the item, color codes enabled>'
Durability: <if the item can have durability, this will be it>
Unbreakable: <true / false>
Uses: <whole number, how many times the item can apply its mods before breaking>
Lore:
- 'A list of lore for the item'
- 'Color codes enabled'
Enchants:
- <enchantment>:<level>
Flags:
- hide_attributes
- hide_enchants
Model: <data for the custom model (resource pack required)>

Ability Modifiers

Mods:
  Base:
    <attribute>: '<x / +><number>' #x multiplies by the number, + adds the number
  <ability>:
    <attribute>: '<x / +><number>' #apply a specific modifier for an attribute of the <ability>

Shapeless Recipes

Recipe:
  Shaped: false
  Ingredients: #can only have up to 9 ingredients, can repeat
  - <an ingredient>
  - <an ingredient>
  - <an ingredient>
  - <an ingredient>
  - <an ingredient>
  - <an ingredient>
  - <an ingredient>
  - <an ingredient>
  - <an ingredient>

Shaped Recipes

Recipe:
  Shaped: true
  Ingredients:
  - <ingredient a> #matches with a in the shape, and so on for the other ingredients
  - <ingredient b> # ingredients only need to be listed once, and the letters can be
  - <ingredient c> # reused within the shape.
  - <ingredient d>
  - <ingredient e>
  - <ingredient f>
  - <ingredient g>
  - <ingredient h>
  - <ingredient i>
  Shape:
  - 'abc' #top row
  - 'def' #mid row
  - 'ghi' #bot row

Minecraft Attribute Modifiers

Attributes:
- '<attribute name> <operation> <amount> <equipment slot>'

Specific ItemMeta

ItemMeta:
  ArmorTrim:
    Material: <armor trim material>
    Pattern: <armor trim pattern>
  AxolotlBucket:
    Variant: <axolotl variant>
  Banner:
    Patterns:
    - <pattern type>;<dye color>
  BlockData:
    Value: <blockdata>
  Book:
    Title: <book title> #accepts color codes
    Author: <book author>
    Generation: <ORIGINAL, COPY_OF_ORIGINAL, COPY_OF_COPY>
    Pages: #pages accept color codes
    - '<page one text>'
    - '<page two text>' #etc..
  Compass:
    TargetWorld: <world name>
    TargetX: <x coordinate>
    TargetY: <y coordinate>
    TargetZ: <z coordinate>
  LeatherArmor:
    Color: <hex color code>
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