Creating usable textures with spritecraft - SimonAtelier/Minecraft-Tutorials GitHub Wiki
Tutorial from Mulchos Imgur https://imgur.com/a/afUOc
In this tutorial I go over the process of creating a usable minecraft-texture from basically any image.
So for our tutorial I chose to go with this bark. It has a nice shape with strong lines that will be visible even at lower resoultions. I want to use it as a rock texture in my project, so we have to do some minor recoloring later.
First check the options tab. By default every blocktype is enabled, lets see what we get.
This is a pretty accurate conversion of our bark. The downside is, it uses about 40 different blocktypes, which makes it look ugly on a closeup view. (aka the players perspective)
To solve this, I like to reduce the texture down to only a handful of blocks while still capturing the shape. Luckily all we have to do is look up the 5 most used blocktypes and use them as our block selection in the options menu.
In this case I narrowed it down to bedrock, two shades of wool, mossy cobble and the double slabs for the brighter colors.
Looks a bit green-ish but still preserves the shape. I'll go with this.
So this is how it looks in-game. I already picked a rocky-palette I would like to use for it.
After some replacing, this is our finished texture.
Apply it to a test terrain
//replace 172 #copy
That was easy!
Here is another example. The original import (left) is based on a wood texture, but can also be used to make an interesting water surface.
As you can see, the texture you start with doesn't necessarily have to be the very thing you want to depict. Aim for interesting shapes and adjust complexity and color afterwards.
-Mulcho