System Requirements - SimDynamX/SpaceTeamsPRO GitHub Wiki
Up to date for Platform 0.39.3
Written by Connor Jakubik
System Requirements
Compatibility (Full Application)
| Component |
Requirement |
| Operating System |
Windows 10 or 11 |
| CPU Architecture |
x86-64 |
| GPU / Driver |
DirectX 12 |
| Internet Access |
Authentication / login required on each application start. |
[!NOTE]
Full Linux support is in progress. Please let us know at [email protected] if any of these specific requirements are important for your use case:
- Native Linux support
- Native MacOS support
- Native ARM CPU support
Approximate Storage Needs (as of v0.39.3)
| Component |
Size |
| Space Teams Pro Downloaded .zip (or temp download Launchpad files) |
32 GB |
| STPro Core Assets |
13 GB |
| Planet Data |
55 GB |
| Compiler/Development Tools for Systems |
~5 GB |
| Typical User-Generated Content |
~0.2 GB |
| Misc Generated Temp Files |
~5 GB |
| Total |
111 GB |
Hardware Specifications
These are the minimum and recommended computer specifications for suitability for running Space Teams Pro. These are somewhat untested / unverified; please try running our demo sims to see if your computer is powerful enough for / compatible with Space Teams Pro.
Minimum Spec (1080p 30fps)
Arbitrarily chose 2021 time-of-release for listed hardware to match a majority of existing computers. Notably, having less than 8GB of VRAM can cause instability.
| Component |
Requirement |
| CPU |
Ryzen 3 5300G, i3-10105F, or equivalent (4+ cores) |
| RAM |
16 GB |
| GPU |
RTX 3050, or equivalent |
| GPU VRAM |
6GB+ |
| Network |
20Mbps, <300ms latency to other users |
| Storage |
SSD (with DRAM cache) |
Recommended Spec (1440p 60fps)
Arbitrarily chose 2021 time-of-release for listed hardware to match a majority of existing computers.
| Component |
Requirement |
| CPU |
Ryzen 7 5700G, i5-11600K, or equivalent (6+ cores) |
| RAM |
16 GB (32 is better) |
| GPU |
RTX 3070, or equivalent |
| GPU VRAM |
8GB+ |
| Network |
50Mbps, <200ms latency to other users |
| Storage |
PCI-E Gen3 x4 SSD |
Recommended Spec (VR, Meta Quest 2, 36fps in 72fps mode)
| Component |
Requirement |
| CPU |
Ryzen 7 5700G, i5-11600K, or equivalent (6+ cores) |
| RAM |
32 GB |
| GPU |
RTX 4070, or equivalent |
| GPU VRAM |
12GB |
| Network |
50Mbps, <200ms latency to other users |
| Storage |
PCI-E Gen3 x4 SSD |
Performance Scaling
| Component |
Details |
| CPU |
Maximizing multithreaded performance is most important. Relevant for avoiding hitches while moving around a planet, decreasing load and compile times, etc. |
| GPU |
Will most likely be GPU-limited in terms of raw FPS. Especially in VR. Higher VRAM up to ~16GB will aid in avoiding hitches, slowdowns, and crashes (GPU timeout) due to shuffling data between storage and VRAM. |
| RAM |
Can comfortably use 32GB of RAM; 64GB may be necessary for edge cases. |
| Network |
Typically don't need above 50 Mbps, besides for update downloading. Latency to other users impacts multiuser experience but shouldn't directly affect simulation performance. |
| Storage |
Storage read speed matters for avoiding hitches while moving around a planet. Random I/O matters for compile and general use performance. |
Compatibility (Compute_Server / Python API Only)
[!NOTE]
We are not yet releasing STPro (even just the Compute_Server portion) for platforms besides Windows. We have Linux and MacOS working internally; please post an Issue if you would like to request a release on a different OS or CPU architecture (without the graphics / interaction client; only Compute_Server / Python API).
| Component |
Requirement |
| Operating System |
Windows 10 or 11, Linux (WIP), MacOS (WIP) |
| CPU Architecture |
x86-64, ARM64 (WIP) |
| GPU / Driver |
Unnecessary |
| Internet Access |
Unnecessary |