4. Rebuilding the DLC (NA) - SilentHeII/Fire-Emblem-Fates-Festival-of-Bonds-Translation-Project GitHub Wiki

Overview

We are going to need to rebuild our Japanese DLC with our other English DLC. In order to do this, we'll need two more programs and two .rsf files.

What you will need:

  1. RomFS Builder
  2. A Hex editor. I use HxD

Before starting the tutorial, you'll need two more files. Copy paste this into notepad and save it as rom.rsf. Make sure you have unchecked "Hide extensions for known file types" in windows:

rom.rsf

Now copy paste this into notepad and save it as DLC.rsf:

DLC.rsf

Put these two .rsf files in your project directory with your makerom.exe.

Rebuilding the Spring Scramble NCCH container

  1. Open up RomFS Builder.
  2. Click Open and open the SpringScramble folder in your project directory.
  3. Press go and save the file as SpringScramble.bin and place it in your project directory, overwriting the old one.
  4. Now, go to cmd and paste this code: makerom -f ncch -target t -rsf DLC.rsf -romfs SpringScramble.bin -o 00000063.app You have now created a new 00000063.app that has overwritten the old one.

Rebuilding the Fall Scramble NCCH container

  1. Open up RomFS Builder again.
  2. Click Open and open the FallScramble folder in your project directory.
  3. Press go and save the file as FallScramble.bin and place it in your project directory, overwriting the old one.
  4. Paste this code into the cmd: makerom -f ncch -target t -rsf DLC.rsf -romfs FallScramble.bin -o 0000006c.app You have now created a new 0000006c.app that has overwritten the old one.

We have now successfully rebuilt the Japanese DLC, but we're not done yet. We need to rebuild the Content Info Archive to include icons and descriptions for our Festival DLCs.

Dumping the Content Info Archive and Icon

  1. In cmd paste the following code: ctrtool 0000008d.app --exefs=ContentInfoExefs.bin
  2. Now paste this code: ctrtool -t exefs --exefsdir=ContentInfoExefs ContentInfoExefs.bin We now have a folder named ContentInfoExefs.
  3. Go into ContentInfoExefs and drag the icon.bin to the root of your project directory. This file contains the icon and description shown in our system settings.
  4. Go back to cmd and paste this: ctrtool 0000008d.app --romfs=ContentInfoRomfs.bin
  5. Now paste this: ctrtool --romfsdir=ContentInfoRomfs ContentInfoRomfs.bin
  6. Drag 31.icn and 32.icn into ContentInfoRomfs\icons. These were the icons for the Spring and Fall Scramble from the Japanese versions.
  7. Rename 31.icn to 27.icn and 32.icn to 28.icn.
  8. Now, go back into ContentInfoRomfs and open up MetaDataContentHeader.bin in your favorite hex editor.
  9. At offset 0x08, change 1A to 1C. This tells the game how many icons are in the folder. So we need to change it to 1C (28 in hex) to accommodate the two new icons we put into it.

  1. Save the file and open up ContentInfoArchive_USA_en.bin located in the same folder with your hex editor.
  2. Go to offset 0x2A38 and in the text viewer on the side replace Reserved with Spring Scramble. The reason we're doing this at this specific offset is that this offset is the slot which we're going to put the Spring Scramble DLC. For more info check out this page.
  3. Now go to offset 0x2AF8 and replace 04 with 1B. This byte tells the game which icon to load. 1B is 27 in decimal so that's the icon number we're loading.
  4. Go to offset 0x2B00 and in the text viewer on the side replace Reserved with Fall Scramble.
  5. Now go to offset 0x2BC0 and replace 04 with 1C.

Here's how your file should look now.

  1. Save and close the hex editor.

Rebuilding the our Content Info Archive with the Icon

  1. Open up RomFS Builder.
  2. Click Open and select the ContentInfoRomFS folder.
  3. Click Go and save the file as ContentInfoRomFS.bin and save to the project directory, replacing the old one.
  4. In cmd, paste the following code: makerom -f ncch -target t -rsf DLC.rsf -icon icon.bin -romfs ContentInfoRomfs.bin -o 0000008d.app This will rebuild the NCCH container with the icon.bin.

Rebuilding the DLC as .CIA

We're finally at the end boys. You ready for this crazy hard final step?

  1. If you're playing on a Special Edition cartridge, paste this into cmd: makerom -f cia -rsf rom.rsf -o ScrambleTranslated.cia -ckeyid 0 -major 0 -minor 17 -micro 0 -DSaveSize=0 -dlc -i 0000008d.app:0x0000:0x0000008d -i 0000006a.app:0x0009:0x0000006a -i 00000067.app:0x000a:0x00000067 -i 0000006b.app:0x000b:0x0000006b -i 00000068.app:0x000c:0x00000068 -i 0000006d.app:0x000d:0x0000006d -i 00000040.app:0x000e:0x00000040 -i 0000006f.app:0x000f:0x0000006f -i 00000070.app:0x0010:0x00000070 -i 00000072.app:0x0027:0x00000072 -i 00000074.app:0x0028:0x00000074 -i 00000076.app:0x0031:0x00000076 -i 00000079.app:0x0032:0x00000079 -i 00000077.app:0x0033:0x00000077 -i 0000007c.app:0x0035:0x0000007c -i 00000063.app:0x0036:0x00000063 -i 0000006c.app:0x0037:0x0000006c -i 0000007f.app:0x0038:0x0000007f -i 00000086.app:0x0039:0x00000086 -i 00000088.app:0x003a:0x00000088 -i 0000008a.app:0x003b:0x0000008a -i 0000008c.app:0x003c:0x0000008c -i 0000008e.app:0x003d:0x0000008e

If you're playing on a Birthright cartridge: makerom -f cia -rsf rom.rsf -o ScrambleTranslated.cia -ckeyid 0 -major 0 -minor 17 -micro 0 -DSaveSize=0 -dlc -i 0000008d.app:0x0000:0x0000008d -i 0000006a.app:0x0009:0x0000006a -i 00000067.app:0x000a:0x00000067 -i 0000006b.app:0x000b:0x0000006b -i 00000068.app:0x000c:0x00000068 -i 0000006d.app:0x000d:0x0000006d -i 00000040.app:0x000e:0x00000040 -i 0000006f.app:0x000f:0x0000006f -i 00000070.app:0x0010:0x00000070 -i 00000072.app:0x0027:0x00000072 -i 00000074.app:0x0028:0x00000074 -i 00000076.app:0x0031:0x00000076 -i 00000079.app:0x0032:0x00000079 -i 00000077.app:0x0033:0x00000077 -i 0000007c.app:0x0035:0x0000007c -i 00000063.app:0x0036:0x00000063 -i 0000006c.app:0x0037:0x0000006c -i 0000007f.app:0x0038:0x0000007f -i 00000086.app:0x0039:0x00000086 -i 00000088.app:0x003a:0x00000088 -i 0000008a.app:0x003b:0x0000008a -i 0000008c.app:0x003c:0x0000008c -i 0000008e.app:0x003d:0x0000008e -i 00000002.app:0x0002:0x00000002 -i 00000035.app:0x0003:0x00000035

If you're playing on a Conquest cartridge: makerom -f cia -rsf rom.rsf -o ScrambleTranslated.cia -ckeyid 0 -major 0 -minor 17 -micro 0 -DSaveSize=0 -dlc -i 0000008d.app:0x0000:0x0000008d -i 0000006a.app:0x0009:0x0000006a -i 00000067.app:0x000a:0x00000067 -i 0000006b.app:0x000b:0x0000006b -i 00000068.app:0x000c:0x00000068 -i 0000006d.app:0x000d:0x0000006d -i 00000040.app:0x000e:0x00000040 -i 0000006f.app:0x000f:0x0000006f -i 00000070.app:0x0010:0x00000070 -i 00000072.app:0x0027:0x00000072 -i 00000074.app:0x0028:0x00000074 -i 00000076.app:0x0031:0x00000076 -i 00000079.app:0x0032:0x00000079 -i 00000077.app:0x0033:0x00000077 -i 0000007c.app:0x0035:0x0000007c -i 00000063.app:0x0036:0x00000063 -i 0000006c.app:0x0037:0x0000006c -i 0000007f.app:0x0038:0x0000007f -i 00000086.app:0x0039:0x00000086 -i 00000088.app:0x003a:0x00000088 -i 0000008a.app:0x003b:0x0000008a -i 0000008c.app:0x003c:0x0000008c -i 0000008e.app:0x003d:0x0000008e -i 00000001.app:0x0001:0x00000001 -i 00000035.app:0x0003:0x00000035

Now just put the ScrambleTranslated.cia on your SD Card and install with FBI. I recommend saving all project files for easy updating. From now on you only need to drag and drop new files into Spring/Fall Scramble folders and generate new RomFS and use my scripts from there.