Supercharger (SGear) - SilentChaos512/SilentGems GitHub Wiki

Introduction

The supercharger is a block capable of enhancing Silent Gear main materials far beyond their normal level. This produces significant boosts to many but not all stats. This block will only show up in JEI when Silent Gear is installed. It does nothing for the Silent's Gems 2 tool system. This will replace the current supercharged gems.

What you need (minimum for tier 1)

  • Supercharger block
  • Chaos iron blocks (x4)
  • Gem blocks (x4, any variety)
  • Chaos-producing block (1 or more pylon and/or node) 1.12.2 only
  • Materials to craft tier 1 charging agent

1.13+ Notes

Starting in 1.13, block tags are used to set which blocks are used in the supercharger's pillars, meaning you can fully customize them. You cannot change the number of blocks required, only what blocks are accepted for each position. To do this, just override the tag JSON's in data/silentgems/tags/blocks/supercharger_pillar/ with a data pack.

  • cap.json - The top-most block
  • level1.json - The bottom block of tier 1 pillars
  • level2.json - The bottom block of tier 2 pillars
  • level3.json - The bottom blocks of tier 3 pillars

Refer to the Minecraft wiki if you are not familiar with tags: https://minecraft.gamepedia.com/Tag

Setting Up

The supercharger is a multi-block structure (to some extent). The supercharger itself is a single block, but it also requires four pillars to function. There are three different pillar levels and the supercharger will operate at the lowest pillar level. In 1.12.2, a source of chaos is required. Pylons and nodes may be placed anywhere, they will not interfere with pillar detection.

The floor does not matter, but I added a checkerboard pattern to show spacing in the screenshots.

Pillars

The four pillars are built around the supercharger, three blocks out diagonally (i.e. the whole structure has a 7x7 footprint). There are three pillar levels, which affects what supercharge level you can apply. The bottom block of the pillar is on the same level as the supercharger.

NOTE: After you finish the pillars, give the supercharger up to 15 seconds to detect them.

Temporary block texture. I have no idea what to do with it...

These are the different pillar levels. Left is level 1, middle is 2, right is 3. From top to bottom, the blocks are:

  1. Gem block (any variety)
  2. Chaos iron block
  3. Enriched chaos essence crystal block
  4. Ender essence crystal blocks (x2)

Again, you can use whatever gem blocks you like, they don't need to match.

Supercharge Me!

The block's interface is very similar to the chaos altar: input (for main materials) on the left, output on the right, and a catalyst slot below. The "catalyst" in this case is charging agent. One charging agent is consumed per item supercharged. The structure level of the supercharger (lowest pillar level) and the tier of the charging agent determine what level of the supercharged enchantment you get. You can charge to lower levels by just using a lower-tier charging agent, no need to tear down the pillars!

Chargeability

Chargeability ("charge-ability", like enchantability) is a stat that determines how well a material responds to supercharging. How exactly this affects different stats varies, but most multiply the supercharge level by chargeability and do something with that. Some will ignore chargeability (e.g. harvest level, increased by one per supercharge level for all materials). Some stats (durability and armor durability) have exponential increases.

Implementation Details

Supercharging is done through an enchantment (mostly for the glow effect), which you can only get through the supercharger. This enchantment has no effect on anything but main parts. It is not transferred to crafted gear and has no effect on them, but the enchantment levels and other data on each part is saved in NBT (for stat recalculations, which Silent Gear does occasionally).