Starter Guide (Silent Gear 4) - SilentChaos512/Silent-Gear GitHub Wiki
This is a beginner's guide with a walkthrough of early mod progression for Silent Gear 4.
Please install a mod like JEI (Just Enough Items), REI, or EMI if you have not already. It shows recipes in-game. It's invaluable for playing with mods!
With some exceptions, crafting recipes will not be shown here. JEI shows you almost everything. When in doubt, try putting items into a crafting grid together. That is how most upgrades are applied (although some require the smithing table).
Terminology
- Gear Item (or just "gear") - A tool/weapon/armor/other item that is created using parts (and typically a blueprint). All instances of any given type of gear is associated with a single item, and distinguished by their data components. For example, all pickaxes from Silent Gear are
silentgear:pickaxe
, the same item. Only their data components are different. - Part (or "gear part") - Something used to create gear items. They are associated with an item. Most parts are made of materials, but some are not. Most require a blueprint to craft. Parts that are crafted with materials can only be made of a single material.
- Material - Something used to create compound parts. These are the main determiners of a gear item's properties. Most have at least one ingredient associated with them, just like recipes. Most materials use an item tag (
c:ingots/iron
) or item ID (minecraft:iron_ingot
). Any item that matches the ingredient can be used as that material, regardless of what mod it came from.- Compound material (alloy) - Materials crafted from two or more other materials. These can only be crafted in certain blocks, like the Alloy Forge or Recrystallizer.
- Property - A value that determines some property of an item, such as harvest speed or attack damage. Materials and parts can provide property values which contribute to the final value of the gear item. Most properties are numerical, but a traits are also considered properties. Some properties can be modified by traits.
- Trait - Gives unique abilities or effects to gear items. Some will increase/decrease numerical properties as durability is lost, provide potion effects to the user or attack target, give right-click abilities, and many other things. Most traits come from materials, but sometimes parts will give traits by themselves (such as the spoon upgrade).
Progression
From the Beginning
When you first spawn into the world, you may spawn with a blueprint package. Using it will place several blueprints into your inventory, so you may want to wait until you have picked a spot to set up. By default, this only gives a few basic blueprints. You will need to craft or find blueprints or templates for other items.
If you choose to wait on opening the blueprint package (or did not receive one), you can use vanilla tools for now. You can also place vanilla tools back into your crafting grid to convert them into equivalent Silent Gear tools. Not all vanilla tools support conversion by default, but new recipes can be added with data packs.
Also note that converted tools may look different, especially if you modified vanilla items with a texture pack. Silent Gear's default textures are intended to match vanilla's default textures as closely as possible.
The rest of the guide assumes you will be crafting with blueprints or templates and have only default materials available. If you did not receive a blueprint package, check the "Crafting With Templates" section below to learn how to get template boards. Otherwise, skip to "Finding Iron".
Crafting With Templates
Templates are like blueprints, but can only be used once. Blueprints can be used infinitely. Templates are good if you do not yet have paper or blue dye to craft blueprint paper.
Templates require template boards. Template boards require a knife or dagger and a Stone Anvil to craft. Place logs on the stone anvil, then use a knife on them. Sometimes knives from other mods may work (anything tagged as c:tools/knife
). You likely do not have a knife blueprint yet, so craft a crude knife instead.
Crude Knife
Crude knives are key to crafting your first template boards. They are not very durable, but cheap.
You will need some crude tool parts first. They are crafted from cobblestone, dirt, and sticks:
Then craft your crude knife from cobblestone and crude tool parts:
Finding Iron
Progression is mostly the same as vanilla, so finding iron should be one of your first goals after collecting some wood and food and finding a place to dig. If you have not already, craft a pickaxe of a material like stone or flint. A wood rod is acceptable, and likely your best option at this point.
Stone tool rods are an option, and they do give a speed bonus, but are also somewhat brittle. Likewise, if you choose to craft armor or a shield at this point, wood is better than stone. Stone has very low armor durability, which is a separate property from normal durability.
Repairs
If your tools break at some point, you can repair them with a repair kit. Craft a very crude repair kit if you do not have iron yet, or a crude repair kit if you do. Some mod packs may also allow you to repair tools without one by simply placing the tool with one or more compatible materials into the crafting grid.
See Repairing Gear for more information.
Diamonds
Once you find iron, your next goal is to find diamonds. Diamond ore cannot be mined with stone or flint materials. One solution is to craft an iron tip upgrade using a tip upgrade blueprint/template. While this costs less iron, you may not have the materials to craft the blueprint/template yet. So, let's make a whole new iron pickaxe instead.
Craft an iron pickaxe head with your blueprint, the same way as before. If you use a wooden rod, the pickaxe's stats will be identical to a vanilla iron pickaxe. But we can also make better rods from iron. Craft a tool rod blueprint with two (2) iron ingots to make a set of four (4) iron rods. Then craft the iron pickaxe head with one (1) of the rods. Feel free to use the remaining rods to craft some more upgraded tools, or craft them with existing tools to swap out the rod they already have.
Now, go find and mine some diamonds!
Obsidian
Obsidian is your next goal after getting some diamonds. It requires an even higher harvest tier, such as diamond, to mine. Same as with iron, you could craft an entirely new pickaxe (or just replace the head in the same way you can replace rods). But let's assume you did not find enough diamonds for a pickaxe head. We can craft a tip upgrade instead (assuming you can craft the blueprint).
Obsidian is also a material. Most of its properties are not especially impressive, but it has moderately high durability and is abundant.
Diamond-Tipped Upgrade
Craft a tip upgrade blueprint (or template) if you have not already done so. Next, craft the blueprint with one (1) diamond. Finally, craft the diamond tip upgrade you just crafted with your iron pickaxe. The result is an upgraded iron pickaxe with some stat bonuses. It now has a diamond harvest tier, allowing you to mine obsidian. You also get some other stat bonuses, including a decent durability boost, and a new trait which boosts mining speed when standing in light, all for the cost of a single diamond.
Note: Harvest tier is treated a bit differently than other properties. The harvest tier that contains the smallest list of blocks that cannot be mined will always be given to the gear item.
Enchanting
Silent Gear items can be enchanted in the same ways as any other item. This includes the enchanting table, enchanted books, and enchantment tokens from Token Enchanter. Items with an enchantment value of zero cannot be enchanted through the enchanting table.
Enchantment Traits
Some traits can add enchantments to items as well. There are not many built-in enchantment traits and they are rarely found on any materials. More can be added with simple data packs. Unfortunately, items that receive enchantments through traits will not be enchantable in the enchanting table.
To The Nether
Silent Gear makes some small modifications to the Nether, including one new ore and some extra loot in certain chests.
Crimson Iron
You can find the reddish crimson iron ore in netherrack throughout the Nether and at most heights. It requires a pickaxe with a harvest tier similar to iron to mine. Raw crimson iron can be smelted into crimson iron ingots in a furnace.
Crimson iron is a respectable material on its own, but is mainly used as an ingredient for the material from which the "crimson" part of the name comes from: crimson steel.
Crimson Steel
Crimson steel is not found anywhere in the world, but is crafted. Check JEI to see the recipe. You will need crimson iron, blaze rods, and magma cream. You will need to craft it in a crafting grid at first, but the Alloy Forge can produce crimson steel using fewer materials.
Crimson steel unlocks the Alloy Forge.
Crimson steel is stronger than diamond, and has a harvest tier similar to netherite, which will come in handy later. Crimson steel also gives the flame ward trait, which will give you complete fire resistance if every piece of your armor has the trait.
Blaze gold
Blaze gold is not found but crafted, just like crimson steel (although you might also find a few ingots in loot chests). Check JEI to see the recipe.
As a main material, blaze gold is not exceptionally useful, thanks to its durability, which is only twice that of gold. But it applies some good bonuses to other stats and makes good tool rods. It also unlocks the Material Grader (see the page on Grades for more details).
Netherite
Netherite can be applied to Silent Gear items by using a smithing table, similar to vanilla, as well as a coating smithing template, which must be crafted from a netherite upgrade smithing template. Netherite is considered a coating. It completely covered the main part of the item, but does not replace it. Coatings usually give significant stat bonuses to whatever they are applied to.
Netherite's property values are intended to make netherite-coated diamond items match their vanilla counterparts exactly. Since most of those modifiers are multipliers, items made with materials better than diamond will get even bigger bonuses.
The End
Like the Nether, Silent Gear makes some small changes to The End, adding one more new ore.
Azure Silver
You can find azure silver ore in end stone throughout The End and at most heights. Azure silver ore requires a harvest tier similar to netherite! If your pickaxe is not strong enough, try replacing the head with crimson steel or coating it with netherite (see above).
Raw azure silver can be smelted into azure silver ingots.
While azure silver has the unique Moon Walker trait, it is not particular strong. Just like crimson iron, its name and primary use lies in azure electrum.
Azure Electrum
Just like crimson steel, azure electrum is crafted, not found. Check JEI to see the recipes. You will need azure silver, ender pearls, and gold.
Azure electrum unlocks the Recrystallizer.
Azure electrum is a strange material. While not nearly as durable as crimson steel, it has an insanely high mining speed, good attack damage, and excellent enchantment value. It also gets even faster as it wears out, thanks to its signature Accelerate trait.
Crafting With Blueprints and Templates
Most recipes are visible in JEI. Check JEI for recipes. If you ask how to craft something on Discord that you could have checked yourself, I will tell you to install JEI.
Most gear items will require at least one blueprint to craft. Most recipes are shapeless, however. The blueprint is what distinguishes them. However, the order you place main materials into the craft grid can matter if they are not all the same.
Tools
Most tools are crafted the same way. They require a main part (head, blade, etc.) and a tool rod.
Let's craft a pickaxe as an example. First, craft a pickaxe head using a pickaxe blueprint. While the recipe for the blueprint is shaped, the pickaxe head recipe is shapeless. Pickaxes require three (3) main materials.
Next, craft a rod with the pickaxe head to make a complete pickaxe. This can be a compound rod made with a rod blueprint, or it could be a simple rod like a stick or a bone. You can only use one (1) rod, not two.
Many items also have a "quick recipe" that let's you craft the full item in a single step (not counting crafting the rod, of course).
Ranged Weapons
Ranged weapons like bows are similar to tools, but also require a cord part. Cords are crafted with a cord blueprint and three (3) cord materials. Examples of cord materials include string, flax string, and sinew fibers. Sinew is dropped occasionally by some animals when killed.
Armor
Armor requires only a main part to function. Craft an armor blueprint (helmet blueprint, etc.) with the appropriate number of materials (5 for helmet, 8 for chestplate, 7 for leggings, or 4 for boots) to craft armor plates. Then, place the armor plates back into the crafted grid to make the final armor item. You can optionally add an armor lining as well for some small extra bonuses.
Elytra
Silent Gear adds an elytra item as well. The blueprint recipe requires a vanilla elytra by default, so this is normally a late game item. They require two parts (wings and a binding) to craft and have some special restrictions on the main part's materials.
- Elytra wings (main part, required) can only be crafted with cloth or sheet category materials. Phantom membranes will roughly match the durability of vanilla elytra. You can use a Metal Press to craft sheet metal, which is compatible.
- Binding part (required) can be crafted from any binding material. Examples include string, sinew fibers, and fine silk. The elytra wings cannot function as an elytra until the binding is added. The final item still gets the stat bonuses the binding provides.
Curios
Curios, such as rings and bracelets, can be crafted and worn in Curios slots (if Curios is installed). The main part (shank, band, etc) can only be crafted from materials in the "metal" category. A jewelry setting part can be crafted from certain materials using jeweler tools. The same tools can then be used to craft the completed curio out of both parts. The jewelry setting is technically optional, but usually has the most useful traits.
Materials
Materials are things that can be used to craft gear parts, which in turn are used to craft gear items. Materials have at least one ingredient associated with them, just like recipes. Most materials use an item tag (c:ingots/iron
) or item ID (minecraft:iron_ingot
). Any item that matches the ingredient can be used as the material.
What Materials Are Available?
This question cannot be properly answered in a wiki, considering the data-driven nature of the mod. Other mods, data packs, and mod packs can all add or modify materials.
Spreadsheet Dump Command
The best solution right now is the use the /sgear_mats dump
command. This should be done on a singleplayer world with cheats enabled. The resulting TSV file can be imported into any spreadsheet program (Google Sheets, LibreOffice Calc, Excel, etc.) Clicking the path of the file in chat will attempt to open it.
In JEI
The easiest method is to search for "#material" in JEI (note the "#", which means "search in tooltip"). The results should be all items that can serve as a material.
Normally, you cannot search the full material tooltip because it is collapsed. If you enable JEI's search.SearchAdvancedTooltips
options, you will be able to search for some additional things, like categories and trait names. You can also hold the keys to expand the tooltip (Ctrl + Shift by default) while the world is loading to make the full tooltip searchable.