ToDos - Silarn/TinkerTrap GitHub Wiki
Written more or less in order of importance, maybe.
- A new editor button specifically to define exits. These will hold level names, allowing transition back and forth between areas rather than discreet levels.
- An overlay that indicates what tiles contain tutorial messages. Could be simple but I can probably still make a small icon that would indicate which bots had messages there.
- Others?
- Upgrading the bot is done by collecting parts. Taking parts back to the Tinker at the beginning will trigger the upgrade options.
- Implementing 'parts'
- A home tile for turn-in
- Levels construct a unified world rather than being stages
- Once loaded, store a save state of objects in a level. This could be serialized, as the data structure would remain the same.
- Have each bot start at different maps to allow for tutorial introductions to abilities
- Display tutorials prominently; they can be disabled so make people read them
- Allow tutorials to draw an indicator to the source tile for the message
- Draw a circle on the screen indicating the area where a click/touch will use an ability.
- Improve menus.
- We need a simple tutorial screen on the main menu illustrating how you move and perform actions. (I will provide art.)
- Intro/bot select/victory animations.
- Stretch: Possibly a way to set obstacle/tile settings, some kind of 'args' property. Would be a lot of work.