Year 1 : Part I - ShubhamTiwari55/CrimeGame GitHub Wiki

Post 4: Slow March

Hello Again... Everyone... Its a long time, since last progress report.. So what is been done in these two months?

Feburary - Side Project

So, I worked on a side project for this entire feburary and late march on a side project. It is a web based offline only game, that runs entirely on client side...

It might been unnessary, as It is not completed... I might finish probably sometime really later. But it does hold some fundamentals that we will be using for this game, like camera, dialogue trees, Shader Work or Interior Management system etc

Screenshot (422) Screenshot (438)

March (Last week) - Real Progress

So, I did work on some part of editor after january, but also want to layout another fundemantal in the editor and also rendering part - Lighting... So, I created some prototypes of some high level concepts i want to use in this game, like Ray tracing (Still working), Multi Pass Rendering (we render game in 480 * 270 natively, then upscale it to 1920 * 1080, and then apply lighting and shader effects), Dynamic Shadows etc...

Screenshot 2025-03-31 032135

Has a almost 3d like shading. For this we use normals from a normal map of ball

Screenshot (460)

Using ray from light source. We will add more feature like Actual ray tracing techniques like deffering and scattering of light etc

What's Next?

We will see next post probably at the end of july, as i will have two months of summer vaction free to work on this. So, progress in april and early may will be slow as I do have other things like acadamics & mini - projects etc to take care. So, see u next time

Published Date 31th March 2025

Post 3: Redefining the Contour (Redéfinir le Contour)

Hello Everyone, again. So, after a month I'm here to show progress made so far in January. And I will be sharing some new changes and ideas for futures.

Technical Basis

The progress for this game, is happening... but slowly as expected. Gettting used to Visual Studio and Monogame is great, as it is a workspace if you know what you really want. There are ofcourse some weird things with visual studio, as in microsoft fashion.

I am, for now reducing time spending on game to create a level editor for the game. I did tried Tiled and Level Designer Tool kit (LDTK). Both are great, but kinda either not advanced enough or difficult to import into game. So, I am making custom editor for the project. Same goes with GUI elements.

Also, For future and reducing workload, I will be adding Monogame.Extended to the project. It has cool Scene-Entity managment system and inbuilt UI and Physics Elements.

Editor - Alpha

What does this editor do? Its purpose is for Map creation, tileset, Entity management and Other Cooler features. This makes ingame intergration and modification easier, without having to switch between multiple tools. In most likelyhood it will take like 3-4 months to finish it with feature rich. So, Its a heavy work. Usally most indie devs use other tools or use Engine feature. but monogame is not a engine. its a revived Xna frame-work.

Progess on Other Exciting Aspects

I am not really a great programmer, infact probably least programmer among my CSE friends. But what I am is a great artist. So far, in graphics I just made a prototype of Protaganist for scale and artstyle. After finishing and polishing this model, I will focus on animation.

Character Art Style

And Also, I been researching about Ilwaco and Cape of Disappointment for creating an authenic nature and countryside of Pacific County. After finishing Level Editor, I will focus on map-making (Which is my most exciting part). For now, I am just laying out maps and landscape. Probably show them in future when done.

Next Update will probably be in first week of March or something. So stay tuned

Published Date 27th January 2025