Architecture Overview - ShockerAttack01/MinecraftCommandGenerator GitHub Wiki
Architecture Overview
System Architecture
The Minecraft Command Generator is built using a modular architecture with these core components:
Core Components
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Command System
- Parses and validates commands
- Handles NBT data and templates
- Builds and manages command structures
-
Item System
- Maintains an item database
- Provides search and filtering capabilities
- Manages item properties and NBT templates
-
User Interface
- Built with Tkinter and CustomTkinter
- Provides a responsive and interactive UI
- Manages themes and event handling
Data Flow
graph TD
A[User Input] --> B[UI Layer]
B --> C[Command Builder]
C --> D[Validation Engine]
D --> E[Output Generator]
B --> F[Item Search]
F --> G[Item Database]
G --> C
Key Technologies
- Frontend: Tkinter, CustomTkinter
- Core Logic: Python 3.x
- Data Storage: JSON, SQLite
- Build System: pip, requirements.txt
- Testing: pytest
Module Details
Command System
- Handles command syntax and structure
- Validates against Minecraft versions
- Manages command templates and NBT data
Item System
- Maintains a comprehensive item database
- Provides advanced search and filtering
- Manages item properties and metadata
UI System
- Manages user interactions and state
- Provides reusable widgets and themes
- Implements event-driven updates
Development Guidelines
-
Code Organization
- Follow modular design principles
- Use Python type hints for clarity
- Maintain clean and consistent interfaces
-
Testing Requirements
- Write unit tests for core logic
- Perform integration tests for modules
- Test UI components thoroughly
- Conduct end-to-end testing
-
Performance Considerations
- Optimize search and validation operations
- Cache frequently used data
- Use efficient data structures
- Implement lazy loading for large datasets
Usage Examples
Basic Command Generation
from command_builder import CommandBuilder
builder = CommandBuilder()
builder.set_type("give")
builder.set_target("@p")
builder.set_item("diamond_sword")
builder.set_count(1)
command = builder.build()
NBT Data Handling
from nbt_builder import NBTBuilder
nbt = NBTBuilder()
nbt.set_enchantment("sharpness", 5)
nbt.set_unbreakable(True)
nbt.set_custom_name("Legendary Sword")