Light Utilities - ShockMicro/Minecraft-Shaders GitHub Wiki
A few utilities for light. Download it here!
minecraft_sample_lightmap()
Everything uses Some things in vanilla (such as entities, text on signs, particles) don't use the lightmap function for determining its actual lighting, instead opting for a texelFetch()
with the same parameters. This utility changes that, without impacting vanilla rendering by default.
Block and Skylight Uniforms
Adds 2 floats to light.glsl
to make it simpler to check for light level.